Jet Set Miner
From Retrosoftware
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=====Port Details===== | =====Port Details===== | ||
| - | A new port of ''Jet Set Miner'' to the Acorn Atom, complete with a fully-functioning level editor was showcased at the [http://inda80s.cgeu.info/ In Da 80s] show in Manchester, July 2011. It runs on a standard unexpanded Atom and does not need any extra ROM or hardware. The code is not optimal due to 1 on 1 conversion. The sprite routine is not flicker-free and has room for improvement. | + | A new port of ''Jet Set Miner'' to the Acorn Atom, complete with a fully-functioning, all-new level editor was showcased at the [http://inda80s.cgeu.info/ In Da 80s] show in Manchester, July 2011. It runs on a standard unexpanded Atom and does not need any extra ROM or hardware. The code is not optimal due to 1 on 1 conversion. The sprite routine is not flicker-free and has room for improvement. |
=====Screenshots===== | =====Screenshots===== | ||
Revision as of 21:42, 16 August 2011
Contents |
Jet Set Miner
Licence
Introduction
Jet Set Miner is a 'highly original' platform game originally coded for the C64 for the 2003 Minigame competition (under the name of Plat 3064) and subsequently ported to the BBC Micro / Electron and, in 2011, also to the Acorn Atom.
Due to the size limitations of the competition, the game is a bit 'lightweight'. However, it can very easily be expanded should anyone wish to work on it.
Features
- Very small size (current binary is under 4k)
- Fully working game engine
- Four levels (though this can be _very_ easily expanded - the average level size is 65 bytes)
- The Acorn port is totally OS legal, so should work on almost anything
- With some modifications, the Acorn port will run on a 16k Model A
Platforms
Commodore 64
Original by Tom Walker
Downloads
Plat 3064 C64 binary and c64asm assembler source code
Screenshots

C64 version
Posted: Jun 21, 2009
BBC Micro / Electron
Port by Tom Walker, with contributions from Murray C / MurrayCakaMuzer
Downloads
Jet Set Miner BBC Micro/Electron disc image and P65 assembler source code Updated Jet Set Miner BBC Micro/Electron disc image and P65 assembler source code by MurrayCakaMuzer
Port Details
Updates to the BBC Micro / Electron port by Murray C (MurrayCakaMuzer) in August 2009:
- fixed the bug when returning to the title screen on game over (previously it would crash, since the initial setup routines were being repeated without interrupts being disabled. I added a new label after the initialisation of things like the replacement event routine, etc and modified the jump)
- made the game wait for fire to be released on the title screen, so that you don't jump first thing
- added sound effects for jumping and falling (similar to the ones in Jet Set Willy)
- implemented much more efficient, and smaller, screen clear routine
Screenshots
![]() First level Posted: Jun 21, 2009 | ![]() Second level Posted: Jun 21, 2009 |
Loading screen Posted: Jul 30, 2011 | Third level Posted: Jul 30, 2011 |
Atom
Port by Kees van Oss
System Requirements
- Standard unexpanded Acorn Atom
- 12 KB RAM (#2900-#3C00)
- 6 KB video RAM (#8000-#97FF)
- VIA
Downloads
Jet Set Miner Acorn Atom disc/tape images and 2500AD cross compiler 6502 version assembler source code
Port Details
A new port of Jet Set Miner to the Acorn Atom, complete with a fully-functioning, all-new level editor was showcased at the In Da 80s show in Manchester, July 2011. It runs on a standard unexpanded Atom and does not need any extra ROM or hardware. The code is not optimal due to 1 on 1 conversion. The sprite routine is not flicker-free and has room for improvement.
Screenshots






