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  1. Faq (7,712 bytes)
    18: ===How do I get started in this community?===
    22: ...ined us with a project already in mind, you could start by posting some information about it to the [http...
    27: ===How do I get started programming for the BBC Micro?===
    29: ...se Invaders]] as a sample project to help you get started. Of course, feel free to post any questions yo...
    69: ...ile=http://funnyordie.vo.llnwd.net/o16/id.flv&autoStart=false[/flash]</nowiki></code>
  2. How to do the smooth vertical scrolling (16,382 bytes)
    14: ...en into separate blocks. Each block can have its start address set independently of the others, meaning ...
    21: ...he rupture technique and set up the bottom half's start address to be &3000.
    38: ...flyback will have started, and the TV is ready to start the new physical frame shortly. So the beginning...
    40: ...is is cached by the CRTC and will be used when it starts its new cycle.
    42: * Now we must wait until the new CRTC cycle has started. We already know this to take 5 character rows...
  3. RetroReleases (34,352 bytes)
    12: ...eenshot.png/180px-Repton-TheLostRealms_Screenshot.png]</span></div>
    26: ...untainPanicInGame1.png/180px-MountainPanicInGame1.png]</span></div>
    35: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>An original arcade adventure based o...
    47: ...nshot1.png/180px-TheKrystalConnection_Screenshot1.png]</span></div>
    61: ....co.uk/wiki/images/thumb/4/4f/Zap1.png/180px-Zap1.png]</span></div>
  4. SWIFT (8,800 bytes)
    4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
    62: Work-around : Have comments or a blank line at start of file
    178: Q 2.) The application fails to start properly and I get a pop-up box with the words 'C...
  5. BeebAsm (37,462 bytes)
    97: [[Image:Beebasm.png|frame|right]]
    153: .start
    171: ...pan> <span style="color:#0080C0">"MyCode"</span>, start, end
    190: ...in this example, all of the assembled code (from .start to .end), with the filename 'MyCode'. This might...
    411: <tt><nowiki>MAPCHAR <start ascii code>, <end ascii code>, <remapped code></n...
  6. BBC Micro Image Converter (25,331 bytes)
    27: [[Image:ImportTTX.png]]
    30: ...rsion of BBC Micro Mode 7 screens to BMP, JPG and PNG images.<br>
    34: [[Image:Bbcimagecon020.png]]
    41: [[Image:Bbcimagecon0772.png]]
    59: [[Image:Tmnt.png]] [[Image:Seven.png]]<br>
  7. The Fisherman's Quest (7,924 bytes)
    58: Wiki page started, please feel free to point out any spelling mis...
    62: ...ter 3 weeks of programing the game text engine is starting to take shape, the player can now walk around ...
    86: ...ut the first chapter and this week hopefully will start putting all the different parts together. Hopefu...
    90: ...irst chapter locations now in place more work can start on the difficult parts of the game engine. Chara...
  8. The Search For The Lost Football (7,684 bytes)
    13: ...hrough the window of an abandoned house. The game starts at the point of the boy attempting to break in a...
    37: [[Image:Football_screenshot1.png]]
    41: [[Image:Football_screenshot2.png]]
    52: ...ce code or plans for the original Amiga version I started trying to reconstruct the basics of the game de...
    55: Started programming the game. So far the locations with...
  9. Swift previous versions (13,559 bytes)
    155: ... label GF_PLotStart becuase it contains the word "Start".
  10. Basic Sprite plotter (10,507 bytes)
    20: .org $1900 ; load a traditional Beeb start address for a disk system
    21: ...ll load in other code lower than this after we've started
    76: ...ber X offset start, which needs to be the same at start of every new column
    77: .alias ScreenStartHighByte $30
    80: ; work out screen address that sprite starts at from xy ords
  11. BBC Micro Z-Machine Interpreter informz3 (2,562 bytes)
    1: [[Image:informv3idelogo.png|left|550x70px|Inform / Z-Machine v1.1 (Infocom v3...
    16: ===Getting Started===
    23: ...can start building your own game! You can make a start by reading the ''Inform Beginner's Guide'', as we...
  12. BASIC tokeniser/detokeniser in C (17,280 bytes)
    168: /* start at top of list, find correct insertion point */
    293: /* get the value of PAGE‚ start reading BASIC code from there */
    360: bool EndOfFile, NumberStart;
    433: /* check if this is a number start */
    434: NumberStart = false;
  13. Sparse Invaders (13,885 bytes)
    3: [[Image:SparseInvaders-WIPcover.png|right|375px|'''Sparse Invaders WIP cover by DaveM...
    85: * Fixed start level, so invaders appear correctly
    163: * Reduced delay to FIRE action on intro, start level and game over screens.
    164: * Sorted out the various level restart gfx glitchies.
    209: ...start'''<br>''Posted: Feb 17, 2009'']]<br>'''Game start'''<br>''Posted: Feb 17, 2009''
  14. Zap (6,770 bytes)
    42: SPACE - Start Game
    72: ...reason the you can't see the player's ship at the start of this video, is because it's flashing on and of...
    78: |[[Image:Zap0.png|375px|'''Title screen'''<br>''Posted: Jan 29, 200...
    79: |[[Image:Zap1.png|375px|'''In-game 1'''<br>''Posted: Jan 29, 2009''...
    81: |[[Image:Zap2.png|375px|'''In-game 2 '''<br>''Posted: Jan 29, 2009'...
  15. Test Monospace (4,244 bytes)
    29: ===Using a single space to start each line===
    31: Use a single space at the start of each line, to pre-format the text, in a separa...
    36: ...example illustrating use of a single space at the start of lines</span></nowiki><br/>
    43: ...example illustrating use of a single space at the start of lines</span>
    50: ...arate box but, unlike using a single-space at the start of each line, wikitext markup (e.g. apostrophes u...
  16. Treasure Island (7,842 bytes)
    57: |[[Image:Treasure_Island_title_screen.png]]<br>'''Treasure Island BBC title screen'''<br>''...
    58: |[[Image:Treasure_Island_high_score.png]]<br>'''Treasure Island BBC high score screen'''<...
    60: |[[Image:Treasure_Island_elk_title_screen.png]]<br>'''Treasure Island Electron title screen'''<...
    61: |[[Image:Treasure_Island_screenshot_2c.png]]<br>'''Treasure Island BBC screen 2c'''<br>''Pos...
    63: |[[Image:Treasure_Island_screenshot_4g.png]]<br>'''Treasure Island BBC screen 4g'''<br>''Pos...
  17. Crunching Using Pu Crunch (2,177 bytes)
    34: .start:<br>
  18. Calculate Screen Address (14,429 bytes)
    22: '''Calling Name : ScreenStartAddress'''
    58: [[Image:Mode2ScreenLayout.png]]
    60: ... in the diagram. &3008 is actually back up at the start of column 2 (x=1). Why is it like this ? Well, it...
    65: '''result=ScreenStartAddress+((((Y div 8)*NumberOfBytesPerCharacterRow)...
    68: In this case ScreenStartAddress is &3000 and NumberOfBytesPerCharacterRow ...
  19. Mode2 MaskedSprite Plotter (40,151 bytes)
    21: [[Image:SpritePlotDemo.png]]
    33: ...lias ScreenStartHighByte $30 ; high value of start of screen
    51: ; used by ScreenStartAddress,PlotSprite
    53: ...Ord $74 ; X ord passed to ScreenStartAddress
    54: ...Ord $75 ; Y ord passed to ScreenStartAddress
  20. Fast fixed-point multiplication library (23,151 bytes)
    27: ...ck interpolation between two values, e.g. <tt>x = start * t + end * (1-t)</tt>. As long as we can quickl...
    46: ...ifts. This approach would work fine, but this is starting to become very imprecise - the fractional part...
    155: .Start
    605: SAVE "Code", Start, End

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