OnslaughtDiary20110701
From Retrosoftware
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[[Image:blurploader.png|frame|right|Dave Jeffery's cool title screen, and something to read while it loads...]] | [[Image:blurploader.png|frame|right|Dave Jeffery's cool title screen, and something to read while it loads...]] | ||
I decided it was time for another diversion, and to think about the title screen and loading sequence. | I decided it was time for another diversion, and to think about the title screen and loading sequence. | ||
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| + | I wanted to be able to credit everyone who was involved with the creation of Blurp, from my one-time Beeb collaborator, Matt Godbolt, to all those from this community who have contributed so much. I don't have the memory to do this as a scrolltext or something in-game, so the obvious thing seemed to be to create an intro section, with the title screen and a message. | ||
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| + | Rather than a scrolling message, I decided I'd prefer page-by-page text, which I can fade in and out smoothly with palette changes. This has the advantage of being rather quicker to render, which means I can put it into an interrupt routine. ''This'' means that it can be left in the background while I do something else - for example, loading! | ||
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| + | I've always been keen to give Blurp a very polished look - to the same quality of presentation as one of Orlando's games, for example. So this meant that even the loading process had to look nice! The first thing I decided to do was scrap the Acorn font, and use the standard Sega arcade font, just because it looks a little bit different - somehow, more like an arcade game! | ||
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| + | Thinking first of the tape release, I also decided I'd like to use my turbo loader routine which I [http://www.retrosoftware.co.uk/forum/viewtopic.php?p=4693#p4693 demoed a little while ago]. Along with the interrupt-driven message, this really takes the tedium out of tape loading, and the whole thing (including title screen) actually loads in around 3 minutes! | ||
Revision as of 08:39, 1 July 2011
1st July 2011
I decided it was time for another diversion, and to think about the title screen and loading sequence.
I wanted to be able to credit everyone who was involved with the creation of Blurp, from my one-time Beeb collaborator, Matt Godbolt, to all those from this community who have contributed so much. I don't have the memory to do this as a scrolltext or something in-game, so the obvious thing seemed to be to create an intro section, with the title screen and a message.
Rather than a scrolling message, I decided I'd prefer page-by-page text, which I can fade in and out smoothly with palette changes. This has the advantage of being rather quicker to render, which means I can put it into an interrupt routine. This means that it can be left in the background while I do something else - for example, loading!
I've always been keen to give Blurp a very polished look - to the same quality of presentation as one of Orlando's games, for example. So this meant that even the loading process had to look nice! The first thing I decided to do was scrap the Acorn font, and use the standard Sega arcade font, just because it looks a little bit different - somehow, more like an arcade game!
Thinking first of the tape release, I also decided I'd like to use my turbo loader routine which I demoed a little while ago. Along with the interrupt-driven message, this really takes the tedium out of tape loading, and the whole thing (including title screen) actually loads in around 3 minutes!
Comments
- (Example comment to demonstrate markup).
- Richtw 09:23, 1 July 2011 (BST)
