OnslaughtDiary20110701

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[[Image:blurploader.png|frame|right|Dave Jeffery's cool title screen, and something to read while it loads...]]
[[Image:blurploader.png|frame|right|Dave Jeffery's cool title screen, and something to read while it loads...]]
I decided it was time for another diversion, and to think about the title screen and loading sequence.
I decided it was time for another diversion, and to think about the title screen and loading sequence.
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I wanted to be able to credit everyone who was involved with the creation of Blurp, from my one-time Beeb collaborator, Matt Godbolt, to all those from this community who have contributed so much. I don't have the memory to do this as a scrolltext or something in-game, so the obvious thing seemed to be to create an intro section, with the title screen and a message.
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Rather than a scrolling message, I decided I'd prefer page-by-page text, which I can fade in and out smoothly with palette changes. This has the advantage of being rather quicker to render, which means I can put it into an interrupt routine. ''This'' means that it can be left in the background while I do something else - for example, loading!
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I've always been keen to give Blurp a very polished look - to the same quality of presentation as one of Orlando's games, for example. So this meant that even the loading process had to look nice! The first thing I decided to do was scrap the Acorn font, and use the standard Sega arcade font, just because it looks a little bit different - somehow, more like an arcade game!
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Thinking first of the tape release, I also decided I'd like to use my turbo loader routine which I [http://www.retrosoftware.co.uk/forum/viewtopic.php?p=4693#p4693 demoed a little while ago]. Along with the interrupt-driven message, this really takes the tedium out of tape loading, and the whole thing (including title screen) actually loads in around 3 minutes!

Revision as of 08:39, 1 July 2011

1st July 2011

Dave Jeffery's cool title screen, and something to read while it loads...
Dave Jeffery's cool title screen, and something to read while it loads...

I decided it was time for another diversion, and to think about the title screen and loading sequence.


I wanted to be able to credit everyone who was involved with the creation of Blurp, from my one-time Beeb collaborator, Matt Godbolt, to all those from this community who have contributed so much. I don't have the memory to do this as a scrolltext or something in-game, so the obvious thing seemed to be to create an intro section, with the title screen and a message.


Rather than a scrolling message, I decided I'd prefer page-by-page text, which I can fade in and out smoothly with palette changes. This has the advantage of being rather quicker to render, which means I can put it into an interrupt routine. This means that it can be left in the background while I do something else - for example, loading!


I've always been keen to give Blurp a very polished look - to the same quality of presentation as one of Orlando's games, for example. So this meant that even the loading process had to look nice! The first thing I decided to do was scrap the Acorn font, and use the standard Sega arcade font, just because it looks a little bit different - somehow, more like an arcade game!


Thinking first of the tape release, I also decided I'd like to use my turbo loader routine which I demoed a little while ago. Along with the interrupt-driven message, this really takes the tedium out of tape loading, and the whole thing (including title screen) actually loads in around 3 minutes!


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    • Richtw 09:23, 1 July 2011 (BST)