OnslaughtDiary20101128
From Retrosoftware
(Difference between revisions)
| Line 4: | Line 4: | ||
| + | [[Image:Onslaughtaction.png|frame|left|Aaargh!! A badly-drawn mouse head in a buggy hit me!!!]] | ||
| + | Well, the good news is that most of the game code is working fine in its new framework, as you can see from the ''crazy action shot'' to the left - the only things which remain are the handling of the time bar and the score, mostly because I haven't decided how I'd like them to be displayed yet. | ||
| + | |||
| + | It's taken me a little while longer than I expected because, rather than blindly bringing the code over from one codebase to the other, I've been making plenty of improvements along the way, both speed and space optimisations, and adding readability and a little more structure. | ||
Revision as of 11:56, 29 November 2010
28th November 2010
It's been a while since I updated the diary, so here's what I've been up to recently.
Well, the good news is that most of the game code is working fine in its new framework, as you can see from the crazy action shot to the left - the only things which remain are the handling of the time bar and the score, mostly because I haven't decided how I'd like them to be displayed yet.
It's taken me a little while longer than I expected because, rather than blindly bringing the code over from one codebase to the other, I've been making plenty of improvements along the way, both speed and space optimisations, and adding readability and a little more structure.
Comments
- (Example comment to demonstrate markup).
- Richtw 08:33, 26 November 2010 (GMT)
