Mountain Panic

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===Credits===
===Credits===
Programming: Dave Footitt<br>
Programming: Dave Footitt<br>
Art: Roger Coe and Chris Hogg
Art: Roger Coe and Chris Hogg
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===Development Environment===
===Development Environment===

Revision as of 12:23, 29 April 2009

Contents

Mountain Panic by Dave Footitt

License

Software license TBC


Introduction

Mountain Panic is an original arcade adventure based on At the Mountains of Madness, a novella by H.P. Lovecraft.

Discuss Mountain Panic


Features

  • Mode 2, full, rich, colour graphics
  • Multiple screens to explore
  • Adventurer can fire and climb his rope to reach higher platforms
  • Items to use along the way
  • HP and SAN meters depict player's health and sanity
  • Enemies include penguins, elder things and the shoggoth
  • Nice loading screen and cover art!


Progress

The game is currently 40% complete.


Playable Demo

First demo available here.
Second demo available here.


Credits

Programming: Dave Footitt
Art: Roger Coe and Chris Hogg

Development Environment

Mountain Panic is developed in 6502, using BeebAsm and Emacs. The graphics are created in Photoshop then run through an exporter written in C# which converts them to a format the game understands. It is tested on real hardware via GoMMC, and the title page is converted using Francis' BBC Image Converter.


Image:PanicWork2.png
Artwork in progress

Image:PanicWork1.png Programming in progress

Screen shots

The familiar starting screen. Posted: Aug 28, 2008
The familiar starting screen
Posted: Aug 28, 2008
Entrance to the caves. Posted: Aug 28, 2008
Entrance to the caves
Posted: Aug 28, 2008
Avoiding a penguin! Posted: Dec 09, 2008
Avoiding a penguin!
Posted: Dec 09, 2008
On the way to the East Tower. Posted: Dec 09, 2008
On the way to the East Tower
Posted: Dec 09, 2008


Sample Video

Posted: Sept 02, 2008