Rainbow Islands

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(New page: = Rainbow Islands by Steve O'Leary = ==Introduction== This is a conversion of the popular game from the late eighties. ==Technical Details== * Mode : Mode 2 * Screen Area : 160 x ??? ...)
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Revision as of 15:13, 14 February 2008

Contents

Rainbow Islands by Steve O'Leary

Introduction

This is a conversion of the popular game from the late eighties.


Technical Details

  • Mode : Mode 2
  • Screen Area : 160 x ??? (To be decided depending on memory needs)
  • Sprites : Fully masked to pixel level
  • Background Music and in game effects
  • Vertical hardware scrolling


Diary

14/02/08

Project started. After quite some consideration the choice of either MODE 1 or MODE 2 was made with the decision to go with MODE 2. This was decided from several factors :

  • More colours
  • Can copy graphics fairly easily from other 8 bit versions with same resolution and pixel aspect ratio
  • Reasonably simple/quick sprite plotting routine comparing to maskable sprites in MODE 1

Several versions were looked at with the final decision to copy graphics etc. from the Commodore 64 version.

To give myself an early boost and to be able to show some early demo's decision made to write Sprite Plot routine first. Work on memory map and how to fit everything in still to be done.