Adventurescape V

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Revision as of 21:01, 15 January 2011

Contents

Adventurescape II by Paul Aslin

Licence

Software licence TBC


Introduction

An improved version of the Adventurescape interactive fiction engine, which was originally published in the 8-bit Acorn magazine A&B Computing. Several games built with the system including Amnesia and Xanadu were either subsequently published in the same magazine or released commercially. An improved disc version of the engine was also published in later issues of A&B Computing.

I played around with the original Adventurescape generator at school, but for reasons best known to itself I couldn't actually make it produce a working game at the end. I recall a wad of paper notes, hand drawn map, etc. and I do still have a print out of what I made all those years ago, though its not that good to be honest. No matter - I wanted to play around with the system anyway. Looking back, I had forgotten what a pain it is to make everything with the original system, including that annoying four letter verb limit! Most people have Compact Flash cards and the like, so disk space for such games is also no longer such an issue. In the end, I hope it should at least be fun to use the Adventurescape II generator once I get rid of all the enter filename, enter item short name, Y/N nonsense everywhere.

Discuss Adventurescape II


Planned Features

  • No limits on word length for verbs and objects [sample code complete]
  • Upgrade the naming method and general editing on objects.
  • Standardise datafile names, should be 4 letter game name and 3 letter type. eg: xxxxloc xxxxmes etc, and put each game file set in its own directory.
  • Generally fix workflow in game editor, eg enter game name once instead of 4 or 5 file names over and over.
  • Fix bugs which leaves files open when an error occurs (really annoying).

New features not in the original Adventurescape release:

  • Option for game images (static in graphic window)
  • auto menu for games, just copy the game's folder over and the main menu finds it.
  • Some sort of text based automap, even if only for the editor.
  • import and upgrade adventures made with earlier releases of Adventurescape (maybe)


Sample Screenshots

Adventurescape II replacement Puzzle Editor conditions screenshot Posted: 02:43, 5 Jan 2011
Adventurescape II replacement
Puzzle Editor conditions screenshot

Posted: 02:43, 5 Jan 2011
Adventurescape II replacement Puzzle Editor actions screenshot Posted: 02:43, 5 Jan 2011
Adventurescape II replacement
Puzzle Editor actions screenshot

Posted: 02:43, 5 Jan 2011



Sample Video

Coming soon


Playable Demo

Coming soon


Development Diary

January 2011