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  1. Fast multiplication routines (4,690 bytes)

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  1. ProjectsInDevelopment (29,752 bytes)
    10: ...i/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
    22: ...iki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
    28: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>''Jeltron'' was written in the early...
    40: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>The second game for the BBC Micro wo...
    46: ...eLightScreenshot2.png/180px-WhiteLightScreenshot2.png]</span></div>
  2. SampleCodeLibrary (4,553 bytes)
  3. XTHOPAC STUARC (3,360 bytes)
  4. BeebAsm (37,462 bytes)
    97: [[Image:Beebasm.png|frame|right]]
    719: [[Image:Beebasm_demoscreen.png|frame|right]]
  5. BBC Micro Image Converter (25,331 bytes)
    27: [[Image:ImportTTX.png]]
    30: ...rsion of BBC Micro Mode 7 screens to BMP, JPG and PNG images.<br>
    34: [[Image:Bbcimagecon020.png]]
    41: [[Image:Bbcimagecon0772.png]]
    59: [[Image:Tmnt.png]] [[Image:Seven.png]]<br>
  6. Rich Tech 2 (1,222 bytes)
    29: [[Image:RichTech2.png|left|320px|'''Rich Tech 2<br>(early developmental...
  7. The Search For The Lost Football (7,684 bytes)
    37: [[Image:Football_screenshot1.png]]
    41: [[Image:Football_screenshot2.png]]
  8. Fast multiplication routines (4,690 bytes)
  9. Basic Sprite plotter (10,507 bytes)
  10. Detecting the TUBE (1,390 bytes)
  11. BASIC tokeniser/detokeniser in C (17,280 bytes)
  12. ReverseEngineered Repton Infinity (9,785 bytes)
  13. Sparse Invaders (13,885 bytes)
    3: [[Image:SparseInvaders-WIPcover.png|right|375px|'''Sparse Invaders WIP cover by DaveM...
  14. White Light (10,469 bytes)
    30: |[[Image:WhiteLightTitleScreen.png|320px|'''White Light title screen '''<br>''Posted...
    31: |[[Image:WhiteLightScreenshot1.png|256px|'''The first enemy '''<br>''Posted: Apr 25,...
    33: |[[Image:WhiteLightScreenshot2.png|256px|'''Maximum upgraded firepower '''<br>''Post...
    34: |[[Image:WhiteLightScreenshot3.png|256px|'''The second level '''<br>''Posted: Apr 25...
  15. Jet Set Miner (6,598 bytes)
    42: |[[Image:Plat3064Screenshot.png|320px|Plat 3064 first level, Posted: Jun 21, 2009...
    43: |[[Image:Plat3064Screenshot2.png|320px|Plat 3064 second level, Posted: Aug 21, 201...
    45: |[[Image:Plat3064Screenshot3.png|320px|Plat 3064 third level, Posted: Aug 21, 2011...
    46: |[[Image:Plat3064Screenshot4.png|320px|Plat 3064 fourth level, Posted: Aug 21, 201...
    77: |[[Image:JetSetMinerLoadingScreen.png|256px|Loading screen, Posted: Jul 30, 2011]]<br>'...
  16. Treasure Island (7,842 bytes)
    57: |[[Image:Treasure_Island_title_screen.png]]<br>'''Treasure Island BBC title screen'''<br>''...
    58: |[[Image:Treasure_Island_high_score.png]]<br>'''Treasure Island BBC high score screen'''<...
    60: |[[Image:Treasure_Island_elk_title_screen.png]]<br>'''Treasure Island Electron title screen'''<...
    61: |[[Image:Treasure_Island_screenshot_2c.png]]<br>'''Treasure Island BBC screen 2c'''<br>''Pos...
    63: |[[Image:Treasure_Island_screenshot_4g.png]]<br>'''Treasure Island BBC screen 4g'''<br>''Pos...
  17. Calculate Screen Address (14,429 bytes)
    58: [[Image:Mode2ScreenLayout.png]]
  18. Mode2 MaskedSprite Plotter (40,151 bytes)
    21: [[Image:SpritePlotDemo.png]]
  19. Fast fixed-point multiplication library (23,151 bytes)
  20. Calculate Screen Address10KMode (13,217 bytes)
  21. Saga20101119 (3,760 bytes)
  22. SAGADiary (10,168 bytes)
  23. Saga20101122 (1,461 bytes)
  24. Saga20101205 (2,688 bytes)
    2: [[Image:sagagbfinished.png|right]]
  25. OnslaughtDiary20101031 (7,658 bytes)
    42: [[Image:Onslaught-rupture.png|frame|right|Split screen, with double-buffered pl...
  26. Saga20101115 (2,007 bytes)
    5: [[Image:roomdescriptions.png|right]]
  27. Saga20110215 (4,329 bytes)
    2: [[Image:tgb-screen-multiple.png|right]]As I've done a beta release of a pure text...
  28. Eventureland (12,364 bytes)
    65: |[[Image:EventurelandLevel1ByteBack-ByteMe4.png|320px|''Byte Me'' loading screen, Posted: Feb 14,...
    66: |[[Image:EventurelandLevel1ByteBack-ByteMe3.png|320px|''Byte Me'' screenshot, Posted: Nov 05, 201...
    93: ...sydlexia.com/imagesandstuff/game_and_watch/fire2a.png]
    154: |[[Image:SameGameLoadingScreen.png|300px|Attic Bug SameGame loading screen, Posted: ...
    155: ...nturelandLevel4Replay-AtticBugSameGameTitleScreen.png|300px|Attic Bug SameGame title screen, Posted: Fe...
  29. Hard Hat Harry 2 (10,885 bytes)
    89: |[[Image:hhh2-title.png|320px|''Hard Hat Harry 2 WIP title screen'''<br>'...
    90: |[[Image:HHH2-loadingscreen.png|320px|''Hard Hat Harry 2 loading screen'''<br>''P...
    92: |[[Image:HHH2-finaltitlescreen.png|320px|''Hard Hat Harry 2 title screen'''<br>''Pos...
    93: |[[Image:hhh2-game1.png|320px|''Starting out'''<br>''Posted: Jul 27, 2011...
    95: |[[Image:hhh2-game2.png|320px|''Exploring the caverns'''<br>''Posted: Jul...
  30. JungleJourneyBBCMicroElectronDiary (31,213 bytes)
    16: |[[Image:Map10-small.png|A generated maze for a dungeon exploration game, ...
    17: |[[Image:Level-96.png|A generated level for Jungle Journey, Posted: 18:...
    51: [[Image:Boomerang.png|Jungle Journey: using the boomerang round a corne...
    60: [[Image:Title.png|The title screen for Jungle Journey as it current...
    84: [[Image:High.png|Enter your name, then leave.]]<br>'''Enter your n...
  31. Castle Raider/DevelopmentDiary (23,490 bytes)
    21: |[[Image:Castle-Raider-Bank1.png|Close up of sprites plotted on bank 1.]]
    22: |[[Image:Castle-Raider-Bank2.png|Close up of sprites plotted on bank 2.]]
    38: |[[Image:Different-tiles.png|Close up of level scenery.]]
    82: |[[Image:Editor1-half.png|Desktop version of a level editor.]]
    83: |[[Image:Edited1-half.png|Screenshot of a level produced in the desktop lev...
  32. SGAP (15,674 bytes)
    51: |[[Image:UrbanUpstartLoadingScreen.png|384px|BBC Micro Urban Upstart loading screen]]<br...
    83: |[[Image:GalaxiasLoadingScreen.png|384px|BBC Micro Galaxias Retro Software loading s...
    123: |[[Image:ProjectXMicroManLoadingScreen.png|320px|Project-X: The Micro Man Retro Software loa...
    124: |[[Image:ProjectXMicroMan1.png|320px|Project-X: The Micro Man instructions scree...
    126: |[[Image:ProjectXMicroMan2.png|320px|Project-X: The Micro Man high score screen]...
  33. JSnakeDevDiary180212 (9,304 bytes)
    20: [[Image:Colours.PNG]]
    42: [[Image:Mode2_screen_address_layout_8pixels.png]]
    53: [[Image:Greenline.png]]
  34. JSnakeDevDiary290212 (2,281 bytes)
    44: [[Image:snakeandfood.png]]
  35. JSnakeDevDiary280412 (5,948 bytes)
  36. Atomic Elite (9,978 bytes)
    131: |[[Image:AtomicElite1.png|Atomic Elite loading screen]]<br>'''''Atomic Elit...
    132: |[[Image:AtomicElite2.png|Atomic Elite loading screen]]<br>'''''Atomic Elit...
    133: |[[Image:AtomicElite3.png|Atomic Elite load new commander]]<br>'''''Atomic ...
    135: |[[Image:AtomicElite4.png|Atomic Elite title screen]]<br>'''''Atomic Elite'...
    136: |[[Image:AtomicElite5.png|Atomic Elite status]]<br>'''''Atomic Elite'' stat...
  37. May - November 2012 (3,441 bytes)
    30: [[Image:Jsnake_hiscore.png|350px]]
  38. JsnakeDevDiaryDec12Jan13 (2,184 bytes)
    19: [[Image:Jsnake_hiscore.png|350px]]
  39. Castle Raider/DevelopmentDiary/Part3 (23,767 bytes)
    41: |[[Image:2014-03-16-characters.png|The character selection screen.]]
    51: |[[Image:2014-03-16-monsters.png|Dodging monsters in a tricky descent.]]
    65: |[[Image:2014-03-18-lives.png|The panel now shows the number of lives left.]]
    101: |[[Image:2014-04-05-title.png|The in-game title screen.]]
    145: |[[Image:map-2014-10-02.png|A generated piece of the game map.]]
  40. Castle Raider/DevelopmentDiary/Part2 (24,684 bytes)
    22: |[[Image:2013-04-14-misdraw1.png|Correctly drawn bank 1 screen.]]
    23: |[[Image:2013-04-14-misdraw2.png|Incorrectly drawn bank 2 screen.]]
    50: |[[Image:2013-04-15-alt-character.png|Another character out for a test run.]]
    76: |[[Image:Panel-2013-04-23.png|An updated panel design.]]
    108: |[[Image:2013-05-13-map-update2.png|Part of the updated map.]]

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