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  1. Main Page (4,099 bytes)
    9: ...ages/2/2b/200pxFrontPage-JungleJourneyScreenshot1.png]</span></div>
    10: ...oadingScreen.png/251px-MountainPanicLoadingScreen.png]</span></div>
    11: ...ftware.co.uk/wiki/images/b/b8/AtomicReptonInGame5.png]</span></div>
    27: ...''[[Mountain Panic]]'', our first wholly original title, was launched at Play Expo in October 2013. All ...
    29: ...ed to produce a steady stream of quality freeware titles, available for download direct from this site. ...
  2. ProjectsInDevelopment (29,752 bytes)
    10: ...i/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
    16: ...'[[Repton: The Lost Realms]]''. To complete this title, one or more volunteers are needed to create four...
    22: ...iki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
    28: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>''Jeltron'' was written in the early...
    40: ...a:Battlezone_(1980_video_game)|Battlezone]]'' and titles from ''[[wikipedia:Ultimate_Play_the_Game|Ultima...
  3. RetroReleases (34,352 bytes)
    12: ...eenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></div>
    26: ...untainPanicInGame1.png/180px-MountainPanicInGame1.png]</span></div>
    35: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>An original arcade adventure based o...
    47: ...nshot1.png/180px-TheKrystalConnection_Screenshot1.png]</span></div>
    61: ....co.uk/wiki/images/thumb/4/4f/Zap1.png/180px-Zap1.png]</span></div>
  4. XTHOPAC STUARC (3,360 bytes)
    1: = XTHOPAC STUARC (working title) by Xavier Tardy =
    25: ... handles it) soundtrack for the opening (welcome) title screen, and a 4 channel QTM soundtracker song for...
  5. Rich Tech 2 (1,222 bytes)
    1: = Rich Tech 2 (engine name, eventual game title TBD) by Rich Talbot-Watkins =
    29: [[Image:RichTech2.png|left|320px|'''Rich Tech 2<br>(early developmental...
  6. The Two Towers (2,801 bytes)
    1: = The Two Towers (Working Title) by James Watson =
  7. Swift previous versions (13,559 bytes)
    24: ..., previous projects title was left in the windows title bar
    44: * Fixed : Undo on sprite window would not update title bar with asterisk to say the file was changed
  8. Repton: The Lost Realms (7,902 bytes)
    17: ...The Lost Realms'' is a white label Retro Software title.
    77: ...age:Repton-TheLostRealms-BBCElectronLoadingScreen.png|320x255px|'''BBC Micro and Acorn Electron Disc Lo...
    78: ...'' <br>''Posted: Mon Aug 04, 2008 23:47'']]<br>'''Title Screen''' <br>''Posted: Mon Aug 04, 2008 23:47''<...
    80: |[[Image:Repton-TheLostRealms-BBCCharEd.png|320x255px|'''BBC Micro Character Editor''' <br>''...
    81: |[[Image:Repton-TheLostRealms-BBCMapEd.png|320x256px|'''BBC Micro/Acorn Electron Map Editor'...
  9. The Krystal Connection (4,855 bytes)
    26: ...Krystal Connection is a blue label Retro Software title.
    65: |[[Image:TheKrystalConnection_Screenshot1.png|375px|'''The Krystal Connection In-Game Screensho...
    66: |[[Image:TheKrystalConnection_Screenshot2.png|375px|'''The Krystal Connection In-Game Screensho...
  10. Mountain Panic (10,049 bytes)
    12: ...arcade adventure inspired by Lovecraft's story, entitled ''Mountain Panic''. After a mammoth five years o...
    32: ...ntain Panic'' is a white label ''Retro Software'' title.
    59: ... hardware via the RetroClinic DataCentre, and the title page is converted using Francis' BBC Image Conver...
    65: |[[Image:MountainPanicRSLoadingScreen.png|375px|'''RS loading screen '''<br>''Posted: 2013-...
    66: |[[Image:MountainPanicPapasGongLoadingScreen.png|375px|'''Papas Gong loading screen '''<br>''Poste...
  11. ReverseEngineered Repton Infinity (9,785 bytes)
    38: 0x1830 scrap byte followed by Game Title (as supplied by Linker)
  12. Sparse Invaders (13,885 bytes)
    3: [[Image:SparseInvaders-WIPcover.png|right|375px|'''Sparse Invaders WIP cover by DaveM...
    208: ...tle screen'''<br>''Posted: Feb 17, 2009'']]<br>'''Title screen'''<br>''Posted: Feb 17, 2009''
    220: ...tle screen'''<br>''Posted: Dec 19, 2008'']]<br>'''Title screen'''<br>''Posted: Dec 19, 2008''
    230: ...tle screen'''<br>''Posted: Dec 03, 2008'']]<br>'''Title screen'''<br>''Posted: Dec 03, 2008''
  13. Zap (6,770 bytes)
    19: Zap! is a blue label Retro Software title. Formats, price and ordering details are availab...
    78: ...tle screen'''<br>''Posted: Jan 29, 2009'']]<br>'''Title screen'''<br>''Posted: Jan 29, 2009''
    79: |[[Image:Zap1.png|375px|'''In-game 1'''<br>''Posted: Jan 29, 2009''...
    81: |[[Image:Zap2.png|375px|'''In-game 2 '''<br>''Posted: Jan 29, 2009'...
    82: |[[Image:Zap3.png|375px|'''In-game 3 '''<br>''Posted: Jan 29, 2009'...
  14. White Light (10,469 bytes)
    30: ...'<br>''Posted: Apr 25, 2009'']]<br>'''White Light title screen'''<br>''Posted: Jun 19, 2009''
    31: |[[Image:WhiteLightScreenshot1.png|256px|'''The first enemy '''<br>''Posted: Apr 25,...
    33: |[[Image:WhiteLightScreenshot2.png|256px|'''Maximum upgraded firepower '''<br>''Post...
    34: |[[Image:WhiteLightScreenshot3.png|256px|'''The second level '''<br>''Posted: Apr 25...
    87: ...o Fire Track (hence the name, derived from the subtitle 'Search for the White Light'), but this lead to n...
  15. Jet Set Miner (6,598 bytes)
    42: |[[Image:Plat3064Screenshot.png|320px|Plat 3064 first level, Posted: Jun 21, 2009...
    43: |[[Image:Plat3064Screenshot2.png|320px|Plat 3064 second level, Posted: Aug 21, 201...
    45: |[[Image:Plat3064Screenshot3.png|320px|Plat 3064 third level, Posted: Aug 21, 2011...
    46: |[[Image:Plat3064Screenshot4.png|320px|Plat 3064 fourth level, Posted: Aug 21, 201...
    68: * fixed the bug when returning to the title screen on game over (previously it would crash, s...
  16. Treasure Island (7,842 bytes)
    19: * 'Sea shanty' style title music
    47: ...y 2009'']]<br>'''Treasure Island Commodore Plus/4 title screen'''<br>''Posted: 14:40, 6 July 2009''
    57: ...land_title_screen.png]]<br>'''Treasure Island BBC title screen'''<br>''Posted: 15:00, 31 December 2009''<...
    58: |[[Image:Treasure_Island_high_score.png]]<br>'''Treasure Island BBC high score screen'''<...
    60: ...title_screen.png]]<br>'''Treasure Island Electron title screen'''<br>''Posted: 15:00, 31 December 2009''<...
  17. Sparse Invaders Source - Invaders Hiscore.txt (10,143 bytes)
    334: ; display the title ...
    335: LDA #<HSTitle1
    337: LDA #>HSTitle1
    429: HSTitle1: .byte 2,2,"high score table",0
  18. OnslaughtDiary20101031 (7,658 bytes)
    22: * Nice title screen, with title tune (may have to call for some help on that when...
    42: [[Image:Onslaught-rupture.png|frame|right|Split screen, with double-buffered pl...
  19. OnslaughtDiary20101102 (6,696 bytes)
    6: [[Image:musicalnotes.png|frame|center|A piano keyboard, yesterday]]
    7: ...me exceptions, such as the excellent music on the title screen of ''Icarus''. This actually uses a trick...
  20. OnslaughtDiary20101108 (4,044 bytes)
    42: ...ow I might even have a bit of room for a separate title screen tune!
  21. OnslaughtDiary20101117 (4,025 bytes)
    15: [[Image:Texttest.png|frame|right|Go on, you know you wanna...]]
    28: ...means, but at the start/end of a game, and on the title screen, it'll be fine. And more importantly, the...
  22. Hard Hat Harry (5,978 bytes)
    83: |[[Image:HardHatHarry-BBCLoading.png|320px|''Hard Hat Harry loading screen (BBC/Electr...
    84: ...r>''Posted: Jan 23, 2011'']]<br>'''Hard Hat Harry title screen (BBC)'''<br>''Posted: Jan 23, 2011''
    86: |[[Image:HardHatHarry-BBC.png|320px|''Level 1 (BBC)'''<br>''Posted: Jan 23, 201...
    87: |[[Image:HardHatHarry-Electron.png|320px|''Level 1 (Electron)'''<br>''Posted: Jan 23...
    117: ...ted: Jul 13, 2011'']]<br>'''Atomic Hard Hat Harry Title Screen'''<br>''Posted: Jul 13, 2011''
  23. Freeware Loading Screen (7,558 bytes)
    7: [[Image:SparseInvaders-WIPcover.png|260x256px]]
    8: [[Image:Sparse_Invaders_load_screen.png]]
    37: [[Image:RS_Loader_empty.png]]
    51: 210 PROCentry(13+DH, 1, "TITLE")
    82: [[Image:RS_Loader_default.png]]
  24. HyperViper (10,351 bytes)
    3: [[Image:HyperViper_cassette_inlay.png|right|375px|'''Hyper Viper cover by DaveM.'''<br>...
    76: |[[Image:HyperViper_loader.png|320px|BBC Micro Hyper Viper loading screen]]<br>'...
    77: ...er title screen]]<br>'''''BBC Micro Hyper Viper'' title screen'''<br>''Posted: 00:39, 21 Feb 2011''
    79: |[[Image:HyperViper_High_Scores.png|320px|BBC Micro Hyper Viper high score screen]]<b...
    80: |[[Image:HyperViper_Level_1.png|BBC Micro Hyper Viper level 1 screen]]<br>'''''BB...
  25. Mixed Grill March (5,351 bytes)
    22: ...o homage to Namco Bandai Games' eccentric WiiWare title ''[[wikipedia:Muscle March|Muscle March]]'', a gr...
    29: * MODE 7 title and instructions screen - with high score table!
    82: |[[Image:MixedGrillMarchloadingscreen.png|300px|'''BBC Micro loading screen'''<br>''Posted:...
    83: ...'''<br>''Posted: Feb 27, 2012'']]<br>'''BBC Micro title screen'''<br>''Posted: May 9, 2012''
    85: |[[Image:mgm_level_1.png|320px|''BBC Micro In-Game screenshot #1 - Level 1...
  26. OnslaughtDiary20110527 (3,112 bytes)
    2: [[Image:blurptitlepage.png|frame|right|The title page with obligatory fireworks effects (they look...
    3: [[Image:blurp_ingame.png|frame|right|More recent in-game shot...]]
    7: The "less is more" mantra also applies to the title page, which is now finished. Faced with trimming...
    10: The title graphic may be chopped if I need the memory for s...
  27. MazezaM (9,582 bytes)
    49: From the title screen, press any key to start.
    57: To quit to the title screen press the 'Q' key.
    100: ...zaMElk_1_1.zip‎|MazezaM_Elk v1.1]] - ''Prettier title screen, more consistent movement speed and less h...
    107: ...Jun 08, 2011 23:05'']]<br>'''Original ZX Spectrum Title Screen''' <br>''Posted: Wed Jun 08, 2011 23:05<br...
    108: |[[Image:Mazezam-loadingscreen.png|256px|'''BBC Micro Loading Screen''' <br>''Posted...
  28. OnslaughtDiary20110701 (6,623 bytes)
    3: ...e:blurploader.png|frame|right|Dave Jeffery's cool title screen, and something to read while it loads...]]
    4: ...ime for another diversion, and to think about the title screen and loading sequence.
    7: ...seemed to be to create an intro section, with the title screen and a message.
    16: ...t of tape loading, and the whole thing (including title screen) actually loads in around 3 minutes!
  29. Uropa (7,430 bytes)
    11: ...a:Battlezone_(1980_video_game)|Battlezone]]'' and titles from ''[[wikipedia:Ultimate_Play_the_Game|Ultima...
    53: ... you enter "T" it will show the original starting title (unfortunately it crashes if you press space to s...
    55: ...emos on one disc image, but the original starting title sequence has been separated out to a new disc ima...
  30. Atomic Chuckie Egg (5,041 bytes)
    18: ... an astonishingly accurate version of the beloved title. The striking background colour aside, the sprit...
    70: |[[Image:AtomicChuckieEggMenumono.png|Atomic Chuckie Egg menu monochrome screenshot]]<b...
    71: |[[Image:AtomicChuckieEggLoading.png|Atomic Chuckie Egg loading screenshot]]<br>'''''A...
    72: ...g title screenshot]]<br>'''''Atomic Chuckie Egg'' title screen'''<br>''Posted: 19:27, 22 Feb 2012''
    74: |[[Image:AtomicChuckieEggKeys.png|Atomic Chuckie Egg keys screenshot]]<br>'''''Atom...
  31. Eventureland (12,364 bytes)
    65: |[[Image:EventurelandLevel1ByteBack-ByteMe4.png|320px|''Byte Me'' loading screen, Posted: Feb 14,...
    66: |[[Image:EventurelandLevel1ByteBack-ByteMe3.png|320px|''Byte Me'' screenshot, Posted: Nov 05, 201...
    89: Similar concept to Fire (Nintendo Game & Watch title):
    93: ...sydlexia.com/imagesandstuff/game_and_watch/fire2a.png]
    154: |[[Image:SameGameLoadingScreen.png|300px|Attic Bug SameGame loading screen, Posted: ...
  32. Hard Hat Harry 2 (10,885 bytes)
    89: ...sted: Jul 27, 2011'']]<br>'''Hard Hat Harry 2 WIP title screen'''<br>''Posted: Jul 27, 2011''
    90: |[[Image:HHH2-loadingscreen.png|320px|''Hard Hat Harry 2 loading screen'''<br>''P...
    92: ...''Posted: Feb 25, 2012'']]<br>'''Hard Hat Harry 2 title screen'''<br>''Posted: Feb 25, 2012''
    93: |[[Image:hhh2-game1.png|320px|''Starting out'''<br>''Posted: Jul 27, 2011...
    95: |[[Image:hhh2-game2.png|320px|''Exploring the caverns'''<br>''Posted: Jul...
  33. Galaforce (5,677 bytes)
    76: ...rly preview screenshot]]<br>'''''Atom Galaforce'' Title Screen early preview screenshot'''&nbsp;&nbsp;&nb...
    80: |[[Image:AtomGalaforceLoadingScreen.png|Galaforce Loading screen screenshot]]<br>'''''Gal...
    81: |[[Image:Galaforce_Intro.PNG|Galaforce Intro screenshot]]<br>'''''Galaforce'' ...
    82: |[[Image:Galaforce_Score.PNG|Galaforce Highscore screenshot]]<br>'''''Galaforc...
    84: |[[Image:Galaforce_Gamestart.PNG|Galaforce Gamestart screenshot]]<br>'''''Galaforc...
  34. HardHatHarryBBCMicroElectronDiary (2,706 bytes)
    8: ...te is the 26th January 2011. Made a start! Got a title screen... and that's about it.
    28: ...eeps track of lives, time, and is linked into the title screen properly now.
    38: [[Image:HHH_game_kong.png|256px|'''Big Kong killing Harry'''<br>''Posted: J...
    44: [[Image:HHH_game_lvl1.png|256px|'''Level 1 (probably)'''<br>''Posted: Jan 1...
  35. GalaforceAtomDevDiary (17,239 bytes)
    15: ...the intro screens working except the title in the title screen</td></tr>
    16: <tr><td><b>18-08-2011</b></td><td>Title screen (double height/width) is working</td></tr>
    54: [[Image:colours.PNG]]
    59: [[Image:coloursets.PNG]]
    165: 330 DATA MUSIC1,MUSIC2,:2.MUSIC3,:2.TITLE,:2.HIGH
  36. JungleJourneyBBCMicroElectronDiary (31,213 bytes)
    16: |[[Image:Map10-small.png|A generated maze for a dungeon exploration game, ...
    17: |[[Image:Level-96.png|A generated level for Jungle Journey, Posted: 18:...
    51: [[Image:Boomerang.png|Jungle Journey: using the boomerang round a corne...
    53: ==== Titles (2011-09-04) ====
    55: ...t things done today: inter-level screens, sounds, titles and high scores. Finally, I play tested the game
  37. Castle Raider/DevelopmentDiary (23,490 bytes)
    21: |[[Image:Castle-Raider-Bank1.png|Close up of sprites plotted on bank 1.]]
    22: |[[Image:Castle-Raider-Bank2.png|Close up of sprites plotted on bank 2.]]
    38: |[[Image:Different-tiles.png|Close up of level scenery.]]
    82: |[[Image:Editor1-half.png|Desktop version of a level editor.]]
    83: |[[Image:Edited1-half.png|Screenshot of a level produced in the desktop lev...
  38. SGAP (15,674 bytes)
    13: After getting these two titles out, I have returned to ''Urban Upstart'' and de...
    51: |[[Image:UrbanUpstartLoadingScreen.png|384px|BBC Micro Urban Upstart loading screen]]<br...
    72: It was not *that* bad to port this title, although I had to manually change the IDs then c...
    83: |[[Image:GalaxiasLoadingScreen.png|384px|BBC Micro Galaxias Retro Software loading s...
    123: |[[Image:ProjectXMicroManLoadingScreen.png|320px|Project-X: The Micro Man Retro Software loa...
  39. NyanSIDBBCMicroDevDiary (28,092 bytes)
    10: <center>[[Image:Nyan_bbc.png|320px]]</center>
    89: <center>[[Image:Pc_nyan.png]]</center>
    128: <center>[[Image:Sid_dialog.png|500px]]</center>
    143: <center>[[Image:Nyan_2012_02_19.png]]</center>
    149: <center>[[Image:Nyan_2012_02_20.png|320px]]</center>
  40. Nyan SID (3,949 bytes)
    53: |[[Image:Nyan_bbc.png|320px|''Inspiration: CRTC's beebnyan demo'''<br>'...
    54: |[[Image:NYANSIDloadingscreen.png|320px|''Nyan SID loading screen screenshot (BBC M...
    56: ...)'''<br>''Posted: Apr 30, 2012'']]<br>'''Nyan SID title screen screenshot (BBC Micro)'''<br>''Posted: Apr...
  41. JSnakeDevDiary280412 (5,948 bytes)
    63: id Feature title description
  42. MixedGrillMarchBBCMicroDiary (8,238 bytes)
    66: * Added "amusing" level subtitles and endgame rankings (hey, got to use all this s...
    75: * Tweaked the title screen, it now contains a plot that makes a bit m...
  43. ClapTraps (8,939 bytes)
    20: * Two tunes (title page and in-game)
    52: |[[Image:claptraps-level1.png|512px|'''The BBC Micro graphics on the first leve...
    54: |[[Image:Chargen-font.png|512px|'''ClapTraps font designed in CHARGEN. '''<...
  44. Repton (4,986 bytes)
    81: |[[Image:AtomicReptonKeys.png|Atom Repton keys screenshot]]<br>'''''Atom Repton...
    82: |[[Image:AtomicReptonLoading.png|Atom Repton loading screenshot]]<br>'''''Atom Rep...
    83: ...m Repton title screenshot]]<br>'''''Atom Repton'' title screen'''<br>''Posted: 14:09, 06 Aug 2013''
    85: |[[Image:AtomicReptonInGame1.png|Atom Repton in-game screenshot #1]]<br>'''''Atom ...
    86: |[[Image:AtomicReptonInGame2.png|Atom Repton in-game screenshot #2]]<br>'''''Atom ...
  45. Bandit Kings for Ancient Acorns (7,322 bytes)
    11: ...corns'' has been designed to be a Master 128-only title with nice MODE 2 graphics.
    30: |[[Image:banditkingsforancientacorns.png|350px|Bandit Kings for Ancient Acorns WIP screens...
    31: |[[Image:Banditkingsforancientacorns2.png|350px|Bandit Kings for Ancient Acorns WIP screens...
    41: Despite the title, which is an obvious reference to the famous Koei...
    87: [[Image:swift.png]]
  46. Beeb Jack (2,129 bytes)
    35: ...50px|Beeb Jack title screen]]<br>'''''Beeb Jack'' Title screen'''<br>''Posted: 12:25, 17 Aug 2013''
    36: |[[Image:Beebjackround1.png|350px|Beeb Jack Round 1]]<br>'''''Beeb Jack'' Rou...
    38: |[[Image:Beebjackround2.png|350px|Beeb Jack Round 2]]<br>'''''Beeb Jack'' Rou...
    39: |[[Image:Beebjackround3.png|350px|Beeb Jack Round 3]]<br>'''''Beeb Jack'' Rou...
    41: |[[Image:Beebjackround4.png|350px|Beeb Jack Round 4]]<br>'''''Beeb Jack'' Rou...
  47. Atomic Elite (9,978 bytes)
    131: |[[Image:AtomicElite1.png|Atomic Elite loading screen]]<br>'''''Atomic Elit...
    132: |[[Image:AtomicElite2.png|Atomic Elite loading screen]]<br>'''''Atomic Elit...
    133: |[[Image:AtomicElite3.png|Atomic Elite load new commander]]<br>'''''Atomic ...
    135: ...tomic Elite title screen]]<br>'''''Atomic Elite'' title screen'''<br>''Posted: 12:54, 18 Aug 2013''
    136: |[[Image:AtomicElite5.png|Atomic Elite status]]<br>'''''Atomic Elite'' stat...
  48. The Curious Case Of The Missing Victorian (3,121 bytes)
    36: |[[Image:TCCOTMVloadingscreen.png|384px|The Curious Case Of The Missing Victorian l...
    37: ...>'''''The Curious Case Of The Missing Victorian'' title screen'''<br>''Posted: 15:40, 15 Mar 2014''
    39: |[[Image:inst1_tccotmv.png|384px|The Curious Case Of The Missing Victorian i...
    40: |[[Image:inst2_tccotmv.png|384px|The Curious Case Of The Missing Victorian i...
    42: |[[Image:loc1_tccotmv.png|384px|The Curious Case Of The Missing Victorian f...
  49. Castle Raider/DevelopmentDiary/Part3 (23,767 bytes)
    41: |[[Image:2014-03-16-characters.png|The character selection screen.]]
    51: |[[Image:2014-03-16-monsters.png|Dodging monsters in a tricky descent.]]
    57: ... the player has left, sound effects and a minimal title screen.
    65: |[[Image:2014-03-18-lives.png|The panel now shows the number of lives left.]]
    75: ... to implement basic joystick support and a simple title screen. There is some space left, but perhaps not...
  50. JoeBlade (3,892 bytes)
    16: ...an astonishingly accurate version of the original title. The conversion was 'relative' easy because the ...
    21: [[Image:Joeblade_cover.PNG|ZX Spectrum cassette tape cover]]
    70: |[[Image:JoeBladeIntro1.PNG|Joe Blade instructions1 screenshot]]<br>'''''Joe ...
    71: |[[Image:JoeBladeIntro2.PNG|Joe Blade instructions2 screenshot]]<br>'''''Joe ...
    72: |[[Image:JoeBladeIntro3.PNG|Joe Blade game controls screenshot]]<br>'''''Joe ...

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