BBC Micro Z-Machine Interpreter informz3

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* At a command prompt, run the sample batch file <code>MyGame1.bat</code> to automatically compile the Inform source code, wrap it into a BBC Micro disk image and run the emulator and Z-Machine Interpreter with the resulting v3 Z-code file.
* At a command prompt, run the sample batch file <code>MyGame1.bat</code> to automatically compile the Inform source code, wrap it into a BBC Micro disk image and run the emulator and Z-Machine Interpreter with the resulting v3 Z-code file.
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Now you can start building your own game! You can make a start by reading the ''Inform Beginner's Guide'', as well as the ''Inform Designer's Manual'' 3rd and 4th edition which are supplied in the docs folder.
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Now you can start building your own game! You can make a start by reading the ''Inform Beginner's Guide'', as well as the ''Inform Designer's Manual'' 3rd and 4th edition which are supplied in the docs folder. Roger Firth's [http://www.firthworks.com/roger/informfaq/index.html Inform 6: FAQ] also contains lots of useful information.
For support developing your game with the ''Inform'' language, the community at [nntp://rec.arts.int-fiction/ rec.arts.int-fiction] should be your first port of call. If you're having difficulty or have found any issues with the ''BeebEm'' emulator, the ''BBC Micro Z-Machine Interpreter'' or any other part of the ''Inform / Z-Machine v1.1 (Infocom v3) Development Environment'', post to the ''Retro Software'' forum:
For support developing your game with the ''Inform'' language, the community at [nntp://rec.arts.int-fiction/ rec.arts.int-fiction] should be your first port of call. If you're having difficulty or have found any issues with the ''BeebEm'' emulator, the ''BBC Micro Z-Machine Interpreter'' or any other part of the ''Inform / Z-Machine v1.1 (Infocom v3) Development Environment'', post to the ''Retro Software'' forum:

Revision as of 22:49, 18 July 2008

Contents

Inform / Z-Machine v1.1 (Infocom v3) Development Environment

License

Please see the individual components' websites, as they are separately licensed. The Inform / Z-Machine v1.1 (Infocom v3) Development Environment consists of:

BBC Micro Z-Machine v1.1 (Infocom v3) Interpreter by Jon Welch
BeebEm for Windows maintained by Mike Wyatt
Inform by Graham Nelson


Getting Started

  • Download the development environment archive below.
  • Unzip the archive to a folder on your computer.
  • Use your preferred text editor (or an IF Editor) to view the source code of the sample v3 Inform game, MyGame1.inf.
  • At a command prompt, run the sample batch file MyGame1.bat to automatically compile the Inform source code, wrap it into a BBC Micro disk image and run the emulator and Z-Machine Interpreter with the resulting v3 Z-code file.

Now you can start building your own game! You can make a start by reading the Inform Beginner's Guide, as well as the Inform Designer's Manual 3rd and 4th edition which are supplied in the docs folder. Roger Firth's Inform 6: FAQ also contains lots of useful information.

For support developing your game with the Inform language, the community at rec.arts.int-fiction should be your first port of call. If you're having difficulty or have found any issues with the BeebEm emulator, the BBC Micro Z-Machine Interpreter or any other part of the Inform / Z-Machine v1.1 (Infocom v3) Development Environment, post to the Retro Software forum:

Discuss Inform / Z-Machine v1.1 (Infocom v3) Development Environment


Downloads

Inform / Z-Machine v1.1 (Infocom v3) Development Environment - Windows
First release.
http://www.retrosoftware.co.uk/informz3devenv.zip


Featured Projects

If you're developing an Inform / Z-Machine v1.1 (Infocom v3) game, let us know! Retro Software can provide you with plenty of web tools like a bug tracker, wiki page and dedicated forum, or we can just link to it from here. Either way, we want to here about it.


Change Log

First release