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  1. ProjectsInDevelopment (29,752 bytes)
    218: ===[[SAGArework|SAGA Adventure Engine Graphical Rework]] by tautology=...
    219: ....uk/wiki/images/thumb/5/55/Sagagraphics.png/180px-Sagagraphics.png]</span></div>
    220: '''http://www.retrosoftware.co.uk/SAGArework'''<br />
    224: ...s">[http://www.retrosoftware.co.uk/wiki/index.php/SAGArework#Downloads http://www.retrosoftware.co.uk/wi...
    225: ...rosoftware.co.uk/forum/viewforum.php?f=83 Discuss SAGA Adventure Engine Graphical Rework]
  2. Saga20101119 (3,760 bytes)
    15: ...ere are 6 directions (so 3 bits required) and the SAGA engine allows up to 150 rooms (8 bits), so this w...
  3. SAGADiary (10,168 bytes)
    1: = SAGA Rework Diary =
    20: ...tt Adams database format (will be referred to as 'SAGA' from now on). Is well documented and publicised,...
    37: Actions in SAGA are a group of 8 16-bit numbers, these consist of...
    58: The SAGA format allows a collection of verbs and nouns of ...
    173: == 14/11/2010: [[saga20101114|Coding Starts]] ==
  4. Saga20101201 (2,538 bytes)
    2: [[Image:sagacmdsworking.png|right]]
    28: I should be happy though - I've implemented a SAGA interpreted in a tad under 3K in a machine code t...
  5. Saga20110213 (2,071 bytes)
    11: [[Image:sagamulwind.png|right]]
    12: ... also decided to reformat the screen to match the SAGA style, this just uses text windows, defined only ...
  6. SAGArework (2,063 bytes)
    1: = SAGA Adventure Engine Graphical Rework by tautology =
    15: ...rosoftware.co.uk/forum/viewforum.php?f=83 Discuss SAGA Adventure Engine Graphical Rework]<br />
    27: ''[[Media:Lone_Survivor.zip|Lone Survivor]] SAGA rework beta'' - 14 Feb 2011<br>
    30: ...seus and Andromeda and Waxworks]] Master 128-only SAGA rework alpha'' - 08 Jun 2011<br>
    38: The development version of the SAGA rework engine is soon to be available from the RS...

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