Search results
From Retrosoftware
You searched for Tricky
There is no page titled "Tricky". You can create this page.
For more information about searching Retrosoftware, see Help.
Showing below 10 results starting with #1.
View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)
No page title matches
Page text matches
- ProjectsInDevelopment (29,752 bytes)
28: ...eltron'' was written in the early 80s by Richard 'tricky' Broadhurst and Gil Jaysmith, the author of Spect... - SampleCodeLibrary (4,553 bytes)
47: ...[Linear time bucket sort]] by Richard Broadhurst (tricky)
63: .../HEX to BCD (to Decimal)]] by Richard Broadhurst (tricky)
67: ...(very fast - very basic)]] by Richard Broadhurst (tricky)
96: ...ertical Scrolling Mode 7]] by Richard Broadhurst (tricky)
100: ...Rupture Scrolling Mode 5]] by Richard Broadhurst (tricky) - Treasure Island (7,842 bytes)
21: * Easy to get into and play. Tricky to win with 100% score - Calculate Screen Address (14,429 bytes)
60: ...2)=&3002 and so on. However it then gets a little tricky after that. (0,8)=&3280, A massive jump ! You can... - OnslaughtDiary20101128 (7,476 bytes)
62: The tricky one is detecting bullets against monsters. There... - OnslaughtDiary20101031 (7,658 bytes)
3: Tricky, tricky Hallowe'en. Later I'm going to play piano dresse... - Linear time bucket sort (3,762 bytes)
20: Richard (tricky) Broadhurst. - SGAP (15,674 bytes)
11: ...Adventure Creator]]'' system to avoid some of the tricky issues that I'd encountered. I found the GAC pac... - Jeltron (6,520 bytes)
1: = Jeltron by Richard 'tricky' Broadhurst and Gil Jaysmith (né Johnson-Smith) ...
11: ...eltron'' was written in the early 80s by Richard 'tricky' Broadhurst and Gil Jaysmith, the author of Spect...
18: The keyboard layout is a bit tricky as we had to avoid key clashes, your best bet is ... - Castle Raider/DevelopmentDiary/Part3 (23,767 bytes)
51: ...age:2014-03-16-monsters.png|Dodging monsters in a tricky descent.]]
53: | '''Dodging monsters in a tricky descent. I'm fairly happy with the levels, but so...
View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)