Bomber Blaster
From Retrosoftware
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''Bomber Blaster'' is a re-imagining of Hudson Soft's multi-player classic ''[[wikipedia:Bomberman|Bomberman]]'' franchise on both the 8-bit BBC Micro and 32-bit Archimedes / RiscPC platforms and supports four and five players, respectively, using a combination of the keyboard and joysticks. | ''Bomber Blaster'' is a re-imagining of Hudson Soft's multi-player classic ''[[wikipedia:Bomberman|Bomberman]]'' franchise on both the 8-bit BBC Micro and 32-bit Archimedes / RiscPC platforms and supports four and five players, respectively, using a combination of the keyboard and joysticks. | ||
| - | The player must strategically place bombs to destroy opponents and remove obstacles. Exploding bombs can set off other bombs, destroy or injure opponents and blow up obstacles. However, they can also kill or injure your own character and destroy powerups. Powerups are plentiful | + | The player must strategically place bombs to destroy opponents and remove obstacles. Exploding bombs can set off other bombs, destroy or injure opponents and blow up obstacles. However, they can also kill or injure your own character and destroy powerups. Powerups are plentiful amongst the maze-based levels and the player's goal is to be the last man standing, who is the winner. |
The current graphics have been temporarily extracted and modified from the game ''Dynablaster'', on either the Amiga or Atari ST. They are intended to be replaced by wholly original resources before release. | The current graphics have been temporarily extracted and modified from the game ''Dynablaster'', on either the Amiga or Atari ST. They are intended to be replaced by wholly original resources before release. | ||
Revision as of 18:19, 4 March 2012
Contents |
Bomber Blaster
Licence
TBC
Introduction
Bomber Blaster is a re-imagining of Hudson Soft's multi-player classic Bomberman franchise on both the 8-bit BBC Micro and 32-bit Archimedes / RiscPC platforms and supports four and five players, respectively, using a combination of the keyboard and joysticks.
The player must strategically place bombs to destroy opponents and remove obstacles. Exploding bombs can set off other bombs, destroy or injure opponents and blow up obstacles. However, they can also kill or injure your own character and destroy powerups. Powerups are plentiful amongst the maze-based levels and the player's goal is to be the last man standing, who is the winner.
The current graphics have been temporarily extracted and modified from the game Dynablaster, on either the Amiga or Atari ST. They are intended to be replaced by wholly original resources before release.
Platforms
BBC Micro / Electron
Original by Tom Walker
Downloads
Coming soon
Screenshots
Archimedes / RiscPC
Port by Tom Walker
Downloads
Coming soon
Port Details
A new port of Bomber Blaster for the Archimedes was first showcased at the Retro Fusion event in Leamington, July 2008. The current temporary WIP graphics seen here have been extracted from Super Bomberman on the SNES (except the player graphics, which are from Dynablaster, on either the Amiga or Atari ST).
Screenshots