ProjectsInDevelopment

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(Updated Eventureland entry)
(Added second download link to Eventureland)
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''Licence:'' Various<br>
''Licence:'' Various<br>
''Developed in:'' Various<br>
''Developed in:'' Various<br>
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<div class="floatleft"><span class="plainlinks">[http://www.retrosoftware.co.uk/eventureland#Downloads http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>At the homebrew coding weekend which was part of the In Da 80s event in Manchester (16th - 17th July 2011), visitors were invited to submit ideas for an 8-bit game which was to have four levels, each themed around a specific event in the retro gaming calendar from 2009-2010, ''Byte Back'', ''Console Combat'', ''Retro Reunited'' and ''Replay''. Attendees were asked to come up with level designs based on their favourite show memories to feed into a game which is hoped will be developed by a team of volunteers in time to be initially showcased at ''Replay 2011''.
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<div class="floatleft"><span class="plainlinks">[http://www.retrosoftware.co.uk/eventureland#Downloads http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>
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<div class="floatright"><span class="plainlinks">[http://www.retrosoftware.co.uk/eventureland http://www.retrosoftware.co.uk/wiki/images/thumb/4/4d/EventurelandLevel4Replay-AtticBugSameGameInGame2.png/180px-EventurelandLevel4Replay-AtticBugSameGameInGame2.png]</span></div>
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<div class="floatleft"><span class="plainlinks">[http://www.retrosoftware.co.uk/eventureland#Downloads_2 http://www.retrosoftware.co.uk/wiki/images/thumb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>At the homebrew coding weekend which was part of the In Da 80s event in Manchester (16th - 17th July 2011), visitors were invited to submit ideas for an 8-bit game which was to have four levels, each themed around a specific event in the retro gaming calendar from 2009-2010, ''Byte Back'', ''Console Combat'', ''Retro Reunited'' and ''Replay''. Attendees were asked to come up with level designs based on their favourite show memories to feed into a game which is hoped will be developed by a team of volunteers in time to be initially showcased at ''Replay 2011''.
 +
<div class="floatright"><span class="plainlinks">[http://www.retrosoftware.co.uk/eventureland http://www.retrosoftware.co.uk/wiki/images/thumb/4/4d/EventurelandLevel4Replay-AtticBugSameGameInGame2.png/180px-EventurelandLevel4Replay-AtticBugSameGameInGame2.png]</span></div><br/><br/>
'''Level 1 - Byte Back:''' ''Byte Me'' [ZX Spectrum, Jon Cauldwell] - Status: RELEASED 05/11/2011<br/>
'''Level 1 - Byte Back:''' ''Byte Me'' [ZX Spectrum, Jon Cauldwell] - Status: RELEASED 05/11/2011<br/>
'''Level 2 - Console Combat''' [Commodore 64, Jason Kelk] - Status: WORK IN PROGRESS<br/>
'''Level 2 - Console Combat''' [Commodore 64, Jason Kelk] - Status: WORK IN PROGRESS<br/>

Revision as of 01:04, 14 February 2012

Contents

Retro Software Works In Progress

Commercial

Blurp by Rich Talbot-Watkins

Onslaughtaction_thumb.png

http://www.retrosoftware.co.uk/blurp
Target Systems: BBC Microcomputer, Electron
Licence: Non-Profit Commercial
Developed in: 6502 assembler
Titled after the main protagonist, this is a modern revision of an abandoned platformer which was originally inspired by the simple and addictive gameplay of Sega's Teddy Boy on the Master System. An early version, working title Onslaught, was rejected by Superior Software as it was too late in the BBC Micro's commercial life, despite the authors' belief that the game was genuinely fun to play and felt a little bit different in style and gameplay from anything else they'd played on the Beeb, with lots of moving characters, dot explosions, and plenty of action. A promising tie-in with Acorn User magazine also failed to materialise due to the chaotic nature of development, and the inevitable dropping of 8-bit support from the magazine. For five years, the game languished in an unfinished state in the Lost & Found archives of stairwaytohell.com but the author has now returned to it, with the hopes of polishing it off and finally giving it the release it deserves.
Discuss Blurp


Mountain Panic by Dave Footitt

180px-PanicTitle.png

http://www.retrosoftware.co.uk/mountainpanic
Target Systems: BBC Microcomputer
Licence: Non-Profit Commercial
Developed in: 6502 assembler, using BeebAsm

40px-Demodlavailable.png
An original arcade adventure based on At the Mountains of Madness, a novella by H.P. Lovecraft.

Discuss Mountain Panic


Repton: The Lost Realms by Paras Sidapara and Tom Walker

180px-Repton-TheLostRealms_Screenshot.png

http://www.retrosoftware.co.uk/repton
Target Systems: Electron, Archimedes, RiscPC, Commodore 64
Licence: Non-Profit Commercial
Developed in: 6502 assembler, ARM assembler, 6510 assembler
New ports of the long-lost BBC Micro sequel to Repton 3 that was originally shelved after the launch of Repton Infinity. The game code and level design were completed and the game was released for the BBC Micro by the Retro Software team last year.
N.B. The REPTON name is used with the kind permission of Superior Interactive.
Discuss Repton: The Lost Realms


Cyroid-X by Paras Sidapara

180px-CyroidX_2.png

http://www.retrosoftware.co.uk/cyroidx
Target Systems: BBC Microcomputer
Licence: Non-Profit Commercial
Developed in: 6502 assembler
A BBC Micro puzzler which uses the same game engine as Repton: The Lost Realms although there are significant changes in gameplay.
Discuss Cyroid-X

Freeware

Adventurescape V by Paul Aslin

180px-AdventurescapeIIPuzzleEditorConditions.jpg

http://www.retrosoftware.co.uk/adventurescapev
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: BBC BASIC and 6502 assembler
An improved version of the Adventurescape interactive fiction engine.
Discuss Adventurescape V


Castle Raider by David Boddie

180px-Initial-half.png

http://www.retrosoftware.co.uk/castleraider
Target Systems: Electron
Licence: GNU GPLv3 license
Developed in: 6502 assembler

40px-Demodlavailable.png
A side-on castle storming platformer using similar scrolling techniques to Micro Power's Moon Raider for the Electron and inspired by Program Power's Castle Quest for the BBC Micro, which never reached the Electron.

Discuss Castle Raider


Atomic Chuckie Egg by Kees van Oss

180px-AtomicChuckieEggLevel1.png

http://www.retrosoftware.co.uk/atomicce
Target Systems: Atom
Licence: TBC
Developed in: 6502 assembler
Strikingly faithful and long-awaited new port of the 80s classic platformer to the only Acorn home computer that has never before seen a release.
Discuss Atomic Chuckie Egg


Eventureland by Jon Cauldwell, Jason Kelk, Mark Ball and Kian Vincent

180px-EventurelandLevel1ByteBack-ByteMe1.gif

http://www.retrosoftware.co.uk/eventureland
Target Systems: ZX Spectrum, Commodore 64, Atari 8-bit, BBC Microcomputer
Licence: Various
Developed in: Various

40px-Demodlavailable.png
40px-Demodlavailable.png
At the homebrew coding weekend which was part of the In Da 80s event in Manchester (16th - 17th July 2011), visitors were invited to submit ideas for an 8-bit game which was to have four levels, each themed around a specific event in the retro gaming calendar from 2009-2010, Byte Back, Console Combat, Retro Reunited and Replay. Attendees were asked to come up with level designs based on their favourite show memories to feed into a game which is hoped will be developed by a team of volunteers in time to be initially showcased at Replay 2011.
180px-EventurelandLevel4Replay-AtticBugSameGameInGame2.png


Level 1 - Byte Back: Byte Me [ZX Spectrum, Jon Cauldwell] - Status: RELEASED 05/11/2011
Level 2 - Console Combat [Commodore 64, Jason Kelk] - Status: WORK IN PROGRESS
Level 3 - Retro Reunited [Atari 8-bit, GroovyBee aka Mark Ball] - Status: WORK IN PROGRESS
Level 4 - Replay: The Attic Bug in SameGame [BBC Microcomputer, Kian Vincent] - Status: RELEASED 06/11/2011
Discuss Eventureland


Flood-It! by Michael Firth

180px-Flood-It%21.png

http://www.retrosoftware.co.uk/floodit
Target Systems: BBC Microcomputer, Electron, Archimedes, RiscPC, PC (BBC BASIC for Windows)
Licence: GNU GPLv3 license
Developed in: BBC BASIC

40px-Demodlavailable.png
This port is the result of spending a frustrating period playing the fun colour puzzle game Flood-It! (play online) from Google's LabPixies on PC and iPod iOS. Also available on iGoogle and Android. It's a simple yet addictive strategy game in which you have to flood the whole game board with one colour in less than 21 steps. Try to flood-it in the least amount of steps!

Discuss Flood-It!


Galaforce by Kevin Edwards and Kees van Oss

180px-AtomGalaforceTitleScreen.png

http://www.retrosoftware.co.uk/galaforce
Target Systems: Atom
Licence: TBC
Developed in: 2500AD cross compiler 6502 version assembler
New port of the 80s classic alien invader shoot-'em-up from Superior Software, originally created by legendary Acorn coder, Kevin Edwards.
Discuss Galaforce


Hyper Viper by Kenton Price, Kees van Oss and Phill Harvey-Smith

180px-AtomicHyperViper5.png

http://www.retrosoftware.co.uk/hyperviper#Dragon_32.2F64_.2F_TRS-80_Color_Computer
Target Systems: Dragon 32/64, TRS-80 Color Computer
Licence: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
Developed in: MC6809E assembler
A new port to the Dragon / CoCo of this challenging reworking of the classic snake game - a descendant of the first arcade game in the genre, UPL's Blockade (1976). Based on the Atom port by Kees van Oss, which was in turn derived from the original source code for the BBC Micro and Electron released earlier in January 2011 by original author Kenton Price, with contributions from Paul Davis and Pitfall Jones.
Discuss Hyper Viper


MazezaM by Kian Vincent

180px-Mazezam-ingame1.png

http://www.retrosoftware.co.uk/mazezam
Target Systems: BBC Microcomputer, Electron
Licence: TBC
Developed in: 6502 assembler, using SWIFT with BeebAsm

40px-Demodlavailable.png
Port of Malcolm Tyrrell's 2002 ZX Spectrum block sliding puzzle game.

Discuss MazezaM


Mixed Grill March (working title) by Jools Henn

180px-Bbcmicromusclemarchhomage.png

http://www.retrosoftware.co.uk/mixedgrillmarch
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: 6502 assembler

40px-Demodlavailable.png
A BBC Micro homage to Namco Bandai Games' eccentric WiiWare title Muscle March, a grey import of which proved particularly popular at Retrovision 2010. The player is a bodybuilder who chases and must match the pose of the thief who has stolen a tub of protein powder, as he bashes his way through walls which have inexplicably been built in the way. At the end of each of four levels, the player must alternate key tapping rapidly to catch up and tackle the thief.

Discuss Mixed Grill March


SAGA Adventure Engine Graphical Rework by tautology

180px-Sagagraphics.png

http://www.retrosoftware.co.uk/SAGArework
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Developed in: 6502 assembler

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This project is a re-implementation of the engine for the Scott Adams and Mysterious Adventures games, with the addition of the location graphics that were included with ports on other platforms.

Discuss SAGA Adventure Engine Graphical Rework


BBC Micro Z-Machine Interpreter by Jon Welch

and the Inform / Z-Machine v1.1 (Infocom v3) Development Environment

180px-BBCModelBZMachineInterpreter-zorkIz3.png

http://www.retrosoftware.co.uk/z-machine & http://www.retrosoftware.co.uk/informz3
Target Systems: BBC Microcomputer
Licence: GNU GPLv3 license
Developed in: BBC BASIC (prototype), 6502 assembler

40px-Demodlavailable.png
Interactive fiction / text adventure interpreter for running Z-Code / Inform games.

Distributed with Inform 6.15 for use as a complete Z-Machine v1.1 (Infocom v3) development environment to create new IF works / text adventures for use with the BBC Micro and other Z-Machine interpreters, especially those platforms with limited resources like the C64, Spectrum +3 and Game Boy.
Discuss BBC Micro Z-Machine Interpreter


The Search For The Lost Football by Francis G. Loch

180px-Football_screenshot2.png

http://www.retrosoftware.co.uk/lostfootball
Target Systems: BBC Microcomputer
Licence: TBC
Developed in: BBC BASIC/assembler

40px-Demodlavailable.png
Basic 'MODE 7' text adventure.

Play The Search For The Lost Football Pre-Release #4 Online
Discuss The Search For The Lost Football


Treasure Island by Paul Davis

180px-Treasure_Island_screenshot_6c.png

http://www.retrosoftware.co.uk/treasureisland
Target Systems: BBC Microcomputer, Electron
Licence: TBC
Developed in: 6502 assembler; using CodeWright editor, author's own custom assembler, Paint Shop Pro
A BBC micro conversion of Treasure Island, a fairly simple maze game from 1985 by Greg Duddle originally supplied with the Commodore Plus/4, and based on the classic 1883 novel by Robert Louis Stevenson. Played over an 8x8 grid of flip-screens, the aim is to explore the island, as Jim Hawkins, to find the treasure, collect certain items, and deal with any pirates that get in your way. Once you've found the treasure you must race back to the Hispaniola before Long John Silver catches up with you.
Discuss Treasure Island


XTHOPAC STUARC (working title) by Xavier Tardy

http://www.retrosoftware.co.uk/xthopacstuarc
Target Systems: Archimedes
Licence: TBC
Developed in: ARM assembler

40px-Demodlavailable.png
Xavier Tardy's Highly Optimized Pure Arm Code Shoot'Them Up for the Archimedes Range of Computers is a vertical shoot-'em-up. It works perfectly on an A3010, 50 frames per second with huge sprites, as if the machine was a Neo Geo. The plotting and unplotting routines are just perfect in terms of CPU usage. The intention is to demonstrate the great possibilities of the Acorn Archimedes range and to show how many 2D games have been poorly programmed for these fantastic machines. The game should fit on a minimal number of floppy discs, and work on a 2 MB machine. A demo available for download shows off some of the tricks used in the development of the game.



Projects On Hold / Abandoned

Rich Tech 2 by Rich Talbot-Watkins

The Fisherman's Quest by Paul Dryden

Rocket Attack and The Two Towers by James Watson