ReverseEngineered Repton

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Revision as of 14:06, 6 August 2013

Electron Version

Repton levels are maps of 32 row by 32 columns.

The level data was found by loading the REPTON2 file into memory in MODE 5 and visually inspecting the data. The assumption was that level data follows the sprite data.

Level data starts at 0x2c00.

Each row of the level is 20 bytes long. Each tile is stored in 5 bits.

Tiles

Number (hex) Description
00 space
01 diamond
02 boulder
03 egg
04 key
05 earth
06 earth
07 earth
08 safe
09 brick wall
0a double (top/bottom) wall
0b double (left/right) wall
0c quadruple wall
0d fancy wall
0e smooth wall
0f lower edged smooth wall
10 upper edged smooth wall
11 right edged smooth wall
12 left edged smooth wall
13 lower right curved smooth wall
14 lower left curved smooth wall
15 upper right curved smooth wall
16 upper left curved smooth wall
17 map
18 lower edged brick wall
19 upper edged brick wall
1a right edged brick wall
1b left edged brick wall
1c lower right curved brick wall
1d lower left curved brick wall
1e upper right curved brick wall
1f upper left curved brick wall

Sprites are stored at 0x2500 in the REPTON2 file and are 8 by 16 pixels. See the table in the sprites module of the Repton package for the offsets into the sprite data.

Code

A map editor for the game is available from the ReptonMaps repository at Bitbucket. This repository also contains a Repton Python package that includes the sprites module mentioned above.