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- ProjectsInDevelopment (29,752 bytes)
10: ...i/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
22: ...iki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
28: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>''Jeltron'' was written in the early...
40: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>The second game for the BBC Micro wo...
46: ...eLightScreenshot2.png/180px-WhiteLightScreenshot2.png]</span></div> - Faq (7,712 bytes)
24: ...ction, distribution and the design of packaging & cover artwork. - How to do the smooth vertical scrolling (16,382 bytes)
8: ...tually move the screen by scanline amounts. I'll cover them one at a time.
72: [[Image:Rupture1.png|frame|right|Output from this [[Media:Rupture1.zip...
141: [[Image:smoothscroll.png|frame|right|Output from this [[Media:smoothscroll... - RetroReleases (34,352 bytes)
12: ...eenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></div>
20: ...fter the launch of ''Repton Infinity''. After discovering some unfixable bugs due to a lack of source co...
26: ...untainPanicInGame1.png/180px-MountainPanicInGame1.png]</span></div>
35: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>An original arcade adventure based o...
47: ...nshot1.png/180px-TheKrystalConnection_Screenshot1.png]</span></div> - Repton: The Lost Realms (7,902 bytes)
11: ... into ''Cyroid-X'', but never released. After discovering some unfixable bugs due to a lack of source co...
45: ...stle, Blackpool, UK. ''Repton: The Lost Realms'' coverage starts at 0:43 and 04:00.''
55: ...stle, Blackpool, UK. ''Repton: The Lost Realms'' coverage starts at 0:56 and 04:13.''
77: ...age:Repton-TheLostRealms-BBCElectronLoadingScreen.png|320x255px|'''BBC Micro and Acorn Electron Disc Lo...
78: |[[Image:Repton-TheLostRealms_TitleScreen.png|320x256px|'''Title Screen''' <br>''Posted: Mon Au... - Cyroid-X (1,095 bytes)
23: - Cover Art: YET TO BEGIN
34: |[[Image:CyroidX_2.png|375px|'''Cyroid-X In-Game Screenshot'''<br>''Post... - The Krystal Connection (4,855 bytes)
15: We have also been able to add custom cover art and loading screen, thanks to the talented [h...
58: Cover Art/Loading Screen: [http://kecskebak.blogspot.co...
65: |[[Image:TheKrystalConnection_Screenshot1.png|375px|'''The Krystal Connection In-Game Screensho...
66: |[[Image:TheKrystalConnection_Screenshot2.png|375px|'''The Krystal Connection In-Game Screensho... - Mountain Panic (10,049 bytes)
7: <center>[[Image:MountainPanicCoverArt.jpg]]</center>
12: [[Image:panicsmcov.png|right]]In 1931, horror and sci-fi author H.P. Lov...
14: ...g you to venture out into the blinding snow to discover what has become of them ... Left with only a scra...
16: ...apa's Gong]'', alongside a specially commissioned cover art and loading screen.
28: * Nice loading screen and cover art! - Sparse Invaders (13,885 bytes)
3: ...s-WIPcover.png|right|375px|'''Sparse Invaders WIP cover by DaveM.'''<br> ''Posted: Dec 04, 2008'']] - Zap (6,770 bytes)
48: Cover Art/Loading Screen: [http://www.kecskebak.co.uk K...
78: |[[Image:Zap0.png|375px|'''Title screen'''<br>''Posted: Jan 29, 200...
79: |[[Image:Zap1.png|375px|'''In-game 1'''<br>''Posted: Jan 29, 2009''...
81: |[[Image:Zap2.png|375px|'''In-game 2 '''<br>''Posted: Jan 29, 2009'...
82: |[[Image:Zap3.png|375px|'''In-game 3 '''<br>''Posted: Jan 29, 2009'... - HowToCreateBeebEmVideoReviews (7,726 bytes)
5: The tutorial will cover the video making process on Windows XP Pro - prob...
44: [[Image:Beebemaudacity.png|750px|Screenshot of BeebEm and Audacity]]
83: [[Image:VirtualDub.png|750px|VirtualDub Screenshot with Interleaving dia... - Saga20101126 (3,015 bytes)
2: [[Image:sagaconditions.png|right]]
5: ...es - so close to the page limit that a branch can cover! Some code reduction tuning was required. First o... - SAGADiary (10,168 bytes)
32: ...o add a field: by default there is one number to cover both verbs and nouns, with the smaller list being... - Saga20101201 (2,538 bytes)
2: [[Image:sagacmdsworking.png|right]]
24: ...'m careful about the use of disc, but this has to cover the code I haven't yet written (including graphic... - HyperViper (10,351 bytes)
3: ...per_cassette_inlay.png|right|375px|'''Hyper Viper cover by DaveM.'''<br> ''Posted: Wed Jan 12, 2011 3:41 ...
12: ...hing similar on just about every phone ever, rediscovered in December 2009 when Arcadian went through Ken...
76: |[[Image:HyperViper_loader.png|320px|BBC Micro Hyper Viper loading screen]]<br>'...
77: |[[Image:HyperViper_Title_Screen.png|320px|BBC Micro Hyper Viper title screen]]<br>'''...
79: |[[Image:HyperViper_High_Scores.png|320px|BBC Micro Hyper Viper high score screen]]<b... - DaveJ (1,070 bytes)
6: * Acorn Electron cover
7: * Commodore 64 cover and insert
19: * Archimedes cover and insert for
23: * Cover illustration and insert
26: * Cover illustration - Atomic Chuckie Egg (5,041 bytes)
15: ..._Egg_cover.jpg|150px|right|ELECTRON cassette tape cover]]
70: |[[Image:AtomicChuckieEggMenumono.png|Atomic Chuckie Egg menu monochrome screenshot]]<b...
71: |[[Image:AtomicChuckieEggLoading.png|Atomic Chuckie Egg loading screenshot]]<br>'''''A...
72: |[[Image:AtomicChuckieEggTitle.png|Atomic Chuckie Egg title screenshot]]<br>'''''Ato...
74: |[[Image:AtomicChuckieEggKeys.png|Atomic Chuckie Egg keys screenshot]]<br>'''''Atom... - Galaforce (5,677 bytes)
16: ...y of 8bs.com]]<br>'''''Galaforce'' BBC Micro disc cover scan, courtesy of [http://www.8bs.com/scans/games...
76: [[Image:AtomGalaforceTitleScreen.png|320px|Atom Galaforce Title Screen early preview s...
80: |[[Image:AtomGalaforceLoadingScreen.png|Galaforce Loading screen screenshot]]<br>'''''Gal...
81: |[[Image:Galaforce_Intro.PNG|Galaforce Intro screenshot]]<br>'''''Galaforce'' ...
82: |[[Image:Galaforce_Score.PNG|Galaforce Highscore screenshot]]<br>'''''Galaforc... - Jungle Journey (7,518 bytes)
5: |[[Image:Jungle-Journey-Cover.png]]
80: ...p here]. This may contain bug fixes for issues discovered after the game was released.
90: |[[Image:JungleJourneyScreenshot1.png|Jungle Journey WIP screenshot, Posted: 00:19, 30 ...
91: |[[Image:Boomerang.png|Jungle Journey: using the boomerang round a corne...
140: |[[Image:Intro.PNG|Jungle Journey: Intro screen, Posted: 14:14, 27 S... - JungleJourneyBBCMicroElectronDiary (31,213 bytes)
16: |[[Image:Map10-small.png|A generated maze for a dungeon exploration game, ...
17: |[[Image:Level-96.png|A generated level for Jungle Journey, Posted: 18:...
51: [[Image:Boomerang.png|Jungle Journey: using the boomerang round a corne...
56: from start to finish and discovered something strange with the object generation on...
60: [[Image:Title.png|The title screen for Jungle Journey as it current... - Castle Raider/DevelopmentDiary (23,490 bytes)
21: |[[Image:Castle-Raider-Bank1.png|Close up of sprites plotted on bank 1.]]
22: |[[Image:Castle-Raider-Bank2.png|Close up of sprites plotted on bank 2.]]
38: |[[Image:Different-tiles.png|Close up of level scenery.]]
46: ...le objects, extending the use of trigger tiles to cover that case as well. I'm not really happy with the ...
82: |[[Image:Editor1-half.png|Desktop version of a level editor.]] - ReverseEngineered Survivors (1,095 bytes)
5: ...x 32 mode 5 tiles (so 32 x 32 square pixel tiles) cover all 4 levels with no cutoffs. - JoeBlade (3,892 bytes)
21: ...mage:Joeblade_cover.PNG|ZX Spectrum cassette tape cover]]
70: |[[Image:JoeBladeIntro1.PNG|Joe Blade instructions1 screenshot]]<br>'''''Joe ...
71: |[[Image:JoeBladeIntro2.PNG|Joe Blade instructions2 screenshot]]<br>'''''Joe ...
72: |[[Image:JoeBladeIntro3.PNG|Joe Blade game controls screenshot]]<br>'''''Joe ...
74: |[[Image:JoeBladeLoading.PNG|Joe Blade loading screenshot]]<br>'''''Joe Blade'...
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