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  1. SWIFT (8,800 bytes)
    45: {| border="1" width="100%"
    47: |19-October-2011
    50: |[[Media:Swift 4.2.5.zip|Swift 4.2.5.zip]] '''Important : You need at least version 7 of A...
    69: ...pports books in PDF format. '''[[Media:BooksDemo.zip|Click here for a demonstration]]''' of how books...
    75: [[Media:BBC_Microcomputer_Advanced_User_Guide.zip|Advanced user guide]] Suitable only for Version 4...
  2. Swift previous versions (13,559 bytes)
    11: {| border="1" width="100%"
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
    29: {| border="1" width="100%"
    34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]
    52: {| border="1" width="100%"

Page text matches

  1. ProjectsInDevelopment (29,752 bytes)
    10: ...ftware.co.uk/wiki/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
    16: ... of Paras' original ''Repton 4'' game engine from 1988, which was itself eventually re-built from scr...
    22: ...oftware.co.uk/wiki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
    28: ...e vein as Irem's ''[[wikipedia:R-Type|R-Type]]'' (1987), ''Jelton'' is a super-smooth simultaneous tw...
    34: ...uk/wiki/images/thumb/a/a0/Uropa01.jpg/180px-Uropa01.jpg]</span></div>
  2. SampleCodeLibrary (4,553 bytes)
    41: ...plication by fixed-point values between -1.0 and +1.0 on the 6502, typically for applying transformat...
    49: ...ites indexed by character line and <6k cycles for 128 sprites.
    65: Fast conversion of 16 bit numbers to BCD Binary Coded Decimal, that is...
    69: ...it is really just a sequence of 256 numbers using 14 bytes (code and data)
    76: [[Calculate_Screen_Address10KMode|Calculate 10K screen mode screen address]] by Steve O'Leary
  3. Faq (7,712 bytes)
    7: Acorn's OS 1.2 still boots faster than any major commercial op...
    22: ...p://www.retrosoftware.co.uk/forum/viewforum.php?f=19 I'm thinking of programming ...] forum. That wi...
    29: ...://www.retrosoftware.co.uk/forum/viewforum.php?f=11 Programming Discussion] forum.
    39: ...e uploads to images and Zip archives. You should zip the disk image etc. before uploading it. If you ...
    59: ...ploaded videos are also limited to 10 minutes and 1 GB. Google Video's Help Center, on the other hand...
  4. RetroReleases (34,352 bytes)
    12: ...es/thumb/c/cd/Repton-TheLostRealms_Screenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></...
    16: ''Release Date:'' 6 November 2010<br>
    18: ''Number of Players:'' 1<br>
    19: ''Joystick Support?:'' Yes (1 player, digital)<br>
    20: ...ical supremo [http://kecskebak.blogspot.com/2010/11/designing-reptons-lost-realms.html Dave Jeffery] ...
  5. DevelopmentTools (6,764 bytes)
    10: ...e.co.uk/wiki/images/thumb/a/ae/Bbcimagecon020.png/180px-Bbcimagecon020.png]</span></div>
    22: ....uk/wiki/images/thumb/9/9f/BBCSpriteDesigner2.png/180px-BBCSpriteDesigner2.png]</span></div>
    38: ...osoftware.co.uk/wiki/images/thumb/b/b3/Beacon.png/180px-Beacon.png]</span></div>
    49: ...software.co.uk/wiki/images/thumb/f/ff/Beebasm.png/180px-Beebasm.png]</span></div>
    55: ...p://www.retrosoftware.co.uk/forum/viewforum.php?f=17 Discuss BeebAsm]
  6. SWIFT (8,800 bytes)
    45: {| border="1" width="100%"
    47: |19-October-2011
    50: |[[Media:Swift 4.2.5.zip|Swift 4.2.5.zip]] '''Important : You need at least version 7 of A...
    69: ...pports books in PDF format. '''[[Media:BooksDemo.zip|Click here for a demonstration]]''' of how books...
    75: [[Media:BBC_Microcomputer_Advanced_User_Guide.zip|Advanced user guide]] Suitable only for Version 4...
  7. BeebAsm (37,462 bytes)
    15: The latest version of BeebAsm (1.08) for Windows is available from the RS Mercuria...
    19: ...://www.retrosoftware.co.uk/hg/beebasm/archive/tip.zip here].
    25: Choose the tagged release and then click the Zip link to download an archive manually.
    30: ....zip|BeebASM-v1.04.zip]] &nbsp;&nbsp;Dec 02 2009 21:24:57 &nbsp;&nbsp;265462 bytes<br>
    31: ...eebASM-v1.03.zip]] &nbsp;&nbsp;Jul 27 2009 21:35:01 &nbsp;&nbsp;246534 bytes<br>
  8. UsefulDocs (4,861 bytes)
    17: ....com/othrdnld/manuals/The_New_Advanced_User_Guide.zip New Advanced User Guide]'' by Mark Holmes & Adria...
    20: ...php?option=com_content&view=article&id=71&Itemid=71 Electron Advanced User Guide]'' by Mark Holmes & ...
    24: ...ww.cdewhurst2010.btinternet.co.uk/bbc/books/pdfca.zip Creative Assembler]'' by Jonathan Griffiths'''
    26: ...om/filebase/library/pubs/Discovering_BBC_Micro_MC.zip Discovering BBC Micro Machine Code]'' by A P Step...
    27: ...dewhurst2010.btinternet.co.uk/bbc/books/pdfmastac.zip Mastering Assembly Code]'' by Richard Vialls'''
  9. Swift previous versions (13,559 bytes)
    11: {| border="1" width="100%"
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
    29: {| border="1" width="100%"
    34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]
    52: {| border="1" width="100%"
  10. Basic Sprite plotter (10,507 bytes)
    12: ...|Swift]] installation is set up for P65) from the Zip just load the project into [[SWIFT|Swift]] and Ru...
    20: .org $1900 ; load a traditional Beeb start address for a ...
    30: sta $71
    35: .byte Stryker,24,141 ; id of sprite (see Droid constants), X nd Y Pos
    38: ;Main Sprite plot routine, in mode 1
  11. Sparse Invaders (13,885 bytes)
    16: ...added my source code with Swift project as is, in zip form so that this can allow Sparse Invaders to be...
    33: Sparse Invaders is currently standing at 1.0 so - please use the forum to supply feedback an...
    46: ...t as I am using a three-state block system to get 18 (4x8 size) segments for each base. So, each base...
    51: Latest release: ''15 Mar 2012 - Download - Full version, fixed remaining bugs'...
    53: ...edia:SparseInvaders_1_1.zip‎|Sparse Invaders v1.1]]<br>
  12. Mode2 MaskedSprite Plotter (40,151 bytes)
    13: ...|Swift]] installation is set up for P65) from the Zip just load the project into [[SWIFT|Swift]] and Ru...
    25: .org $1900
    60: .alias SpriteGraphicData $70 ; and $71. Holds the address (low in $70, high
    61: ; in $71) of the sprite data. The format of which
    117: sta SpriteCollection+1
  13. Calculate Screen Address10KMode (13,217 bytes)
    1: =Calculate 10K Screen Address=
    6: * Works for 10K Modes, i.e. Modes 4 and 5, but can be adapted f...
    25: XOrd : X position, 1 byte. Common to the Mode 2 sprite masked sprite p...
    27: YOrd : Y position, 1 byte. Common to the Mode 2 sprite masked sprite ...
    32: ... low in XYScreenAddress, high in XYScreenAddress +1. Common to the Mode 2 sprite masked sprite plott...
  14. MovingSpritesMode2 (5,303 bytes)
    47: [[Media:Mode2SpriteMovement.zip|The enitre Swift Project]] (Highly recommended, j...
  15. Sparse Invaders: Source (5,893 bytes)
    1: = Sparse Invaders : v1.0 Source Breakdown =
    10: 1. The idea - as in the game or app you want to dev...
    15: ...e 8080 (this is from memory as I last did that in 1984). It has a limited register and instruction se...
    34: == Summary of the v1.0 source ==
    47: === The v1.0 Source Zip ===
  16. Sparse Invaders Source - Main.txt (6,624 bytes)
    111: LDA #100
    167: ;; `BORDERCOLOUR 1
  17. Sparse Invaders Source - Relocate.txt (3,346 bytes)
    32: ; we have loaded the code at 1900 but it's been assembled to run from E00, so ju...
    33: ; the code from 1900 down to 900. We know it's length of the block ...
    37: .alias LastAddress $1900+ $2200 ; 2200 is the size of our code,just s...
    43: lda $1900
    46: inc CopyFrom+1 ; lo byte
  18. Saga20101114 (1,444 bytes)
    1: = 14/11/2010: Coding Starts =
  19. Saga20101115 (2,007 bytes)
    1: = 15/11/2010: More Coding =
  20. Mixed Grill March (5,351 bytes)
    13: [[Image:DSC_1436_fwb.jpg]]
    22: ... ''[http://www.retrovision.org.uk/ Retrovision] 2010''. As Markie, Retrovision organiser, in his ful...
    38: ....retrosoftware.co.uk/forum/viewtopic.php?f=69&t=811 in the forum]<br>
    49: ...p|Mixed Grill March v1.01 disc version (.ssd)]] - Zipped BBC Micro .ssd Acorn DFS disc image<br />
    50: ...p|Mixed Grill March v1.01 tape version (.uef)]] - Zipped BBC Micro .uef cassette tape image
  21. Bandit Kings for Ancient Acorns (7,322 bytes)
    11: ...Ancient Acorns'' has been designed to be a Master 128-only title with nice MODE 2 graphics.
    20: ====BBC Microcomputer Master 128/B+====
    30: ...'' WIP screenshot'''<br>''Posted: 11:52, 19 Oct 2012''
    31: ...WIP screenshot #2'''<br>''Posted: 05:27, 10 Aug 2013''
    38: ==== 10-08-2013 : Game outline ====
  22. Cavern Racer (8,692 bytes)
    11: Similar to 1983's Bally Midway classic ''[http://www.arcade-mu...
    13: ... O'Gowrie pub in Manchester on the 4-5th August 2012, after some of the attendees reminisced about a ...
    27: ...ia:CavernRacer_v0.1_tech_demo.zip|Cavern Racer v0.1 Tech Demo disc version (.ssd)]]
    31: [[Media:UsborneComputerSpaceGames-DeathValley.zip|Usborne Computer Space Games - Death Valley disc ...
    33: ...ll ask you for the width of the valley - start at 15 and work your way down. 8 is considered quite di...
  23. Beeb Jack (2,129 bytes)
    11: ...ion based on the the Amstrad CPC port of Tehkan's 1984 popular arcade platform game ''[[wikipedia:Bom...
    13: ... and Neil Beresford's Shell towards the end of 2011.
    28: [[Media:Beebjackj20130810.zip|''Beeb Jack'' early WIP demo of game engine: .ssd...
    35: ...ck'' Title screen'''<br>''Posted: 12:25, 17 Aug 2013''
    36: ...eb Jack'' Round 1'''<br>''Posted: 12:22, 17 Aug 2013''

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