Jet Set Miner
From Retrosoftware
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[[Media:Plat_3064.zip|Plat 3064 C64 binary and c64asm assembler source code]] | [[Media:Plat_3064.zip|Plat 3064 C64 binary and c64asm assembler source code]] | ||
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| + | =====Port Details===== | ||
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| + | The first version of the game which was submitted to the 2003 Minigame competition under the name of ''Plat 3064'' but is now known as ''Jet Set Miner''. Beware on level three - on the top-most platforms, the height of jumps are limited which makes those platforms much harder than usual. | ||
=====Screenshots===== | =====Screenshots===== | ||
| - | [[Image:Plat3064Screenshot.png|320px|''' | + | {| align=left |
| + | |- valign="bottom" | ||
| + | |[[Image:Plat3064Screenshot.png|320px|Plat 3064 first level, Posted: Jun 21, 2009]]<br>'''Plat 3064 first level'''<br>''Posted: Jun 21, 2009'' | ||
| + | |[[Image:Plat3064Screenshot2.png|320px|Plat 3064 second level, Posted: Aug 21, 2011]]<br>'''Plat 3064 second level'''<br>''Posted: Aug 21, 2011'' | ||
| + | |- | ||
| + | |[[Image:Plat3064Screenshot3.png|320px|Plat 3064 third level, Posted: Aug 21, 2011]]<br>'''Plat 3064 third level'''<br>''Posted: Aug 21, 2011'' | ||
| + | |[[Image:Plat3064Screenshot4.png|320px|Plat 3064 fourth level, Posted: Aug 21, 2011]]<br>'''Plat 3064 fourth level'''<br>''Posted: Aug 21, 2011'' | ||
| + | |} | ||
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{| align=left | {| align=left | ||
|- valign="bottom" | |- valign="bottom" | ||
| - | |[[Image:JetSetMinerLoadingScreen.png|256px| | + | |[[Image:JetSetMinerLoadingScreen.png|256px|Loading screen, Posted: Jul 30, 2011]]<br>'''Loading screen'''<br>''Posted: Jul 30, 2011'' |
| - | |[[Image:JetSetMinerScreenshot1.png|256px| | + | |[[Image:JetSetMinerScreenshot1.png|256px|First level, Posted: Jun 21, 2009]]<br>'''First level'''<br>''Posted: Jun 21, 2009'' |
| - | |[[Image:JetSetMinerScreenshot2.png|256px| | + | |[[Image:JetSetMinerScreenshot2.png|256px|Second level, Posted: Jun 21, 2009]]<br>'''Second level'''<br>''Posted: Jun 21, 2009'' |
|- | |- | ||
| - | |[[Image:JetSetMinerScreenshot3.png|256px| | + | |[[Image:JetSetMinerScreenshot3.png|256px|Third level, Posted: Jul 30, 2011]]<br>'''Third level'''<br>''Posted: Jul 30, 2011'' |
| - | |[[Image:JetSetMinerScreenshot4.png|256px| | + | |[[Image:JetSetMinerScreenshot4.png|256px|Fourth level, Posted: Aug 21, 2011]]<br>'''Fourth level'''<br>''Posted: Aug 21, 2011'' |
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Revision as of 17:23, 21 August 2011
Contents |
Jet Set Miner
Licence
Introduction
Jet Set Miner is a 'highly original' platform game originally coded for the C64 for the 2003 Minigame competition (under the name of Plat 3064) and subsequently ported to the BBC Micro / Electron and, in 2011, also to the Acorn Atom.
Due to the size limitations of the competition, the game is a bit 'lightweight'. However, it can very easily be expanded should anyone wish to work on it.
Features
- Very small size (current binary is under 4k)
- Fully working game engine
- Four levels (though this can be _very_ easily expanded - the average level size is 65 bytes)
- The Acorn port is totally OS legal, so should work on almost anything
- With some modifications, the Acorn port will run on a 16k Model A
Platforms
Commodore 64
Original by Tom Walker
Downloads
Plat 3064 C64 binary and c64asm assembler source code
Port Details
The first version of the game which was submitted to the 2003 Minigame competition under the name of Plat 3064 but is now known as Jet Set Miner. Beware on level three - on the top-most platforms, the height of jumps are limited which makes those platforms much harder than usual.
Screenshots
![]() Plat 3064 first level Posted: Jun 21, 2009 | Plat 3064 second level Posted: Aug 21, 2011 |
Plat 3064 third level Posted: Aug 21, 2011 | Plat 3064 fourth level Posted: Aug 21, 2011 |
BBC Micro / Electron
Port by Tom Walker, with contributions from Murray C / MurrayCakaMuzer
Downloads
Jet Set Miner BBC Micro/Electron disc image and P65 assembler source code Updated Jet Set Miner BBC Micro/Electron disc image and P65 assembler source code by MurrayCakaMuzer
Port Details
Updates to the BBC Micro / Electron port by Murray C (MurrayCakaMuzer) in August 2009:
- fixed the bug when returning to the title screen on game over (previously it would crash, since the initial setup routines were being repeated without interrupts being disabled. I added a new label after the initialisation of things like the replacement event routine, etc and modified the jump)
- made the game wait for fire to be released on the title screen, so that you don't jump first thing
- added sound effects for jumping and falling (similar to the ones in Jet Set Willy)
- implemented much more efficient, and smaller, screen clear routine
Screenshots
Loading screen Posted: Jul 30, 2011 | ![]() First level Posted: Jun 21, 2009 | ![]() Second level Posted: Jun 21, 2009 |
Third level Posted: Jul 30, 2011 | Fourth level Posted: Aug 21, 2011 |
Atom
Port by Kees van Oss
System Requirements
- Standard unexpanded Acorn Atom
- 12 KB RAM (#2900-#3C00)
- 6 KB video RAM (#8000-#97FF)
- VIA
Downloads
Jet Set Miner Acorn Atom disc/tape images and 2500AD cross compiler 6502 version assembler source code
Port Details
A new port of Jet Set Miner to the Acorn Atom, complete with a fully-functioning, all-new level editor was showcased at the In Da 80s show in Manchester, July 2011. It runs on a standard unexpanded Atom and does not need any extra ROM or hardware. The code is not optimal due to 1 on 1 conversion. The sprite routine is not flicker-free and has room for improvement.
Screenshots












