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  1. SWIFT (8,800 bytes)
    6: {{#ev:youtube|MrvE6ewoN0E}}
    45: {| border="1" width="100%"
    46: !width="20%"|Date:
    47: |19-October-2011
    50: |[[Media:Swift 4.2.5.zip|Swift 4.2.5.zip]] '''Important : You need at least version 7 of A...
  2. Swift previous versions (13,559 bytes)
    11: {| border="1" width="100%"
    12: !width="20%"|Date:
    13: |02-November-2009
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
    29: {| border="1" width="100%"

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  1. ProjectsInDevelopment (29,752 bytes)
    10: ...ware.co.uk/wiki/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
    14: ''Developed in:'' BBC BASIC 6502 assembler<br />
    22: ...tware.co.uk/wiki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
    26: ... BASIC 6502 assembler, converted to [[BeebAsm]] 6502 assembler<br />
    27: ''Volunteer skills required:'' '''Experienced 6502 assembly language programmer'''<br />
  2. SampleCodeLibrary (4,553 bytes)
    11: ...Toolkit Plus *CRUNCH command, with !Beebit and !6502em on RISC OS.
    41: ...fixed-point values between -1.0 and +1.0 on the 6502, typically for applying transformations to a poi...
    45: ...niques for performing a multiply quickly on the 6502.
    49: A linear time bucket sort <60 bytes that takes <2k cycles for 32 sprites indexe...
    76: [[Calculate_Screen_Address10KMode|Calculate 10K screen mode screen address]] by Steve O'Leary
  3. Faq (7,712 bytes)
    5: ===One question. The platform is 30 years old. Why?!===
    29: ...a built-in assembler which can be used to write 6502 machine code - this is more complex than writing...
    39: ...e uploads to images and Zip archives. You should zip the disk image etc. before uploading it. If you ...
    44: ...he maximum size of files that can be uploaded is 30 MB.
    59: ...e of upload. Uploaded videos are also limited to 10 minutes and 1 GB. Google Video's Help Center, on ...
  4. RetroReleases (34,352 bytes)
    12: .../thumb/c/cd/Repton-TheLostRealms_Screenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></di...
    16: ''Release Date:'' 6 November 2010<br>
    17: ...//hkn.eecs.berkeley.edu/~mcmartin/ophis/ Ophis] 6502 assembler<br>
    20: ...aphical supremo [http://kecskebak.blogspot.com/2010/11/designing-reptons-lost-realms.html Dave Jeffer...
    26: ...wiki/images/thumb/3/33/MountainPanicInGame1.png/180px-MountainPanicInGame1.png]</span></div>
  5. DevelopmentTools (6,764 bytes)
    10: .../thumb/a/ae/Bbcimagecon020.png/180px-Bbcimagecon020.png]</span></div>
    22: ...k/wiki/images/thumb/9/9f/BBCSpriteDesigner2.png/180px-BBCSpriteDesigner2.png]</span></div>
    38: ...oftware.co.uk/wiki/images/thumb/b/b3/Beacon.png/180px-Beacon.png]</span></div>
    48: === [[BeebAsm]] Portable 6502 Assembler by Rich Talbot-Watkins ===
    49: ...ftware.co.uk/wiki/images/thumb/f/ff/Beebasm.png/180px-Beebasm.png]</span></div>
  6. SWIFT (8,800 bytes)
    6: {{#ev:youtube|MrvE6ewoN0E}}
    45: {| border="1" width="100%"
    46: !width="20%"|Date:
    47: |19-October-2011
    50: |[[Media:Swift 4.2.5.zip|Swift 4.2.5.zip]] '''Important : You need at least version 7 of A...
  7. BeebAsm (37,462 bytes)
    15: The latest version of BeebAsm (1.08) for Windows is available from the RS Mercurial ...
    19: ...://www.retrosoftware.co.uk/hg/beebasm/archive/tip.zip here].
    25: Choose the tagged release and then click the Zip link to download an archive manually.
    30: ...1.04.zip|BeebASM-v1.04.zip]] &nbsp;&nbsp;Dec 02 2009 21:24:57 &nbsp;&nbsp;265462 bytes<br>
    31: ...BeebASM-v1.03.zip]] &nbsp;&nbsp;Jul 27 2009 21:35:01 &nbsp;&nbsp;246534 bytes<br>
  8. UsefulDocs (4,861 bytes)
    11: ...essentials/BBC%20Microcomputer%20Advanced%20User%20Guide.pdf Advanced User Guide for the BBC Micro]''...
    17: ....com/othrdnld/manuals/The_New_Advanced_User_Guide.zip New Advanced User Guide]'' by Mark Holmes & Adria...
    24: ...ww.cdewhurst2010.btinternet.co.uk/bbc/books/pdfca.zip Creative Assembler]'' by Jonathan Griffiths'''
    26: ...om/filebase/library/pubs/Discovering_BBC_Micro_MC.zip Discovering BBC Micro Machine Code]'' by A P Step...
    27: ...dewhurst2010.btinternet.co.uk/bbc/books/pdfmastac.zip Mastering Assembly Code]'' by Richard Vialls'''
  9. Swift previous versions (13,559 bytes)
    11: {| border="1" width="100%"
    12: !width="20%"|Date:
    13: |02-November-2009
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
    29: {| border="1" width="100%"
  10. Basic Sprite plotter (10,507 bytes)
    2: ... will allow a sprite to be plotted anywhere on a 20K screen (Mode 2 for example). Simple adjustments ...
    12: ...|Swift]] installation is set up for P65) from the Zip just load the project into [[SWIFT|Swift]] and Ru...
    20: .org $1900 ; load a traditional Beeb start address for a dis...
    28: sta $70
    44: ;on entry $70,$71 point to a sprite object structure.
  11. Sparse Invaders (13,885 bytes)
    3: ...rs WIP cover by DaveM.'''<br> ''Posted: Dec 04, 2008'']]
    16: ...added my source code with Swift project as is, in zip form so that this can allow Sparse Invaders to be...
    33: Sparse Invaders is currently standing at 1.0 so - please use the forum to supply feedback and ...
    51: Latest release: ''15 Mar 2012 - Download - Full version, fixed remaining bugs...
    53: [[Media:SparseInvaders_1_1.zip‎|Sparse Invaders v1.1]]<br>
  12. Mode2 MaskedSprite Plotter (40,151 bytes)
    7: * The mask is any pixel set to a value of 0 (usually black). A true black can be obtained by ...
    13: ...|Swift]] installation is set up for P65) from the Zip just load the project into [[SWIFT|Swift]] and Ru...
    25: .org $1900
    33: .alias ScreenStartHighByte $30 ; high value of start of screen
    34: .alias MaskTable $900 ; mask table address. A page aligne...
  13. Calculate Screen Address10KMode (13,217 bytes)
    1: =Calculate 10K Screen Address=
    6: * Works for 10K Modes, i.e. Modes 4 and 5, but can be adapted fo...
    9: ...) in your calling code. Max values : X=0 to 39, Y=0 to 255
    55: ...ss is &5800 and NumberOfBytesPerCharacterRow is 320, so putting those values directly in
    58: '''result=&5800+((((Y div 8)*320)+(Y and 7)) + X * 8)'''
  14. MovingSpritesMode2 (5,303 bytes)
    47: [[Media:Mode2SpriteMovement.zip|The enitre Swift Project]] (Highly recommended, j...
  15. Sparse Invaders: Source (5,893 bytes)
    1: = Sparse Invaders : v1.0 Source Breakdown =
    6: ...tter of minutes I had a document containing the 6502 instruction set, SWIFT installed with P65 and I ...
    13: ... Please do not be put off by the fact that it's 6502 assembler.
    15: ...nly other assembler as easy as the 6502 is the 8080 (this is from memory as I last did that in 1984)....
    34: == Summary of the v1.0 source ==
  16. Sparse Invaders Source - Main.txt (6,624 bytes)
    11: ; Copyright 2008,2009 Neil Beresford
    31: .ORG $0900 ; Good place to start, so...
    32: ;.ORG $0900
    52: '''Main''' is the starting point (0x900), this initializes the sound, video, keyboard and...
    80: LDA #0
  17. Sparse Invaders Source - Relocate.txt (3,346 bytes)
    7: ; Copyright 2008,2009 Neil Beresford
    28: .org $880 ; printer buffer
    32: ...ode at 1900 but it's been assembled to run from E00, so just copy
    33: ; the code from 1900 down to 900. We know it's length of the block we've loaded as...
    37: .alias LastAddress $1900+ $2200 ; 2200 is the size of our code,just setting address
  18. Saga20101114 (1,444 bytes)
    1: = 14/11/2010: Coding Starts =
    2: ...rs. I'm writing the message decoding routine in 6502 assembler.
  19. Saga20101115 (2,007 bytes)
    1: = 15/11/2010: More Coding =
    29: I'm sure that the second <tt>lda workbuffer:cmp #0</tt> is superfluous, but I couldn't think of an e...
  20. Mixed Grill March (5,351 bytes)
    22: ...''[http://www.retrovision.org.uk/ Retrovision] 2010''. As Markie, Retrovision organiser, in his full...
    49: ...p|Mixed Grill March v1.01 disc version (.ssd)]] - Zipped BBC Micro .ssd Acorn DFS disc image<br />
    50: ...p|Mixed Grill March v1.01 tape version (.uef)]] - Zipped BBC Micro .uef cassette tape image
    54: ...p|Mixed Grill March v1.01 tape version (.wav)]] - Zipped BBC Micro .wav cassette tape image
    58: ...dGrillMarch_v1.01_source.zip|Mixed Grill March v1.01 GPL'd source code]]
  21. Bandit Kings for Ancient Acorns (7,322 bytes)
    30: ...s'' WIP screenshot'''<br>''Posted: 11:52, 19 Oct 2012''
    31: ... WIP screenshot #2'''<br>''Posted: 05:27, 10 Aug 2013''
    38: ==== 10-08-2013 : Game outline ====
    43: ... BKOAC, it will be 1 big hex map. Let's say 100x100 which can be freely navigated by scrolling.
    64: ...tandard beeb, especially because I want to use a 20k screen mode. So this will be M128 or B+ only. Th...
  22. Cavern Racer (8,692 bytes)
    13: ...s O'Gowrie pub in Manchester on the 4-5th August 2012, after some of the attendees reminisced about a...
    27: ...edia:CavernRacer_v0.1_tech_demo.zip|Cavern Racer v0.1 Tech Demo disc version (.ssd)]]
    29: ... scrolling - running at a pretty much rock-solid 50 frames per second. It's interactive, too - you c...
    31: [[Media:UsborneComputerSpaceGames-DeathValley.zip|Usborne Computer Space Games - Death Valley disc ...
    37: ...r v0.1 Tech Demo'''''<br>''Posted: 09:38, 07 Aug 2012''
  23. Beeb Jack (2,129 bytes)
    13: ...nt and Neil Beresford's Shell towards the end of 2011.
    28: [[Media:Beebjackj20130810.zip|''Beeb Jack'' early WIP demo of game engine: .ssd...
    35: ...ack'' Title screen'''<br>''Posted: 12:25, 17 Aug 2013''
    36: ...eeb Jack'' Round 1'''<br>''Posted: 12:22, 17 Aug 2013''
    38: ...eeb Jack'' Round 2'''<br>''Posted: 12:23, 17 Aug 2013''

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