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  1. SWIFT (8,800 bytes)
    1: = SWIFT =
    4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
    8: ...tp://www.retrosoftware.co.uk/wiki/index.php/Image:Swift-v4.2_ScreenShot.gif Click for larger picture]
    15: Swift is a Project Management tool for handling [http:/...
    24: * Multiple assemblers can be installed into Swift, although at present only the P65 is tested as wo...
  2. Swift previous versions (13,559 bytes)
    1: = SWIFT Previous Versions=
    6: ...ftware.co.uk/swift http://www.retrosoftware.co.uk/swift]
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least vers...
    25: ...rounded by alpha chars (i.e. SpriteObject.X) then Swift would think this was a reference to X within modu...
    34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]

Page text matches

  1. ProjectsInDevelopment (29,752 bytes)
    10: ...i/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
    22: ...iki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
    28: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>''Jeltron'' was written in the early...
    40: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>The second game for the BBC Micro wo...
    46: ...eLightScreenshot2.png/180px-WhiteLightScreenshot2.png]</span></div>
  2. SampleCodeLibrary (4,553 bytes)
    86: ...asily adapted for other modes. Written in [[SWIFT|Swift]] in P65 assembler.
    90: ...asily adapted for other modes. Written in [[SWIFT|Swift]] in P65 assembler.
    94: ...e/plot and move sprites about. Written in [[SWIFT|Swift]] in P65 assembler.
    127: ...er Space Invaders clone designed for use with the SWIFT IDE as an extensible base for further projects.
  3. Faq (7,712 bytes)
    29: ...rom the [[DevelopmentTools|Dev Tools]] page. The SWIFT page contains a number of video tutorials and the...
  4. RetroReleases (34,352 bytes)
    12: ...eenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></div>
    26: ...untainPanicInGame1.png/180px-MountainPanicInGame1.png]</span></div>
    35: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>An original arcade adventure based o...
    47: ...nshot1.png/180px-TheKrystalConnection_Screenshot1.png]</span></div>
    61: ....co.uk/wiki/images/thumb/4/4f/Zap1.png/180px-Zap1.png]</span></div>
  5. DevelopmentTools (6,764 bytes)
    10: ...humb/a/ae/Bbcimagecon020.png/180px-Bbcimagecon020.png]</span></div>
    22: ...f/BBCSpriteDesigner2.png/180px-BBCSpriteDesigner2.png]</span></div>
    28: ...imated sprites, including import image (BMP, JPG, PNG, etc.) function. Features include:
    38: ...uk/wiki/images/thumb/b/b3/Beacon.png/180px-Beacon.png]</span></div>
    49: .../wiki/images/thumb/f/ff/Beebasm.png/180px-Beebasm.png]</span></div>
  6. SWIFT (8,800 bytes)
    1: = SWIFT =
    4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
    8: ...tp://www.retrosoftware.co.uk/wiki/index.php/Image:Swift-v4.2_ScreenShot.gif Click for larger picture]
    15: Swift is a Project Management tool for handling [http:/...
    24: * Multiple assemblers can be installed into Swift, although at present only the P65 is tested as wo...
  7. BeebAsm (37,462 bytes)
    97: [[Image:Beebasm.png|frame|right]]
    226: ...format after assembly. This is used internally by Swift, and is just documented for completeness.
    719: [[Image:Beebasm_demoscreen.png|frame|right]]
    762: ...01/2008 || 0.03 || Added symbol dump for use with Swift.
  8. UsefulDocs (4,861 bytes)
    81: ...er Space Invaders clone designed for use with the SWIFT IDE as an extensible base for further projects.
  9. Swift previous versions (13,559 bytes)
    1: = SWIFT Previous Versions=
    6: ...ftware.co.uk/swift http://www.retrosoftware.co.uk/swift]
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least vers...
    25: ...rounded by alpha chars (i.e. SpriteObject.X) then Swift would think this was a reference to X within modu...
    34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]
  10. Basic Sprite plotter (10,507 bytes)
    5: ...T|Swift]], see the documentation contained in the Swift download for details.
    6: ... are not assembling and running it within [[SWIFT|Swift]] then you will need to make some adjustments.
    9: ...s assembler and specifically for use as a [[SWIFT|Swift]] Project
    12: ...) from the Zip just load the project into [[SWIFT|Swift]] and Run ! This way you'll get about a dozen dif...
    15: ...lgamate it all together and/or change the [[SWIFT|Swift]] specific links.
  11. Sparse Invaders (13,885 bytes)
    3: [[Image:SparseInvaders-WIPcover.png|right|375px|'''Sparse Invaders WIP cover by DaveM...
    12: ... of Taito's ''Space Invaders'', developed using [[SWIFT]] with P65.
    16: I've added my source code with Swift project as is, in zip form so that this can allow...
    134: ...ould be a good challenge, also with the help of [[SWIFT]] (must put link here to wiki page) it made life ...
  12. Mode2 MaskedSprite Plotter (40,151 bytes)
    6: ...e the Swift Sprite documentation contained in the Swift download for details.
    13: ...) from the Zip just load the project into [[SWIFT|Swift]] and Run !
    17: ...g Swift specific. If you want to assemble without Swift just change the items the includes are referring ...
    21: [[Image:SpritePlotDemo.png]]
    63: ... ; data in column order. See Swift Sprite Data
  13. Calculate Screen Address10KMode (13,217 bytes)
    67: ...n below and download the Swift project, load into Swift and just run !
    290: ...dress10KMode.zip| Swift project]] (Just load into Swift and run)
  14. MovingSpritesMode2 (5,303 bytes)
    47: ...ontains all files you need even if not running in Swift )
  15. Sparse Invaders: Source (5,893 bytes)
    6: ...d a document containing the 6502 instruction set, SWIFT installed with P65 and I was watching the videos ...
    19: ...T :http://www.retrosoftware.co.uk/wiki/index.php/SWIFT
    23: SWIFT is perfect for starting your first project. It co...
    40: ... is useful reading, however viewing the source in SWIFT adds colour and correct tabbing etc making it far...
    49: At last the v1.0 source is here! Once you have SWIFT setup, just open the Sparse Invaders project and ...
  16. Sparse Invaders Source - Main.txt (6,624 bytes)
    3: ...ands to load in the other source. Please refer to SWIFT help, however this is a very good feature, allowi...
  17. Sparse Invaders Source - Relocate.txt (3,346 bytes)
    33: ... We know it's length of the block we've loaded as Swift
  18. Saga20101114 (1,444 bytes)
    4: [[Image:Messagedecoding.png|right]]
    12: ... code I'd written to my PC and continue under the SWIFT IDE. This require a bit of further hacking, and t...
  19. Saga20101115 (2,007 bytes)
    5: [[Image:roomdescriptions.png|right]]
    6: I've decided to drop SWIFT as a development IDE; it's only really well integ...
  20. Mixed Grill March (5,351 bytes)
    20: I've been experimenting with ''[[SWIFT]]'' lately - having previously only written Beeb ...
    82: |[[Image:MixedGrillMarchloadingscreen.png|300px|'''BBC Micro loading screen'''<br>''Posted:...
    83: |[[Image:mgm_title.png|320px|''BBC Micro WIP title screen'''<br>''Posted...
    85: |[[Image:mgm_level_1.png|320px|''BBC Micro In-Game screenshot #1 - Level 1...
    86: |[[Image:mgm_level_1_waggle.png|320px|''BBC Micro In-Game screenshot #2 - Waggle ...
  21. Bandit Kings for Ancient Acorns (7,322 bytes)
    30: |[[Image:banditkingsforancientacorns.png|350px|Bandit Kings for Ancient Acorns WIP screens...
    31: |[[Image:Banditkingsforancientacorns2.png|350px|Bandit Kings for Ancient Acorns WIP screens...
    87: [[Image:swift.png]]
  22. Cavern Racer (8,692 bytes)
    37: [[Image:Cavernracertechdemo.png|Cavern Racer v0.1 Tech Demo, Posted: 09:38, 07 Au...
    70: ...ng it to a different file, which I import into my Swift project.
    72: ... convert the BBC script, and built the project in Swift as normal. At the moment, I have to manually load...
  23. Beeb Jack (2,129 bytes)
    13: ...anything with it until I started playing with the Swift development environment and Neil Beresford's Shel...
    35: |[[Image:Beebjacktitle.png|350px|Beeb Jack title screen]]<br>'''''Beeb Jack'...
    36: |[[Image:Beebjackround1.png|350px|Beeb Jack Round 1]]<br>'''''Beeb Jack'' Rou...
    38: |[[Image:Beebjackround2.png|350px|Beeb Jack Round 2]]<br>'''''Beeb Jack'' Rou...
    39: |[[Image:Beebjackround3.png|350px|Beeb Jack Round 3]]<br>'''''Beeb Jack'' Rou...

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