RetroReleases

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(Updated Hyper Viper developed in notes)
m (Repton: The Lost Realms by Paras Sidapara and Tom Walker)
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''Release Date:'' 6 November 2010<br>
''Release Date:'' 6 November 2010<br>
''Developed in:'' 6502 assembler<br>
''Developed in:'' 6502 assembler<br>
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Revealed at Retro Fusion 08, a long-lost BBC Micro sequel to ''Repton 3'' that was shelved after the launch of ''Repton Infinity''. After discovering some unfixable bugs due to a lack of source code, Tom Walker has reimplemented the core engine, creating arguably the best ''Repton'' engine for the BBC Micro. An Electron port including a Plus 3 enhanced version is also in development. Four levelsets of six screens have been completed by a host of talented ''Repton'' famous faces - contributors include the author of ''Repton 3'', Matthew Atkinson, Superior Software head honcho Richard Hanson, PC ''Repton'' level designers, Michael S and Jonathan P as well as other RS team members. In addition, Retro Software's graphical supremo Dave Jeffery has given the new game a complete, but traditional, graphical overhaul. The game was finally completed and launched on November 6th/7th at the huge R3PLAY gaming show in Blackpool. See the forum below for the latest information.<br>N.B. The REPTON name is used with the kind permission of [http://www.superiorinteractive.com/ Superior Interactive].<br>
+
Revealed at Retro Fusion 08, a long-lost BBC Micro sequel to ''Repton 3'' that was shelved after the launch of ''Repton Infinity''. After discovering some unfixable bugs due to a lack of source code, Tom Walker has reimplemented the core engine, creating arguably the best ''Repton'' engine for the BBC Micro. An Electron port including a Plus 3 enhanced version is also in development. Four levelsets of six screens have been completed by a host of talented ''Repton'' famous faces - contributors include the author of ''Repton 3'', Matthew Atkinson, Superior Software head honcho Richard Hanson, PC ''Repton'' level designers, Michael S and Jonathan P as well as other RS team members. In addition, Retro Software's graphical supremo [http://kecskebak.blogspot.com/2010/11/designing-reptons-lost-realms.html Dave Jeffery] has given the new game a complete, but traditional, graphical overhaul. The game was finally completed and launched on November 6th/7th at the huge R3PLAY gaming show in Blackpool. See the forum below for the latest information.<br>N.B. The REPTON name is used with the kind permission of [http://www.superiorinteractive.com/ Superior Interactive].<br>
[http://www.retrosoftware.co.uk/forum/viewforum.php?f=32 Discuss Repton: The Lost Realms]
[http://www.retrosoftware.co.uk/forum/viewforum.php?f=32 Discuss Repton: The Lost Realms]

Revision as of 17:56, 18 February 2011

Contents

Retro Software Releases

Read about the Pricing Structure for all commercial releases from Retro Software and for information on how to order Retro Software releases.

Commercial - White Label

Repton: The Lost Realms by Paras Sidapara and Tom Walker

180px-Repton-TheLostRealms_Screenshot.png

http://www.retrosoftware.co.uk/repton
Target Systems: BBC Microcomputer
Licence: Non-Profit Commercial
Release Date: 6 November 2010
Developed in: 6502 assembler
Revealed at Retro Fusion 08, a long-lost BBC Micro sequel to Repton 3 that was shelved after the launch of Repton Infinity. After discovering some unfixable bugs due to a lack of source code, Tom Walker has reimplemented the core engine, creating arguably the best Repton engine for the BBC Micro. An Electron port including a Plus 3 enhanced version is also in development. Four levelsets of six screens have been completed by a host of talented Repton famous faces - contributors include the author of Repton 3, Matthew Atkinson, Superior Software head honcho Richard Hanson, PC Repton level designers, Michael S and Jonathan P as well as other RS team members. In addition, Retro Software's graphical supremo Dave Jeffery has given the new game a complete, but traditional, graphical overhaul. The game was finally completed and launched on November 6th/7th at the huge R3PLAY gaming show in Blackpool. See the forum below for the latest information.
N.B. The REPTON name is used with the kind permission of Superior Interactive.
Discuss Repton: The Lost Realms



Commercial - Blue Label

The Krystal Connection by Stephen Smith

180px-TheKrystalConnection_Screenshot1.png

http://www.retrosoftware.co.uk/krystal
Target Systems: BBC Microcomputer
Licence: Non-Profit Commercial
Release Date: 12 September 2009
Developed in: 6502 assembler
A classic single-screen platformer, originally scheduled to be published by Melbourne House in 1985/86. The Krystal Connection was released at Acorn World 2009 on September 12th 2009 in Huddersfield.
Discuss The Krystal Connection


Zap by Jamie Woodhouse

180px-Zap1.png

http://www.retrosoftware.co.uk/zap
Target Systems: BBC Microcomputer
Licence: Non-Profit Commercial
Release Date: 31 May 2009
Developed in: 6502 assembler
From the author of Qwak, comes a classic shoot 'em up in the style of Namco's classic arcade game, Galaga. Zap was launched at the Retro Computer Museum Open Day on May 31st 2009.
Discuss Zap



Freeware

Hard Hat Harry by Tom Walker

180px-HHH_game_kong.png

http://www.retrosoftware.co.uk/hardhatharry
Target Systems: BBC Microcomputer, Electron
Licence: Freeware
Release Date: 22 January 2011 (BBC Microcomputer) / 23 January 2011 (Electron)
Developed in: 6502 assembler

40px-Demodlavailable.png
An 8-bit platform game specifically designed to be started and finished within the month or so of the holiday period over Christmas and New Year 2010/2011, whilst university is out. The design is therefore purposely modest in scope - the game is intended to resemble a release from 1983, including graphics by the programmer that he himself describes as "terrible". As Hard Hat Harry, the player must collect all the workmens' stolen mugs of tea from the animals which have taken over the building site of RS Tower.

Discuss Hard Hat Harry


Hyper Viper by Kenton Price

180px-HyperViper_Level_4.png

http://www.retrosoftware.co.uk/hyperviper
Target Systems: BBC Microcomputer, Electron
Licence: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
Release Date: 29 January 2011
Developed in: BBC BASIC assembler originally, converted to BeebAsm assembler

40px-Demodlavailable.png
A challenging and previously unreleased port of the classic snake game - a descendant of the first arcade game in the genre, UPL's Blockade (1976). The author can't remember writing it, but based on a friend's recollection it was probably written in a couple of days in 1986 between two of his other games, Ripton and Starquake. The name is a homage to Barcrest's Hyper Viper (1983), Kenton's favourite fruit machine. For its official release, Paul Davis has tweaked the sound to work on the Electron, added a high score table and reduced the chance of a random re-spawning rock killing you instantly without warning.

Discuss Hyper Viper


Sparse Invaders by Neil Beresford

180px-Invadersv04_03.jpg

http://www.retrosoftware.co.uk/sparseinvaders
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Release Date: 7 November 2009
Developed in: 6502 assembler, using SWIFT with P65

40px-Demodlavailable.png
For a time known as Pants Invaders, this work is described by the author as a naff version of Taito's Space Invaders. Includes fully commented GPL source code for this simple P65 assembler arcade clone, which is designed for use with the SWIFT IDE as an extensible base for further projects.

Discuss Sparse Invaders


Farmyard Fun by Mark W

180px-FarmyardFun2008.png

http://www.retrosoftware.co.uk/farmyardfun
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Release Date: 3 May 2008
Developed in: BBC BASIC

40px-Demodlavailable.png
MODE 7 text adventure, originally written in 1989. You start in your farmhouse with a Filofax, a box of matches and a choice of wellington boots. What will you do today?

Play Farmyard Fun Online
Discuss Farmyard Fun



Hardware

BeebSID by Martin Barr and Tom Walker

180px-BeebSID_complete.JPG

http://www.retrosoftware.co.uk/beebsid
Target Systems: BBC Microcomputer
Licence: Non-Profit Commercial
Release Date: 8 Dec 2009
Developed in: (Software) BBC BASIC / Assembler
A 1 MHz bus add-on for the BBC Micro that exposes a Commodore 64 SID chip.
Discuss BeebSID



Non-Retro Software Post-Millennium 8-bit Acorn Computer Releases

Dominion by Andrew Weston

Target Systems: BBC Microcomputer and Risc OS
Original Release Date: 2004
MODE 7 text adventure. Take the role of Squire Knightson, the Lord of Rhodas manor in Midshire, the central region of the land of Dominion which is under threat from a powerful Emperor.


OddJob by Mike Wyatt

Target Systems: BBC Microcomputer
Original Release Date: 2004
Multi-screen platformer, originally written in 1986 but only released over the web 18 years later. Avoid the giblets et al to progress. If you manage to get through all eight levels including the monster level seven, a cool animated finale awaits.


You're Alan Partridge by Dave Edwards

Target Systems: Acorn Electron
Original Release Date: January 2006
Quiz show game, based on "Anglian Lives" - a DVD extra from Series 2 of I'm Alan Partridge, created for use with the Millsgrade VOXBOX speech synthesis system and intended to be unveiled at the unfortunately non-existent CGE UK 2006 show.


Ball Game by Dominic Beesley

Target Systems: BBC Microcomputer
Original Release Date: 11th November, 2006
A puzzle game written for the BBC Micro in assembler as a Christmas present for the BBC-Micro mailing list admins, contributors and "leeches" alike!


Bob and Trev: Resurrection by Jeffrey Lee

Target Systems: BBC Microcomputer Model B and above
Original Release Date: 17th March 2007
A new, complete, playable, rogue-like BASIC game created for the 2007 7-day roguelike contest in the scary span of just 168 hours. Based on an idea from the fictional letters written by Bob to his friend Trev, published in The Micro User (later Acorn Computing) magazine.