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  1. SWIFT (8,800 bytes)
    50: |[[Media:Swift 4.2.5.zip|Swift 4.2.5.zip]] '''Important : You need at least version 7 of A...
    69: ...pports books in PDF format. '''[[Media:BooksDemo.zip|Click here for a demonstration]]''' of how books...
    75: [[Media:BBC_Microcomputer_Advanced_User_Guide.zip|Advanced user guide]] Suitable only for Version 4...
    77: [[Media:MasterAdvRef.zip|Master Advanced user guide]] (Note, this file has...
    79: [[Media:Sprite_Data_Formats.zip|Swift Sprite Data Formats]] Explanation of how sp...
  2. Swift previous versions (13,559 bytes)
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
    34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]
    57: |[[Media:Swift 4.2.2.zip|Swift 4.2.2.zip]]
    76: |[[Media:Swift-v4.1_beta4.zip|Swift-v4.1_beta4.zip]]
    95: |[[Media:Swift-v4.1_beta3.zip|Swift-v4.1_beta3.zip]]

Page text matches

  1. ProjectsInDevelopment (29,752 bytes)
  2. SampleCodeLibrary (4,553 bytes)
  3. Faq (7,712 bytes)
    39: ...e uploads to images and Zip archives. You should zip the disk image etc. before uploading it. If you ...
  4. RetroReleases (34,352 bytes)
  5. DevelopmentTools (6,764 bytes)
  6. SWIFT (8,800 bytes)
    50: |[[Media:Swift 4.2.5.zip|Swift 4.2.5.zip]] '''Important : You need at least version 7 of A...
    69: ...pports books in PDF format. '''[[Media:BooksDemo.zip|Click here for a demonstration]]''' of how books...
    75: [[Media:BBC_Microcomputer_Advanced_User_Guide.zip|Advanced user guide]] Suitable only for Version 4...
    77: [[Media:MasterAdvRef.zip|Master Advanced user guide]] (Note, this file has...
    79: [[Media:Sprite_Data_Formats.zip|Swift Sprite Data Formats]] Explanation of how sp...
  7. BeebAsm (37,462 bytes)
    19: ...://www.retrosoftware.co.uk/hg/beebasm/archive/tip.zip here].
    25: Choose the tagged release and then click the Zip link to download an archive manually.
    30: [[Media:BeebASM-v1.04.zip|BeebASM-v1.04.zip]]   Dec 02 2009 21:24:57   26...
    31: [[Media:BeebASM-v1.03.zip|BeebASM-v1.03.zip]]   Jul 27 2009 21:35:01   24...
    32: [[Media:BeebASM-v1.02.zip|BeebASM-v1.02.zip]]   Nov 06 2008 11:06:45   25...
  8. UsefulDocs (4,861 bytes)
    17: ....com/othrdnld/manuals/The_New_Advanced_User_Guide.zip New Advanced User Guide]'' by Mark Holmes & Adria...
    24: ...ww.cdewhurst2010.btinternet.co.uk/bbc/books/pdfca.zip Creative Assembler]'' by Jonathan Griffiths'''
    26: ...om/filebase/library/pubs/Discovering_BBC_Micro_MC.zip Discovering BBC Micro Machine Code]'' by A P Step...
    27: ...dewhurst2010.btinternet.co.uk/bbc/books/pdfmastac.zip Mastering Assembly Code]'' by Richard Vialls'''
    28: ...cdewhurst2010.btinternet.co.uk/bbc/books/pdfbmmcp.zip The BBC Micro Machine Code Portfolio]'' by Bruce ...
  9. Swift previous versions (13,559 bytes)
    16: |[[Media:Swift 4.2.4.zip|Swift 4.2.4.zip]] '''Important : You need at least version 7 of A...
    34: |[[Media:Swift 4.2.3.zip|Swift 4.2.3.zip]]
    57: |[[Media:Swift 4.2.2.zip|Swift 4.2.2.zip]]
    76: |[[Media:Swift-v4.1_beta4.zip|Swift-v4.1_beta4.zip]]
    95: |[[Media:Swift-v4.1_beta3.zip|Swift-v4.1_beta3.zip]]
  10. Basic Sprite plotter (10,507 bytes)
    12: ...|Swift]] installation is set up for P65) from the Zip just load the project into [[SWIFT|Swift]] and Ru...
    293: [[Media:Swift_CodeNameDroid.zip|The enitre Swift Project]] (Highly recommended, j...
    295: [[Media:Swift_SpritePlotter_LookUpTable640.zip| LookUpTable640]] ( 640 times look up table)
    297: [[Media:Swift_SpritePlotter_DroidSprites.zip|Sprite data]] (The sample sprites)
  11. Sparse Invaders (13,885 bytes)
    16: ...added my source code with Swift project as is, in zip form so that this can allow Sparse Invaders to be...
    53: [[Media:SparseInvaders_1_1.zip‎|Sparse Invaders v1.1]]<br>
    54: [[Media:SparseInvaders_1_1_source.zip‎|Sparse Invaders v1.1 source code]]<br>
    77: [[Media:SparseInvaders_1_0_2412_source.zip|Sparse Invaders v1.0_2412 source code]]<br>
    93: [[Media:SparseInvaders_1_0.zip‎|Sparse Invaders v1.0]]<br>
  12. Mode2 MaskedSprite Plotter (40,151 bytes)
    13: ...|Swift]] installation is set up for P65) from the Zip just load the project into [[SWIFT|Swift]] and Ru...
    744: [[Media:Mode2SpritePlotter.zip|The enitre Swift Project]] (Highly recommended, j...
  13. Calculate Screen Address10KMode (13,217 bytes)
    290: [[Media:CalculatingScreenStartAddress10KMode.zip| Swift project]] (Just load into Swift and run)
    292: [[Media:LookUpTable320.zip| LookUpTable320]] ( 320 times look up table)
  14. MovingSpritesMode2 (5,303 bytes)
    47: [[Media:Mode2SpriteMovement.zip|The enitre Swift Project]] (Highly recommended, j...
  15. Sparse Invaders: Source (5,893 bytes)
    47: === The v1.0 Source Zip ===
    53: [[Media:SparseInvaders_Source.zip‎|Sparse Invaders v1.0 Source]]
    90: [[Media:Shell_Source.zip‎|Shell Source v1.0 Source]]
  16. Sparse Invaders Source - Main.txt (6,624 bytes)
  17. Sparse Invaders Source - Relocate.txt (3,346 bytes)
  18. Saga20101114 (1,444 bytes)
  19. Saga20101115 (2,007 bytes)
  20. Mixed Grill March (5,351 bytes)
    49: ...p|Mixed Grill March v1.01 disc version (.ssd)]] - Zipped BBC Micro .ssd Acorn DFS disc image<br />
    50: ...p|Mixed Grill March v1.01 tape version (.uef)]] - Zipped BBC Micro .uef cassette tape image
    54: ...p|Mixed Grill March v1.01 tape version (.wav)]] - Zipped BBC Micro .wav cassette tape image
    58: [[Media:MixedGrillMarch_v1.01_source.zip|Mixed Grill March v1.01 GPL'd source code]]
    62: [[Media:MixedGrillMarch-0.1.zip|Mixed Grill March 0.1 early preview]]
  21. Bandit Kings for Ancient Acorns (7,322 bytes)
  22. Cavern Racer (8,692 bytes)
    27: [[Media:CavernRacer_v0.1_tech_demo.zip|Cavern Racer v0.1 Tech Demo disc version (.ssd)]]
    31: [[Media:UsborneComputerSpaceGames-DeathValley.zip|Usborne Computer Space Games - Death Valley disc ...
    58: ...I re-drew the level, to make it a lot more fun to zip through at high speeds without crashing into anyt...
  23. Beeb Jack (2,129 bytes)
    28: [[Media:Beebjackj20130810.zip|''Beeb Jack'' early WIP demo of game engine: .ssd...

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