ProjectsInDevelopment
From Retrosoftware
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A simple implementation of the classic Snake game, this project is the author's first foray into assembly language games programming on the Beeb.<br> | A simple implementation of the classic Snake game, this project is the author's first foray into assembly language games programming on the Beeb.<br> | ||
[http://www.retrosoftware.co.uk/forum/viewforum.php?f=94 Discuss JSnake] | [http://www.retrosoftware.co.uk/forum/viewforum.php?f=94 Discuss JSnake] | ||
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| - | ===[[Repton]] by Tim Tyler & Kees van Oss=== | ||
| - | <div class="floatright"><span class="plainlinks">[http://www.retrosoftware.co.uk/repton http://www.retrosoftware.co.uk/wiki/images/thumb/d/d8/AtomicReptonInGame1.png/180px-AtomicReptonInGame1.png]</span></div> | ||
| - | '''http://www.retrosoftware.co.uk/repton'''<br /> | ||
| - | ''Target Systems:'' '''Atom'''<br/> | ||
| - | ''Licence:'' Freeware (source code included)<br/> | ||
| - | ''Developed in:'' [http://www.cc65.org/ cc65 C compiler for 6502 based systems]<br/> | ||
| - | ''Number of Players:'' 1<br/> | ||
| - | ''Joystick Support?:'' Yes (AtoMMC, 1 player, digital)<br/> | ||
| - | Faithful new port of [http://www.superiorsoftware.co.uk/ ''Superior Software'']'s classic 1985 Acorn puzzle game by 15-year-old Tim Tyler to the only Acorn home computer that has never before seen a Repton release.<br/> | ||
| - | N.B. The modern ''Repton'' series continues to be developed by ''[http://www.superiorinteractive.com/ Superior Interactive]'' for Windows and iOS platforms.<br/> | ||
| - | [http://www.retrosoftware.co.uk/forum/viewforum.php?f=91 Discuss Repton] | ||
<br style="clear:right;"/> | <br style="clear:right;"/> | ||
Revision as of 13:57, 17 September 2013
Retro Software Works In Progress
Volunteers Wanted
The partial projects below are not currently in development, but each one comprises a non-trivial amount of coding and/or graphical resources. If you are interested in contributing to any of the projects in this section, please get in touch.
Cyroid-X by Paras Sidapara
http://www.retrosoftware.co.uk/cyroidx
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: BBC BASIC 6502 assembler
Volunteer skills required: Level-set designer, 8-bit graphic designer/artist (both using the game's built-in editor)
A BBC Micro puzzler which, although there are significant changes in gameplay, is actually a derivative of Paras' original Repton 4 game engine from 1988, which was itself eventually re-built from scratch by Retro Software and finally released as Repton: The Lost Realms. The game itself is pretty much complete, but only has a handful of levels, many of which are derived from (and therefore very similar to) the original Repton 4 set of levels which were eventually published as the first set of Repton: The Lost Realms. To complete this title, one or more volunteers are needed to create four levelsets of six screens using the built-in level editor, preferably with a modified graphics set for each of the levelsets.
Discuss Cyroid-X
Jeltron by Richard Broadhurst and Gil Jaysmith
http://www.retrosoftware.co.uk/jeltron
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Developed in: Originally BBC BASIC 6502 assembler, converted to BeebAsm 6502 assembler
Volunteer skills required: Experienced 6502 assembly language programmer
Uropa by Stephen Smith
http://www.retrosoftware.co.uk/uropa
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: BBC BASIC 6502 assembler
Volunteer skills required: Experienced 6502 assembly language programmer
White Light by Tom Walker
http://www.retrosoftware.co.uk/whitelight
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: Ophis 6502 assembler
Volunteer skills required: 8-bit graphic designer/artist, Experienced 6502 assembly language programmer (possibly)
White Light is an unofficial sequel to FireTrack, publisher Electric Dream's 1987 vertically scrolling shoot-'em-up classic by Orlando. Supports the BeebSID add-on. Tom has abandoned this project due to a lack of high quality graphical resources which are required to take it further, in favour of his many other commitments and projects now on the go. If an artist can be found, then another experienced programmer may eventually be required to complete the title.
Discuss White Light
Commercial
The RS production team is committed to physically releasing all of our commercial products on project completion. All purchasers of our physical releases can be provided with an emulator image, on request.
Blurp by Rich Talbot-Watkins
http://www.retrosoftware.co.uk/blurp
Target Systems: BBC Microcomputer, Electron
Licence: Non-Profit Commercial
Developed in: BeebAsm 6502 assembler
Titled after the main protagonist, this is a modern revision of an abandoned platformer which was originally inspired by the simple and addictive gameplay of Sega's Teddy Boy on the Master System. An early version, working title Onslaught, was rejected by Superior Software as it was too late in the BBC Micro's commercial life, despite the authors' belief that the game was genuinely fun to play and felt a little bit different in style and gameplay from anything else they'd played on the Beeb, with lots of moving characters, dot explosions, and plenty of action. A promising tie-in with Acorn User magazine also failed to materialise due to the chaotic nature of development, and the inevitable dropping of 8-bit support from the magazine. For five years, the game languished in an unfinished state in the Lost & Found archives of stairwaytohell.com but the author has now returned to it, with the hopes of polishing it off and finally giving it the release it deserves.
Discuss Blurp
Bomber Blaster by Tom Walker
http://www.retrosoftware.co.uk/bomberblaster
Target Systems: BBC Micro, Electron, Archimedes, RiscPC
Licence: Non-Profit Commercial
Developed in: Ophis 6502 assembler, ARM assembler
Bomber Blaster is a re-imagining of Hudson Soft's multi-player classic Bomberman franchise on both the 8-bit BBC Micro and 32-bit Archimedes / RiscPC platforms and supports four and five players, respectively, using a combination of the keyboard and joysticks. The player must strategically place bombs to destroy opponents and remove obstacles. Exploding bombs can set off other bombs, destroy or injure opponents and blow up obstacles. However, they can also kill or injure your own character and destroy powerups. Powerups are plentiful amongst the maze-based levels and the player's goal is to be the last man standing, who is the winner. The current graphics have been temporarily extracted and modified from the game Dynablaster, on either the Amiga or Atari ST. They are intended to be replaced by wholly original resources before release.
Discuss Bomber Blaster
Mountain Panic by Dave Footitt
http://www.retrosoftware.co.uk/mountainpanic
Target Systems: BBC Microcomputer
Licence: Non-Profit Commercial
Developed in: BeebAsm 6502 assembler
Repton: The Lost Realms by Paras Sidapara and Tom Walker
http://www.retrosoftware.co.uk/reptontlr
Target Systems: Electron, Archimedes, RiscPC, Commodore 64
Licence: Non-Profit Commercial
Developed in: Ophis 6502 assembler, ARM assembler, 6510 assembler
New ports of the long-lost BBC Micro sequel to Repton 3 that was originally shelved after the launch of Repton Infinity. The game code and level design were completed and the game was released for the BBC Micro by the Retro Software team last year.
N.B. The REPTON name is used with the kind permission of Superior Interactive.
Discuss Repton: The Lost Realms
Freeware
All of our freeware releases are available for free download, many including source code and a printable inlay cover design which can be used to make up your own physical copy, when the project is completed and released.
Adventurescape V by Paul Aslin
http://www.retrosoftware.co.uk/adventurescapev
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: BBC BASIC and 6502 assembler
An improved version of the Adventurescape interactive fiction engine.
Discuss Adventurescape V
Bandit Kings for Ancient Acorns by Patrick Schoenmakers
http://www.retrosoftware.co.uk/banditkings
Target Systems: BBC Microcomputer Master 128
Licence: TBC
Developed in: 6502 assembler
A classic 8-bit Lothlorien-style hex war game for the BBC Micro Master 128.
Discuss Bandit Kings for Ancient Acorns
Beeb Jack by Rob Coleman
http://www.retrosoftware.co.uk/beebjack
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: Ophis 6502 assembler, using SWIFT
Castle Raider by David Boddie
http://www.retrosoftware.co.uk/castleraider
Target Systems: Electron
Licence: GNU GPLv3 license
Developed in: 6502 assembler
Cavern Racer by Jools Henn
http://www.retrosoftware.co.uk/cavernracer
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: Ophis 6502 assembler, using SWIFT
ClapTraps by Dave Jeffery
http://www.retrosoftware.co.uk/claptraps
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Developed in: BeebAsm 6502 assembler
A MODE 4 8-bit conversion of Richard Barnard's PyGame puzzle game ClapTraps, for Windows, Linux and Mac OS X 10. Help Dave Dunce rescue the frogs from the perilous ClapTraps!
Discuss ClapTraps
Atomic Elite by David Braben, Ian Bell & Kees van Oss
http://www.retrosoftware.co.uk/atomicelite
Target Systems: Atom
Licence: Freeware (source code included)
Developed in: cc65 C compiler for 6502 based systems
A modern Atom conversion of Acornsoft's 1984 seminal 3D space-trading game by David Braben and Ian Bell. Yet another classic game ported to the only Acorn home computer that never received an official release.
N.B. Elite for the BBC Micro, along with much of the Acornsoft back catalogue, was re-released by Superior Software, now Superior Interactive. Both Ian Bell and David Braben at Frontier Developments games development studio maintain Elite web pages.
Discuss Atomic Elite
Eventureland by Jonathan Cauldwell, Jason Kelk, Mark Ball and Kian Vincent
http://www.retrosoftware.co.uk/eventureland
Target Systems: ZX Spectrum, Commodore 64, Atari 8-bit, BBC Microcomputer
Licence: Various
Developed in: Various
Level 1 - Byte Back: Byte Me [ZX Spectrum, Jonathan Cauldwell] - Status: RELEASED 05/11/2011
Level 2 - Console Combat [Commodore 64, Jason Kelk] - Status: WORK IN PROGRESS
Level 3 - Retro Reunited [Atari 8-bit, GroovyBee aka Mark Ball] - Status: WORK IN PROGRESS
Level 4 - Replay: The Attic Bug in SameGame [BBC Microcomputer, Kian Vincent] - Status: RELEASED 06/11/2011
Discuss Eventureland
Flood-It! by Michael Firth
http://www.retrosoftware.co.uk/floodit
Target Systems: BBC Microcomputer, Electron, Archimedes, RiscPC, PC (BBC BASIC for Windows)
Licence: GNU GPLv3 license
Developed in: BBC BASIC
Hyper Viper by Kenton Price, Kees van Oss and Phill Harvey-Smith
http://www.retrosoftware.co.uk/hyperviper#Dragon_32.2F64_.2F_TRS-80_Color_Computer
Target Systems: Dragon 32/64, TRS-80 Color Computer
Licence: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
Developed in: MC6809E assembler
A new port to the Dragon / CoCo of this challenging reworking of the classic snake game - a descendant of the first arcade game in the genre, UPL's Blockade (1976). Based on the Atom port by Kees van Oss, which was in turn derived from the original source code for the BBC Micro and Electron released earlier in January 2011 by original author Kenton Price, with contributions from Paul Davis and Pitfall Jones.
Discuss Hyper Viper
JSnake by jbnbeeb
http://www.retrosoftware.co.uk/jsnake
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: 6502 assembler
A simple implementation of the classic Snake game, this project is the author's first foray into assembly language games programming on the Beeb.
Discuss JSnake
SAGA Adventure Engine Graphical Rework by tautology
http://www.retrosoftware.co.uk/SAGArework
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Developed in: 6502 assembler
Discuss SAGA Adventure Engine Graphical Rework
BBC Micro Z-Machine Interpreter by Jon Welch
and the Inform / Z-Machine v1.1 (Infocom v3) Development Environment
http://www.retrosoftware.co.uk/z-machine & http://www.retrosoftware.co.uk/informz3
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Developed in: BBC BASIC (prototype), BeebAsm 6502 assembler
Distributed with Inform 6.15 for use as a complete Z-Machine v1.1 (Infocom v3) development environment to create new IF works / text adventures for use with the BBC Micro and other Z-Machine interpreters, especially those platforms with limited resources like the C64, Spectrum +3 and Game Boy.
Discuss BBC Micro Z-Machine Interpreter
The Search For The Lost Football by Francis G. Loch
http://www.retrosoftware.co.uk/lostfootball
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: BBC BASIC incl. 6502 assembler
Play The Search For The Lost Football Pre-Release #4 Online
Discuss The Search For The Lost Football
Treasure Island by Paul Davis
http://www.retrosoftware.co.uk/treasureisland
Target Systems: BBC Microcomputer, Electron
Licence: TBC
Developed in: 6502 assembler; using CodeWright editor, author's own custom assembler, Paint Shop Pro
A BBC micro conversion of Treasure Island, a fairly simple maze game from 1985 by Greg Duddle originally supplied with the Commodore Plus/4, and based on the classic 1883 novel by Robert Louis Stevenson. Played over an 8x8 grid of flip-screens, the aim is to explore the island, as Jim Hawkins, to find the treasure, collect certain items, and deal with any pirates that get in your way. Once you've found the treasure you must race back to the Hispaniola before Long John Silver catches up with you.
Discuss Treasure Island
XTHOPAC STUARC (working title) by Xavier Tardy
http://www.retrosoftware.co.uk/xthopacstuarc
Target Systems: Archimedes
Licence: TBC
Developed in: ARM assembler
Projects On Hold / Abandoned
Rich Tech 2 by Rich Talbot-Watkins
The Fisherman's Quest by Paul Dryden
Rocket Attack and The Two Towers by James Watson