UsefulDocs

From Retrosoftware

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* [[Shark]] by DavidB
* [[Shark]] by DavidB
* [[Epic_file_format|Epic Adventure]] version 1 (Castle Frankenstein) by tautology (work in progress)
* [[Epic_file_format|Epic Adventure]] version 1 (Castle Frankenstein) by tautology (work in progress)
 +
* [[Repton]] by DavidB
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* [[Repton2]] by DavidB
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* [[BoneCruncher]] by DavidB
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* [[Icarus]] by DavidB

Revision as of 21:21, 24 June 2013

Contents

Useful Docs

User Guides

  • New Advanced User Guide by Mark Holmes & Adrian Dickens
    Covers Masters etc. quite well. A good contender for people wanting to push their game to it's limits. - SteveO

Assembly Language Programming


Basic Programming (Advanced)


Machine Architecture/Technical Information


Disc Filing Systems (Advanced)


Graphics (Advanced)


Sound & Music


Adventure Design and Programming


Game Disassemblies

According to Christopher Dewhurst: these disassemblies "are great way of learning 6502 assembly language, even if a little daunting at first, but particularly rewarding if you come across a piece of code and are able to say to yourself, I can do that more efficiently!"


File Formats

Some details of reverse engineered file formats for various games:


Games with Source Code

  • Jet Set Miner by Tom Walker
  • Sparse Invaders by Neil Beresford - fully commented GPL source code of a simple P65 assembler Space Invaders clone designed for use with the SWIFT IDE as an extensible base for further projects.