Rocket Attack

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(14/11/08)
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===Diary===
===Diary===
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===1/11/08===
 
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After a two month total computer break decided to resume my beeb programming hobby and finish a game in time for Byte Back 2009. As Two Towers will take much longer to finish decide to complete an old project called Rocket Attack.
 
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Main plan is to get a 5 or 6 level game which is similar to Rocket Raid then add more features and better graphics
 
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===2/11/08===
 
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Sunday morning 9.30, fiancé watching holly oaks, so decide to take old Rocket Attack code apart. Get rid of any code witch I don’t want or could be done better and generally get everything in order and allot memory management list.
 
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What’s in place?
 
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1. Horizontal hardware scrolling to the left.
 
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2. Player spaceship can be move anywhere within the screen boundary’s
 
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3. Scrolling star field which detects and moves behind any objects or scenery
 
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4. Basic scenery plotting routine which plots the scenery/land from the left and then scrolled.
 
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What’s next?
 
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1. Reprogram the land plotter so it will plot game objects such as fuel dumps and rockets.
 
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===3/11/08===
 
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1. Reprogrammed top and bottom land generator for speed and incorporated some blue finishing edges.
 
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What’s next?
 
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1. I will now improve the solid single color land to give a more rugged/rock effect.
 
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This may take a couple of days as I will have to experiment with some techniques and I have a bonfire night to attend Tuesday evening.
 
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===7/11/08===
 
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Still experimenting with some cavern generation techniques
 
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===11/11/08===
 
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Reprogrammed my main sprite routine so it can handle any size of sprite.
 
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The routine needs to be optimized for increased speed.
 
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Redesigned my main Rocket sprite, made it larger and more in keeping with the old rocket raid rocket sprite.
 
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As you can see by the latest video, there is much flicker. This is mainly due to timings and can be eliminated with fine tuning later.
 
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I have worked on the land plotter routine, but results are too slow.
 
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Stay tuned!
 
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===14/11/08===
 
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Ok!
 
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Completely reprogrammed land plotter routine.
 
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The screen background is made up of tiles. ( Change of approach LOL )So it is now possible to create
 
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detailed backgrounds similar to Fire Tracks. The video above shows it in action but only with one single tile.
 
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The scroll routine (land plotter) and main sprite print routine (Rocket) which can handle any size of sprite
 
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have been optimised for speed, hence no flicker.
 
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Next task is to design some scenery (land) tiles and a create game stage/sector.
 
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===14/11/08===
 
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Added a better screen shot and demo, the other one was naff.
 
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This is the sort of look im going for.
 
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===Change Log===
 
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Not released yet
 

Revision as of 04:39, 24 June 2009

Contents

Rocket Attack by James Watson

License

Software license TBC


Introduction

Rocket Attack will be similar to Rocket Raid/Scramble in style and game play. Planned for release at Byte Back 2009.

Discuss Rocket Attack


Downloads

Rocket Attack
Not released yet.
http://www.retrosoftware.co.uk/???


Sample Screenshots


Posted: Mon Tues 11, 2008 21:55 pm

Diary