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  1. ProjectsInDevelopment (29,752 bytes)
    28: ...eltron'' was written in the early 80s by Richard 'tricky' Broadhurst and Gil Jaysmith, the author of Spect...
  2. SampleCodeLibrary (4,553 bytes)
    47: ...[Linear time bucket sort]] by Richard Broadhurst (tricky)
    63: .../HEX to BCD (to Decimal)]] by Richard Broadhurst (tricky)
    67: ...(very fast - very basic)]] by Richard Broadhurst (tricky)
    96: ...ertical Scrolling Mode 7]] by Richard Broadhurst (tricky)
    100: ...Rupture Scrolling Mode 5]] by Richard Broadhurst (tricky)
  3. Treasure Island (7,842 bytes)
    21: * Easy to get into and play. Tricky to win with 100% score
  4. Calculate Screen Address (14,429 bytes)
    60: ...2)=&3002 and so on. However it then gets a little tricky after that. (0,8)=&3280, A massive jump ! You can...
  5. OnslaughtDiary20101128 (7,476 bytes)
    62: The tricky one is detecting bullets against monsters. There...
  6. OnslaughtDiary20101031 (7,658 bytes)
    3: Tricky, tricky Hallowe'en. Later I'm going to play piano dresse...
  7. Linear time bucket sort (3,762 bytes)
    20: Richard (tricky) Broadhurst.
  8. SGAP (15,674 bytes)
    11: ...Adventure Creator]]'' system to avoid some of the tricky issues that I'd encountered. I found the GAC pac...
  9. Jeltron (6,520 bytes)
    1: = Jeltron by Richard 'tricky' Broadhurst and Gil Jaysmith (né Johnson-Smith) ...
    11: ...eltron'' was written in the early 80s by Richard 'tricky' Broadhurst and Gil Jaysmith, the author of Spect...
    18: The keyboard layout is a bit tricky as we had to avoid key clashes, your best bet is ...
  10. Castle Raider/DevelopmentDiary/Part3 (23,767 bytes)
    51: ...age:2014-03-16-monsters.png|Dodging monsters in a tricky descent.]]
    53: | '''Dodging monsters in a tricky descent. I'm fairly happy with the levels, but so...

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