Mountain Panic

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(Sample Video)
(Playable Demo)
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The game is currently 60% complete.
The game is currently 60% complete.
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===Playable Demo===
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===Playable Demos===
First demo available [[Media:Mountainpanicdemo1.zip‎|here]].
First demo available [[Media:Mountainpanicdemo1.zip‎|here]].
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===Credits===
===Credits===

Revision as of 23:05, 7 December 2010

Contents

Mountain Panic by Dave Footitt

Licence

Software licence TBC


Introduction

Mountain Panic is an original arcade adventure based on At the Mountains of Madness, a novella by H.P. Lovecraft.

Discuss Mountain Panic


Features

  • Mode 2, full, rich, colour graphics
  • Multiple screens to explore
  • Adventurer can fire and climb his rope to reach higher platforms
  • Items to use along the way
  • HP and SAN meters depict player's health and sanity
  • Enemies include penguins, elder things and the shoggoth
  • Nice loading screen and cover art!


Progress

The game is currently 60% complete.

Playable Demos

First demo available here.
Second demo available here.


Credits

A Papa's Gong game.

Programming: Dave Footitt
Art: Roger Coe and Chris Hogg

Development Environment

Mountain Panic is developed in 6502, using BeebAsm and Emacs. The graphics are created in Photoshop then run through an exporter written in C# which converts them to a format the game understands. It is tested on real hardware via GoMMC, and the title page is converted using Francis' BBC Image Converter.

Screen shots

The familiar starting screen. Posted: Aug 05, 2009
The familiar starting screen
Posted: Aug 05, 2009
Entrance to the caves. Posted: Aug 05, 2009
Entrance to the caves
Posted: Aug 05, 2009
Avoiding a snowball! Posted: Aug 05, 2009
Avoiding a snowball!
Posted: Aug 05, 2009
On the way to the East Tower. Posted: Aug 05, 2009
On the way to the East Tower
Posted: Aug 05, 2009



Sample Video

Posted: August 02, 2010