The Two Towers

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(First draft)
(character looks very similar to the chap out of magic mushrooms)
Line 11: Line 11:
* game editor can name each individual screen when designed
* game editor can name each individual screen when designed
* each screen is made up of 20*11 blocks (220 blocks per screen)
* each screen is made up of 20*11 blocks (220 blocks per screen)
 +
* character looks very similar to the chap out of magic mushrooms
* character can climb ladders and go behind certain objects!
* character can climb ladders and go behind certain objects!
* objects, such as lifts and other game characters, some moving, made of sprite blocks
* objects, such as lifts and other game characters, some moving, made of sprite blocks

Revision as of 12:14, 29 January 2008

Contents

The Two Towers (Working Title) by James Watson

Introduction

Expected Features:

  • a loading screen
  • a 230 screen single-load, MODE 2 Citadel-type Arcade Adventure game
  • screen map and game editor
  • game editor can name each individual screen when designed
  • each screen is made up of 20*11 blocks (220 blocks per screen)
  • character looks very similar to the chap out of magic mushrooms
  • character can climb ladders and go behind certain objects!
  • objects, such as lifts and other game characters, some moving, made of sprite blocks
  • possible to pick-up up to 3 objects at once and use them on other screens (i.e. unlocking doors)
  • possible to drop an object at any clear position on any screen
  • a white selector bar for use when carrying and using objects
  • energy bar (not lives), which depletes when falling from a high level
  • a timer to complete the game (maybe up to an hour)
  • time & energy capsules can be collected and used to increase the game time limit and player energy. These capsules can be placed on any position in any screen.
  • pause function
  • Escape to quit and restart. When the game quits, all variables are reset to their default state.


Game Editor:
Basically each screen is made up of 220 blocks (11*20). Each bit in a byte represents 1 block, so each screen requires 28 bytes. But with only one block type per screen. Then I’m allowing another 9 btyes for each screen for various things, I.e block sets and pallet colour switching, screen flipping etc. Basically I will design each screen using a single base block then hopefully ‘grow’ the rest of the screen using random techniques to place ladders, corner tiles ropes etc. Then place keys and locks and moving platforms in after. The screenshots below were created like this. If I don’t get good results I will go back to a standard two blocks per byte.

Offers of Help:
During the later stages, would anybody like to design a loading screen and game music/sounds?

Discuss The Two Towers


Downloads

The Two Towers
Not released yet.
http://www.retrosoftware.co.uk/???


Sample Screenshots

Tue Jan 01, 2008 11:46 pm


http://www.fotothing.com/photos/109/109148d4227f9601b785f1b0673e721d.jpg?ts=1194800091 Mon Dec 31, 2007 2:08 pm

http://www.fotothing.com/photos/120/1201d5f11dc035f29ae184d3e05d9ae6.jpg?ts=1194800176 Mon Dec 31, 2007 2:08 pm

http://www.fotothing.com/photos/76c/76c09d36f6a4a300b52bed3ea483b919.jpg?ts=1194800242 Mon Dec 31, 2007 2:08 pm

Thu Dec 27, 2007 1:39 pm


Sat Dec 22, 2007 11:31 pm


Weekly Diary

Not released yet


Change Log

Not released yet