Jet Set Miner

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=====Downloads=====
=====Downloads=====
-
[[Media:Atom_Jet_Set_Miner.zip|Jet Set Miner Acorn Atom disc/tape images and 2500AD Cross compiler 6502 version assembler source code]]
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[[Media:Atom_Jet_Set_Miner.zip|Jet Set Miner Acorn Atom disc/tape images and 2500AD cross compiler 6502 version assembler source code]]
=====Port Details=====
=====Port Details=====

Revision as of 21:00, 16 August 2011

Contents

Jet Set Miner

Licence

GNU GPLv3 license


Introduction

Jet Set Miner is a 'highly original' platform game originally coded for the C64 for the 2003 Minigame competition (under the name of Plat 3064) and subsequently ported to the BBC Micro and Electron.

Due to the size limitations of the competition, the game is a bit 'lightweight'. However, it can very easily be expanded should anyone wish to work on it.

Features

  • Very small size (current binary is under 4k)
  • Fully working game engine
  • Four levels (though this can be _very_ easily expanded - the average level size is 65 bytes)
  • The Acorn port is totally OS legal, so should work on almost anything
  • With some modifications, the Acorn port will run on a 16k Model A

Discuss Jet Set Miner


Platforms



Commodore 64

Original by Tom Walker

Downloads
Plat 3064 C64 binary and c64asm assembler source code
Screenshots

C64 versionPosted: Jun 21, 2009
C64 version
Posted: Jun 21, 2009


BBC Micro / Electron

Port by Tom Walker, with contributions from Murray C / MurrayCakaMuzer

Downloads
Jet Set Miner BBC Micro/Electron disc image and P65 assembler source code
Updated Jet Set Miner BBC Micro/Electron disc image and P65 assembler source code by MurrayCakaMuzer
Port Details

Updates to the BBC Micro / Electron port by Murray C (MurrayCakaMuzer) in August 2009:

  • fixed the bug when returning to the title screen on game over (previously it would crash, since the initial setup routines were being repeated without interrupts being disabled. I added a new label after the initialisation of things like the replacement event routine, etc and modified the jump)
  • made the game wait for fire to be released on the title screen, so that you don't jump first thing
  • added sound effects for jumping and falling (similar to the ones in Jet Set Willy)
  • implemented much more efficient, and smaller, screen clear routine
Screenshots
First levelPosted: Jun 21, 2009
First level
Posted: Jun 21, 2009
Second levelPosted: Jun 21, 2009
Second level
Posted: Jun 21, 2009
Loading screenPosted: Jul 30, 2011
Loading screen
Posted: Jul 30, 2011
Third levelPosted: Jul 30, 2011
Third level
Posted: Jul 30, 2011



Atom

Port by Kees van Oss

System Requirements
  • Standard Acorn Atom
  • 12 KB RAM (#2900-#3C00)
  • 6 KB video RAM (#8000-#97FF)
  • VIA
Downloads
Jet Set Miner Acorn Atom disc/tape images and 2500AD cross compiler 6502 version assembler source code
Port Details

A new port of Jet Set Miner to the Acorn Atom, complete with a fully-functioning level editor was showcased at the In Da 80s show in Manchester, July 2011. It runs on a standard Atom and does not need any extra ROM or hardware. The code is not optimal due to 1 on 1 conversion. The sprite routine is not flicker-free and has room for improvement.

Screenshots
Atomic Jet Set Miner Title ScreenPosted: Jul 14, 2011
Atomic Jet Set Miner Title Screen
Posted: Jul 14, 2011
Atomic Jet Set Miner Level 1 screenPosted: Jul 14, 2011
Atomic Jet Set Miner Level 1 screen
Posted: Jul 14, 2011
Atomic Jet Set Miner Title Level 2 screenPosted: Jul 14, 2011
Atomic Jet Set Miner Level 2 screen
Posted: Jul 14, 2011
Atomic Jet Set Miner Level 3 screenPosted: Jul 14, 2011
Atomic Jet Set Miner Level 3 screen
Posted: Jul 14, 2011
Atomic Jet Set Miner Editor screenPosted: Jul 14, 2011
Atomic Jet Set Miner Editor screen
Posted: Jul 14, 2011