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- SWIFT (8,800 bytes)
1: = SWIFT =
4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
8: ...tp://www.retrosoftware.co.uk/wiki/index.php/Image:Swift-v4.2_ScreenShot.gif Click for larger picture]
15: Swift is a Project Management tool for handling [http:/...
24: * Multiple assemblers can be installed into Swift, although at present only the P65 is tested as wo... - Swift previous versions (13,559 bytes)
1: = SWIFT Previous Versions=
6: ...ftware.co.uk/swift http://www.retrosoftware.co.uk/swift]
16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
25: ...rounded by alpha chars (i.e. SpriteObject.X) then Swift would think this was a reference to X within modu...
34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]
Page text matches
- ProjectsInDevelopment (29,752 bytes)
128: ...u/~mcmartin/ophis/ Ophis] 6502 assembler, using [[SWIFT]]<br>
150: ...u/~mcmartin/ophis/ Ophis] 6502 assembler, using [[SWIFT]]<br> - SampleCodeLibrary (4,553 bytes)
86: ...asily adapted for other modes. Written in [[SWIFT|Swift]] in P65 assembler.
90: ...asily adapted for other modes. Written in [[SWIFT|Swift]] in P65 assembler.
94: ...e/plot and move sprites about. Written in [[SWIFT|Swift]] in P65 assembler.
127: ...er Space Invaders clone designed for use with the SWIFT IDE as an extensible base for further projects. - Faq (7,712 bytes)
29: ...rom the [[DevelopmentTools|Dev Tools]] page. The SWIFT page contains a number of video tutorials and the...
39: ...e uploads to images and Zip archives. You should zip the disk image etc. before uploading it. If you ... - RetroReleases (34,352 bytes)
261: ...veloped in:'' [[BeebAsm]] 6502 assembler, using [[SWIFT]]<br>
275: ...u/~mcmartin/ophis/ Ophis] 6502 assembler, using [[SWIFT]]<br>
319: ...u/~mcmartin/ophis/ Ophis] 6502 assembler, using [[SWIFT]]<br>
322: ... arcade clone, which is designed for use with the SWIFT IDE as an extensible base for further projects.<b... - DevelopmentTools (6,764 bytes)
80: ===[[SWIFT]] Integrated Development Environment by Steve O'L...
81: ...s/thumb/a/ae/Swift-v4.2_ScreenShotThumb.png/180px-Swift-v4.2_ScreenShotThumb.png]</span></div>
82: '''http://www.retrosoftware.co.uk/swift'''<br />
86: ...on assembler, P65, as well as multiple emulators. SWIFT provides Error Throwback highlighting in offendin...
87: ...rosoftware.co.uk/forum/viewforum.php?f=16 Discuss SWIFT]<br> - SWIFT (8,800 bytes)
1: = SWIFT =
4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
8: ...tp://www.retrosoftware.co.uk/wiki/index.php/Image:Swift-v4.2_ScreenShot.gif Click for larger picture]
15: Swift is a Project Management tool for handling [http:/...
24: * Multiple assemblers can be installed into Swift, although at present only the P65 is tested as wo... - BeebAsm (37,462 bytes)
19: ...://www.retrosoftware.co.uk/hg/beebasm/archive/tip.zip here].
25: Choose the tagged release and then click the Zip link to download an archive manually.
30: [[Media:BeebASM-v1.04.zip|BeebASM-v1.04.zip]] Dec 02 2009 21:24:57 26...
31: [[Media:BeebASM-v1.03.zip|BeebASM-v1.03.zip]] Jul 27 2009 21:35:01 24...
32: [[Media:BeebASM-v1.02.zip|BeebASM-v1.02.zip]] Nov 06 2008 11:06:45 25... - UsefulDocs (4,861 bytes)
17: ....com/othrdnld/manuals/The_New_Advanced_User_Guide.zip New Advanced User Guide]'' by Mark Holmes & Adria...
24: ...ww.cdewhurst2010.btinternet.co.uk/bbc/books/pdfca.zip Creative Assembler]'' by Jonathan Griffiths'''
26: ...om/filebase/library/pubs/Discovering_BBC_Micro_MC.zip Discovering BBC Micro Machine Code]'' by A P Step...
27: ...dewhurst2010.btinternet.co.uk/bbc/books/pdfmastac.zip Mastering Assembly Code]'' by Richard Vialls'''
28: ...cdewhurst2010.btinternet.co.uk/bbc/books/pdfbmmcp.zip The BBC Micro Machine Code Portfolio]'' by Bruce ... - Swift previous versions (13,559 bytes)
1: = SWIFT Previous Versions=
6: ...ftware.co.uk/swift http://www.retrosoftware.co.uk/swift]
16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
25: ...rounded by alpha chars (i.e. SpriteObject.X) then Swift would think this was a reference to X within modu...
34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]] - Basic Sprite plotter (10,507 bytes)
5: ...T|Swift]], see the documentation contained in the Swift download for details.
6: ... are not assembling and running it within [[SWIFT|Swift]] then you will need to make some adjustments.
9: ...s assembler and specifically for use as a [[SWIFT|Swift]] Project
12: ...) from the Zip just load the project into [[SWIFT|Swift]] and Run ! This way you'll get about a dozen dif...
15: ...lgamate it all together and/or change the [[SWIFT|Swift]] specific links. - Sparse Invaders (13,885 bytes)
12: ... of Taito's ''Space Invaders'', developed using [[SWIFT]] with P65.
16: ...added my source code with Swift project as is, in zip form so that this can allow Sparse Invaders to be...
53: [[Media:SparseInvaders_1_1.zip|Sparse Invaders v1.1]]<br>
54: [[Media:SparseInvaders_1_1_source.zip|Sparse Invaders v1.1 source code]]<br>
77: [[Media:SparseInvaders_1_0_2412_source.zip|Sparse Invaders v1.0_2412 source code]]<br> - Mode2 MaskedSprite Plotter (40,151 bytes)
6: ...e the Swift Sprite documentation contained in the Swift download for details.
13: ...) from the Zip just load the project into [[SWIFT|Swift]] and Run !
17: ...g Swift specific. If you want to assemble without Swift just change the items the includes are referring ...
63: ... ; data in column order. See Swift Sprite Data
73: ; Swift Sprite Data Formats document. The - Calculate Screen Address10KMode (13,217 bytes)
67: ...n below and download the Swift project, load into Swift and just run !
290: ...dress10KMode.zip| Swift project]] (Just load into Swift and run)
292: [[Media:LookUpTable320.zip| LookUpTable320]] ( 320 times look up table) - MovingSpritesMode2 (5,303 bytes)
47: ...ontains all files you need even if not running in Swift ) - Sparse Invaders: Source (5,893 bytes)
6: ...d a document containing the 6502 instruction set, SWIFT installed with P65 and I was watching the videos ...
19: ...T :http://www.retrosoftware.co.uk/wiki/index.php/SWIFT
23: SWIFT is perfect for starting your first project. It co...
40: ... is useful reading, however viewing the source in SWIFT adds colour and correct tabbing etc making it far...
47: === The v1.0 Source Zip === - Sparse Invaders Source - Main.txt (6,624 bytes)
3: ...ands to load in the other source. Please refer to SWIFT help, however this is a very good feature, allowi... - Sparse Invaders Source - Relocate.txt (3,346 bytes)
33: ... We know it's length of the block we've loaded as Swift - Saga20101114 (1,444 bytes)
12: ... code I'd written to my PC and continue under the SWIFT IDE. This require a bit of further hacking, and t... - Saga20101115 (2,007 bytes)
6: I've decided to drop SWIFT as a development IDE; it's only really well integ... - Mixed Grill March (5,351 bytes)
20: I've been experimenting with ''[[SWIFT]]'' lately - having previously only written Beeb ...
49: ...p|Mixed Grill March v1.01 disc version (.ssd)]] - Zipped BBC Micro .ssd Acorn DFS disc image<br />
50: ...p|Mixed Grill March v1.01 tape version (.uef)]] - Zipped BBC Micro .uef cassette tape image
54: ...p|Mixed Grill March v1.01 tape version (.wav)]] - Zipped BBC Micro .wav cassette tape image
58: [[Media:MixedGrillMarch_v1.01_source.zip|Mixed Grill March v1.01 GPL'd source code]] - Bandit Kings for Ancient Acorns (7,322 bytes)
87: [[Image:swift.png]] - Cavern Racer (8,692 bytes)
27: [[Media:CavernRacer_v0.1_tech_demo.zip|Cavern Racer v0.1 Tech Demo disc version (.ssd)]]
31: [[Media:UsborneComputerSpaceGames-DeathValley.zip|Usborne Computer Space Games - Death Valley disc ...
58: ...I re-drew the level, to make it a lot more fun to zip through at high speeds without crashing into anyt...
70: ...ng it to a different file, which I import into my Swift project.
72: ... convert the BBC script, and built the project in Swift as normal. At the moment, I have to manually load... - Beeb Jack (2,129 bytes)
13: ...anything with it until I started playing with the Swift development environment and Neil Beresford's Shel...
28: [[Media:Beebjackj20130810.zip|''Beeb Jack'' early WIP demo of game engine: .ssd...
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