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- SWIFT (8,800 bytes)
1: = SWIFT =
4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
8: ...tp://www.retrosoftware.co.uk/wiki/index.php/Image:Swift-v4.2_ScreenShot.gif Click for larger picture]
15: Swift is a Project Management tool for handling [http:/...
24: * Multiple assemblers can be installed into Swift, although at present only the P65 is tested as wo... - Swift previous versions (13,559 bytes)
1: = SWIFT Previous Versions=
6: ...ftware.co.uk/swift http://www.retrosoftware.co.uk/swift]
16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least vers...
25: ...rounded by alpha chars (i.e. SpriteObject.X) then Swift would think this was a reference to X within modu...
34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]
Page text matches
- ProjectsInDevelopment (29,752 bytes)
10: ...i/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
22: ...iki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
28: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>''Jeltron'' was written in the early...
40: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>The second game for the BBC Micro wo...
46: ...eLightScreenshot2.png/180px-WhiteLightScreenshot2.png]</span></div> - SampleCodeLibrary (4,553 bytes)
86: ...asily adapted for other modes. Written in [[SWIFT|Swift]] in P65 assembler.
90: ...asily adapted for other modes. Written in [[SWIFT|Swift]] in P65 assembler.
94: ...e/plot and move sprites about. Written in [[SWIFT|Swift]] in P65 assembler.
127: ...er Space Invaders clone designed for use with the SWIFT IDE as an extensible base for further projects. - Faq (7,712 bytes)
29: ...rom the [[DevelopmentTools|Dev Tools]] page. The SWIFT page contains a number of video tutorials and the... - RetroReleases (34,352 bytes)
12: ...eenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></div>
26: ...untainPanicInGame1.png/180px-MountainPanicInGame1.png]</span></div>
35: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>An original arcade adventure based o...
47: ...nshot1.png/180px-TheKrystalConnection_Screenshot1.png]</span></div>
61: ....co.uk/wiki/images/thumb/4/4f/Zap1.png/180px-Zap1.png]</span></div> - DevelopmentTools (6,764 bytes)
10: ...humb/a/ae/Bbcimagecon020.png/180px-Bbcimagecon020.png]</span></div>
22: ...f/BBCSpriteDesigner2.png/180px-BBCSpriteDesigner2.png]</span></div>
28: ...imated sprites, including import image (BMP, JPG, PNG, etc.) function. Features include:
38: ...uk/wiki/images/thumb/b/b3/Beacon.png/180px-Beacon.png]</span></div>
49: .../wiki/images/thumb/f/ff/Beebasm.png/180px-Beebasm.png]</span></div> - SWIFT (8,800 bytes)
1: = SWIFT =
4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
8: ...tp://www.retrosoftware.co.uk/wiki/index.php/Image:Swift-v4.2_ScreenShot.gif Click for larger picture]
15: Swift is a Project Management tool for handling [http:/...
24: * Multiple assemblers can be installed into Swift, although at present only the P65 is tested as wo... - BeebAsm (37,462 bytes)
97: [[Image:Beebasm.png|frame|right]]
226: ...format after assembly. This is used internally by Swift, and is just documented for completeness.
719: [[Image:Beebasm_demoscreen.png|frame|right]]
762: ...01/2008 || 0.03 || Added symbol dump for use with Swift. - UsefulDocs (4,861 bytes)
81: ...er Space Invaders clone designed for use with the SWIFT IDE as an extensible base for further projects. - Swift previous versions (13,559 bytes)
1: = SWIFT Previous Versions=
6: ...ftware.co.uk/swift http://www.retrosoftware.co.uk/swift]
16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least vers...
25: ...rounded by alpha chars (i.e. SpriteObject.X) then Swift would think this was a reference to X within modu...
34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]] - Basic Sprite plotter (10,507 bytes)
5: ...T|Swift]], see the documentation contained in the Swift download for details.
6: ... are not assembling and running it within [[SWIFT|Swift]] then you will need to make some adjustments.
9: ...s assembler and specifically for use as a [[SWIFT|Swift]] Project
12: ...) from the Zip just load the project into [[SWIFT|Swift]] and Run ! This way you'll get about a dozen dif...
15: ...lgamate it all together and/or change the [[SWIFT|Swift]] specific links. - Sparse Invaders (13,885 bytes)
3: [[Image:SparseInvaders-WIPcover.png|right|375px|'''Sparse Invaders WIP cover by DaveM...
12: ... of Taito's ''Space Invaders'', developed using [[SWIFT]] with P65.
16: I've added my source code with Swift project as is, in zip form so that this can allow...
134: ...ould be a good challenge, also with the help of [[SWIFT]] (must put link here to wiki page) it made life ... - Mode2 MaskedSprite Plotter (40,151 bytes)
6: ...e the Swift Sprite documentation contained in the Swift download for details.
13: ...) from the Zip just load the project into [[SWIFT|Swift]] and Run !
17: ...g Swift specific. If you want to assemble without Swift just change the items the includes are referring ...
21: [[Image:SpritePlotDemo.png]]
63: ... ; data in column order. See Swift Sprite Data - Calculate Screen Address10KMode (13,217 bytes)
67: ...n below and download the Swift project, load into Swift and just run !
290: ...dress10KMode.zip| Swift project]] (Just load into Swift and run) - MovingSpritesMode2 (5,303 bytes)
47: ...ontains all files you need even if not running in Swift ) - Sparse Invaders: Source (5,893 bytes)
6: ...d a document containing the 6502 instruction set, SWIFT installed with P65 and I was watching the videos ...
19: ...T :http://www.retrosoftware.co.uk/wiki/index.php/SWIFT
23: SWIFT is perfect for starting your first project. It co...
40: ... is useful reading, however viewing the source in SWIFT adds colour and correct tabbing etc making it far...
49: At last the v1.0 source is here! Once you have SWIFT setup, just open the Sparse Invaders project and ... - Sparse Invaders Source - Main.txt (6,624 bytes)
3: ...ands to load in the other source. Please refer to SWIFT help, however this is a very good feature, allowi... - Sparse Invaders Source - Relocate.txt (3,346 bytes)
33: ... We know it's length of the block we've loaded as Swift - Saga20101114 (1,444 bytes)
4: [[Image:Messagedecoding.png|right]]
12: ... code I'd written to my PC and continue under the SWIFT IDE. This require a bit of further hacking, and t... - Saga20101115 (2,007 bytes)
5: [[Image:roomdescriptions.png|right]]
6: I've decided to drop SWIFT as a development IDE; it's only really well integ... - Mixed Grill March (5,351 bytes)
20: I've been experimenting with ''[[SWIFT]]'' lately - having previously only written Beeb ...
82: |[[Image:MixedGrillMarchloadingscreen.png|300px|'''BBC Micro loading screen'''<br>''Posted:...
83: |[[Image:mgm_title.png|320px|''BBC Micro WIP title screen'''<br>''Posted...
85: |[[Image:mgm_level_1.png|320px|''BBC Micro In-Game screenshot #1 - Level 1...
86: |[[Image:mgm_level_1_waggle.png|320px|''BBC Micro In-Game screenshot #2 - Waggle ... - Bandit Kings for Ancient Acorns (7,322 bytes)
30: |[[Image:banditkingsforancientacorns.png|350px|Bandit Kings for Ancient Acorns WIP screens...
31: |[[Image:Banditkingsforancientacorns2.png|350px|Bandit Kings for Ancient Acorns WIP screens...
87: [[Image:swift.png]] - Cavern Racer (8,692 bytes)
37: [[Image:Cavernracertechdemo.png|Cavern Racer v0.1 Tech Demo, Posted: 09:38, 07 Au...
70: ...ng it to a different file, which I import into my Swift project.
72: ... convert the BBC script, and built the project in Swift as normal. At the moment, I have to manually load... - Beeb Jack (2,129 bytes)
13: ...anything with it until I started playing with the Swift development environment and Neil Beresford's Shel...
35: |[[Image:Beebjacktitle.png|350px|Beeb Jack title screen]]<br>'''''Beeb Jack'...
36: |[[Image:Beebjackround1.png|350px|Beeb Jack Round 1]]<br>'''''Beeb Jack'' Rou...
38: |[[Image:Beebjackround2.png|350px|Beeb Jack Round 2]]<br>'''''Beeb Jack'' Rou...
39: |[[Image:Beebjackround3.png|350px|Beeb Jack Round 3]]<br>'''''Beeb Jack'' Rou...
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