Repton

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===Introduction===
===Introduction===
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''Repton'' is the best-selling gaming franchise available for all Acorn machines. At least, now it is - never before available for the Acorn Atom, Kees van Oss was inspired by fellow RS coder David Boddie's [[ReverseEngineered Repton|reverse engineering of the Electron ''Repton'' level formats]]* and has successfully ported the original Electron release created by [http://timtyler.org/ Tim Tyler] and published by ''[http://www.superiorsoftware.co.uk/ Superior Software]'' in 1985.<br/><br/>
+
''Repton'' is the best-selling gaming franchise available for all Acorn machines. At least, now it is - never before available for the Acorn Atom, Kees van Oss was inspired by fellow RS coder David Boddie's [[ReverseEngineered Repton|reverse engineering of the Electron ''Repton'' level formats]]* and has successfully ported the original Electron release created by 15-year-old [http://timtyler.org/ Tim Tyler] and published by ''[http://www.superiorsoftware.co.uk/ Superior Software]'' in 1985.<br/><br/>
<nowiki>*</nowiki> See more reverse engineered games on the [[UsefulDocs#Reverse_Engineered_Software|Useful Docs]] page.<br/><br/>
<nowiki>*</nowiki> See more reverse engineered games on the [[UsefulDocs#Reverse_Engineered_Software|Useful Docs]] page.<br/><br/>
N.B. The modern ''Repton'' series continues to be developed by ''[http://www.superiorinteractive.com/ Superior Interactive]'' for Windows and iOS platforms.
N.B. The modern ''Repton'' series continues to be developed by ''[http://www.superiorinteractive.com/ Superior Interactive]'' for Windows and iOS platforms.

Revision as of 19:32, 6 August 2013

Contents

Repton by Tim Tyler & Kees van Oss

Licence

Freeware (source code included)

BBC Micro / Electron Repton © 1985 Superior Software / Tim Tyler
Acorn Atom Repton © 2013 Kees van Oss


Introduction

Repton is the best-selling gaming franchise available for all Acorn machines. At least, now it is - never before available for the Acorn Atom, Kees van Oss was inspired by fellow RS coder David Boddie's reverse engineering of the Electron Repton level formats* and has successfully ported the original Electron release created by 15-year-old Tim Tyler and published by Superior Software in 1985.

* See more reverse engineered games on the Useful Docs page.

N.B. The modern Repton series continues to be developed by Superior Interactive for Windows and iOS platforms.

Discuss Repton


Platforms


Atom

Port by Kees van Oss

The Electron version didn't use hardware scrolling so was a good candidate for porting to the Atom. It uses character scrolling so scrolling 8x8 bits. The playfield screen had to be adjusted and the layout rearranged due to the resolution difference but because the playfield is 18x18 instead of 22x22 characters, it scrolls faster and is fast enough to play at 1 MHz.

System Requirements
  • Standard Acorn Atom
  • 32 KB RAM (#0000-#7FFF)
  • 6 KB video RAM (#8000-#97FF)
  • VIA
  • Joystick (Optional)
Joystick Connections

An optional joystick can be connected to PORTB of the AtoMMC interface with software version 2.9.

AtoMMC  Joystick
-----------------
 PB0  -  Right
 PB1  -  Left
 PB2  -  Down
 PB3  -  Up
 PB4  -  Jump
 PB5  -  nc
 PB6  -  nc
 PB7  -  nc

 GND  -  GND
Downloads

COMING SOON

Videos
                 
Preview Repton by Kees van Oss
Posted: Sat July 13, 2013
                 
Atomic Repton update by Kees van Oss
Posted: Sat July 27, 2013
Screenshots
Atom Repton keys screenshot
Atom Repton keys screen
Posted: 13:05, 06 Aug 2013
Atom Repton loading screenshot
Atom Repton loading screen
Posted: 13:09, 06 Aug 2013
Atom Repton title screenshot
Atom Repton title screen
Posted: 13:09, 06 Aug 2013
Atom Repton level 1 screenshot
Atom Repton level 1
Posted: 13:10, 06 Aug 2013