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- BBC Sprite Designer (1,147 bytes)
1: = BBC Sprite Designer =
16: ...co.uk/forum/viewforum.php?f=25 Discuss BBC Sprite Designer]
22: | [[Image:BBCSpriteDesigner.png]]
23: | [[Image:BBCSpriteDesigner2.png]]
26: ...able'<br> facility of BBC Sprite Designer. The light table allows<br> you ...
Page text matches
- ProjectsInDevelopment (29,752 bytes)
10: ...i/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
15: ...ed:'' '''Level-set designer''', '''8-bit graphic designer/artist''' (both using the game's built-in editor)...
22: ...iki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
28: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>''Jeltron'' was written in the early...
40: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>The second game for the BBC Micro wo... - RetroReleases (34,352 bytes)
12: ...eenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></div>
20: ...e head honcho Richard Hanson, PC ''Repton'' level designers, Michael S and Jonathan P as well as other RS te...
26: ...untainPanicInGame1.png/180px-MountainPanicInGame1.png]</span></div>
35: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>An original arcade adventure based o...
47: ...nshot1.png/180px-TheKrystalConnection_Screenshot1.png]</span></div> - DevelopmentTools (6,764 bytes)
10: ...humb/a/ae/Bbcimagecon020.png/180px-Bbcimagecon020.png]</span></div>
21: === [[BBC Sprite Designer]] by Francis G. Loch ===
22: ...f/BBCSpriteDesigner2.png/180px-BBCSpriteDesigner2.png]</span></div>
23: '''http://www.retrosoftware.co.uk/bbcspritedesigner'''<br />
27: ...ndex.php/DevelopmentTools#BeebSpriter__BBC_Sprite_Designer_by_Rich_Talbot-Watkins BeebSpriter]''' <span styl... - BBC Sprite Designer (1,147 bytes)
1: = BBC Sprite Designer =
16: ...co.uk/forum/viewforum.php?f=25 Discuss BBC Sprite Designer]
22: | [[Image:BBCSpriteDesigner.png]]
23: | [[Image:BBCSpriteDesigner2.png]]
26: ...able'<br> facility of BBC Sprite Designer. The light table allows<br> you ... - Swift previous versions (13,559 bytes)
207: * Fixes issue in the Sprite Designer introduced in version 3.1 where changing a pallet... - BBC Micro Z-Machine Interpreter v3 (7,814 bytes)
1: [[Image:z-machineinterpreterv3logo.png|left|400x94px|BBC Micro Z-Machine v1.1 (Infocom v...
32: ...ww.inform-fiction.org/manual/html/s42.html Inform Designer's Manual Chapter VII] and in the Z-Machine standa...
68: |[[Image:BBCModelBZMachineInterpreter-zorkIz3.png|375px|'''BBC Micro Model B version of Z-Machine v...
69: |[[Image:BBCMasterZMachineInterpreter-leatherz3.png|375px|'''BBC Micro Master 128 version of Z-Machin... - BBC Micro Z-Machine Interpreter informz3 (2,562 bytes)
1: [[Image:informv3idelogo.png|left|550x70px|Inform / Z-Machine v1.1 (Infocom v3...
23: ...nform Beginner's Guide'', as well as the ''Inform Designer's Manual'' 3rd and 4th edition which are supplied... - BBC Micro Z-Machine Interpreter v5 (10,396 bytes)
31: ...ww.inform-fiction.org/manual/html/s42.html Inform Designer's Manual Chapter VII] and in the Z-Machine standa...
92: ...<br>[[Image:BBCMasterZMachineInterpreter-Adventz5.png|375px|'''BBC Micro Master 128 version of Z-Machin...
93: |[[Image:BBCMasterZMachineInterpreter-TheHobbitz5.png|375px|'''BBC Micro Master 128 version of Z-Machin... - AADK (3,274 bytes)
3: [[Image:AADKcover.png|375px|right]]
15: ...es and devilish foes. It's a comprehensive games designer and is the ultimate in do-it-yourself adventures....
34: [[Image:AADKscreenshots.png|center]]
43: |[[Image:AADKbbcelectronstd.png|465px|''Posted: Apr 22, 2009'']]<br>''Posted: Apr...
44: |[[Image:AADKbbcmenhanced.png|465px|''Posted: Apr 22, 2009'']]<br>''Posted: Apr... - OnslaughtDiary20101203 (1,336 bytes)
1: [[Image:MonsterEditor.png|frame|right|Beginnings of the monster editor...]]
4: ... I already have a pretty fully functional Monster Designer! - OnslaughtDiary20110604 (4,139 bytes)
3: ...ut the [[OnslaughtDiary20101203|Onslaught Monster Designer]], which ended up evolving into [[BeebSpriter]] -...
8: [[Image:blurpmapeditor.png|frame|center|Screenshot of the map editor]] - MazezaM (9,582 bytes)
29: ...ve start and miriad complete rewrites, '''MazezaM Designer''' will allow you to create, test and compile you...
61: ... versions contain full instructions for the level designer but it should, by-and-large, be reasonably easy t...
67: ...mplete v1.0]] - ''Contains 4 level sets and level designer. The archive also contains separate tape images o...
69: ...v1.0.zip|MazezaM_Elk_Complete_v1.0]] - ''Now with designer, joystick support and nicer selection screen too....
107: |[[Image:Mazezam-spectrum.png|256px|'''Original ZX Spectrum Title Screen''' <br... - Jeltron (6,520 bytes)
31: ...to show what would be available to a decent level designer. The renderer chases the scan-line and only ORs ...
81: |[[Image:Jeltron1.png|330px|'''Jeltron in-game screenshot #1'''<br>''Po...
82: |[[Image:Jeltron2.png|330px|'''Jeltron in-game screenshot #2 '''<br>''P...
84: |[[Image:Jeltron3.png|330px|'''Jeltron in-game screenshot #3'''<br>''Po...
85: |[[Image:Jeltron4.png|330px|'''Jeltron in-game screenshot #4'''<br>''Po... - Castle Raider/DevelopmentDiary/Part2 (24,684 bytes)
12: ...s other things on the go, I played with the level designer a bit this evening. The level needs to be simplif...
22: |[[Image:2013-04-14-misdraw1.png|Correctly drawn bank 1 screen.]]
23: |[[Image:2013-04-14-misdraw2.png|Incorrectly drawn bank 2 screen.]]
50: |[[Image:2013-04-15-alt-character.png|Another character out for a test run.]]
76: |[[Image:Panel-2013-04-23.png|An updated panel design.]]
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