Zap
From Retrosoftware
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===License=== | ===License=== | ||
| - | + | Non-Profit Commercial | |
===Introduction=== | ===Introduction=== | ||
Revision as of 10:12, 10 June 2009
Contents |
Zap by Jamie Woodhouse
License
Non-Profit Commercial
Introduction
From the author of Qwak (which appeared on Superior Software's Play It Again Sam 10 compilation in 1989) comes a classic shoot 'em up inspired by Tekhan/Tecmo's Star Force and in the style of Namco's classic arcade game, Galaga.
Even though it actually pre-dates the BBC version of Qwak by roughly 1 or 2 years, Zap had never been published until it was released by Retro Software at the Retro Computer Museum Open Day on May 31st 2009.
Ordering ZAP!
Zap is currently available for the BBC B/B+/Master and Master Compact via eBay, in the following formats:
- BBC Micro Cassette (£1.95)
- BBC Micro 5.25” Disc (£2.95)
- BBC Master Compact 3.5” Disc (£2.95)
A version for emulator users will be available soon (on CD-ROM) priced £1.95.
Storyline
The year is 2204 ...
The century-long wars between the Earth and the invading Dark Empire are coming to an end.
The Earth is almost certain to perish - you are the last resort.
It is your job to ZAP everything.
Keys
Z - Left
X - Right
: - Up
? - Down
RETURN - Fire
SPACE - Start Game
Credits
Programming: Jamie Woodhouse
Cover Art/Loading Screen: Kecske Bak (Dave Jeffery)
Release Preparation: Tom Walker & Bill Carr
History
From Jamie Woodhouse:
I developed Zap maybe a year before the BBC version of Qwak, so I'd date it around 1987-88. It was the 2nd shoot-em-up I developed for the Beeb, the first being a sideways 'bulletfest-in-space' by the name of Darkside.
As far as I recall, I only submitted it to Superior Software, who for whatever reason didn't want to publish. The game would have been largely inspired by the arcade shoot-em-up, Star Force; which I used to play a lot back when I was in college.
Star Force had a scrolling background and you could shoot out buildings and installations, but I couldn't figure out how to do vertical scrolling on the Beeb; so in Zap, there's just a bunch of stars. Some of the attack patterns on the alien ships are very much inspired by Star Force, but a lot of them I made up myself, too.
To read about the other games I’ve written (such as Qwak, Nitro and ATR) please visit the softography on my homepage: www.jamiewoodhouse.co.uk.
A new version of Qwak is now available for the PC, at www.qwak.co.uk.
Sample Video
Posted: Jan 29, 2009
The reason the you can't see the player's ship at the start of this video, is because it's flashing on and off (to signify that you can't be hit), only it flashes on and off every other frame; and the video recording setup I used, only captures every other frame; so viola! A black nothing where your ship should be.
Sample Screenshots
Title screen Posted: Jan 29, 2009 | In-game 1 Posted: Jan 29, 2009 |
In-game 2 Posted: Jan 29, 2009 | In-game 3 Posted: Jan 29, 2009 |
Packaging