Rocket Attack
From Retrosoftware
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===Diary=== | ===Diary=== | ||
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| - | ===1/11/08=== | ||
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| - | After a two month total computer break decided to resume my beeb programming hobby and finish a game in time for Byte Back 2009. As Two Towers will take much longer to finish decide to complete an old project called Rocket Attack. | ||
| - | Main plan is to get a 5 or 6 level game which is similar to Rocket Raid then add more features and better graphics | ||
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| - | ===2/11/08=== | ||
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| - | Sunday morning 9.30, fiancé watching holly oaks, so decide to take old Rocket Attack code apart. Get rid of any code witch I don’t want or could be done better and generally get everything in order and allot memory management list. | ||
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| - | What’s in place? | ||
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| - | 1. Horizontal hardware scrolling to the left. | ||
| - | 2. Player spaceship can be move anywhere within the screen boundary’s | ||
| - | 3. Scrolling star field which detects and moves behind any objects or scenery | ||
| - | 4. Basic scenery plotting routine which plots the scenery/land from the left and then scrolled. | ||
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| - | What’s next? | ||
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| - | 1. Reprogram the land plotter so it will plot game objects such as fuel dumps and rockets. | ||
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| - | ===3/11/08=== | ||
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| - | 1. Reprogrammed top and bottom land generator for speed and incorporated some blue finishing edges. | ||
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| - | What’s next? | ||
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| - | 1. I will now improve the solid single color land to give a more rugged/rock effect. | ||
| - | This may take a couple of days as I will have to experiment with some techniques and I have a bonfire night to attend Tuesday evening. | ||
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| - | ===7/11/08=== | ||
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| - | Still experimenting with some cavern generation techniques | ||
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| - | ===11/11/08=== | ||
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| - | Reprogrammed my main sprite routine so it can handle any size of sprite. | ||
| - | The routine needs to be optimized for increased speed. | ||
| - | Redesigned my main Rocket sprite, made it larger and more in keeping with the old rocket raid rocket sprite. | ||
| - | As you can see by the latest video, there is much flicker. This is mainly due to timings and can be eliminated with fine tuning later. | ||
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| - | I have worked on the land plotter routine, but results are too slow. | ||
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| - | Stay tuned! | ||
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| - | ===14/11/08=== | ||
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| - | Ok! | ||
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| - | Completely reprogrammed land plotter routine. | ||
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| - | The screen background is made up of tiles. ( Change of approach LOL )So it is now possible to create | ||
| - | detailed backgrounds similar to Fire Tracks. The video above shows it in action but only with one single tile. | ||
| - | The scroll routine (land plotter) and main sprite print routine (Rocket) which can handle any size of sprite | ||
| - | have been optimised for speed, hence no flicker. | ||
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| - | Next task is to design some scenery (land) tiles and a create game stage/sector. | ||
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| - | ===14/11/08=== | ||
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| - | Added a better screen shot and demo, the other one was naff. | ||
| - | This is the sort of look im going for. | ||
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| - | ===Change Log=== | ||
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| - | Not released yet | ||
Revision as of 04:39, 24 June 2009
Contents |
Rocket Attack by James Watson
License
Software license TBC
Introduction
Rocket Attack will be similar to Rocket Raid/Scramble in style and game play. Planned for release at Byte Back 2009.
Downloads
Rocket Attack
Not released yet.
http://www.retrosoftware.co.uk/???
Sample Screenshots
Posted: Mon Tues 11, 2008 21:55 pm