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  1. Fast multiplication routines (4,690 bytes)

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  1. ProjectsInDevelopment (29,752 bytes)
    10: ...i/images/thumb/b/b0/CyroidX_2.png/180px-CyroidX_2.png]</span></div>
    22: ...iki/images/thumb/e/e2/Jeltron3.png/180px-Jeltron3.png]</span></div>
    28: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>''Jeltron'' was written in the early...
    40: ...umb/2/24/Demodlavailable.png/40px-Demodlavailable.png]</span></div>The second game for the BBC Micro wo...
    46: ...eLightScreenshot2.png/180px-WhiteLightScreenshot2.png]</span></div>
  2. SampleCodeLibrary (4,553 bytes)
  3. XTHOPAC STUARC (3,360 bytes)
  4. BeebAsm (37,462 bytes)
    97: [[Image:Beebasm.png|frame|right]]
    719: [[Image:Beebasm_demoscreen.png|frame|right]]
  5. BBC Micro Image Converter (25,331 bytes)
    27: [[Image:ImportTTX.png]]
    30: ...rsion of BBC Micro Mode 7 screens to BMP, JPG and PNG images.<br>
    34: [[Image:Bbcimagecon020.png]]
    41: [[Image:Bbcimagecon0772.png]]
    59: [[Image:Tmnt.png]] [[Image:Seven.png]]<br>
  6. Rich Tech 2 (1,222 bytes)
    29: [[Image:RichTech2.png|left|320px|'''Rich Tech 2<br>(early developmental...
  7. The Search For The Lost Football (7,684 bytes)
    37: [[Image:Football_screenshot1.png]]
    41: [[Image:Football_screenshot2.png]]
  8. Fast multiplication routines (4,690 bytes)
  9. Basic Sprite plotter (10,507 bytes)
  10. Detecting the TUBE (1,390 bytes)
  11. BASIC tokeniser/detokeniser in C (17,280 bytes)
  12. ReverseEngineered Repton Infinity (9,785 bytes)
  13. Sparse Invaders (13,885 bytes)
    3: [[Image:SparseInvaders-WIPcover.png|right|375px|'''Sparse Invaders WIP cover by DaveM...
  14. White Light (10,469 bytes)
    30: |[[Image:WhiteLightTitleScreen.png|320px|'''White Light title screen '''<br>''Posted...
    31: |[[Image:WhiteLightScreenshot1.png|256px|'''The first enemy '''<br>''Posted: Apr 25,...
    33: |[[Image:WhiteLightScreenshot2.png|256px|'''Maximum upgraded firepower '''<br>''Post...
    34: |[[Image:WhiteLightScreenshot3.png|256px|'''The second level '''<br>''Posted: Apr 25...
  15. Jet Set Miner (6,598 bytes)
    42: |[[Image:Plat3064Screenshot.png|320px|Plat 3064 first level, Posted: Jun 21, 2009...
    43: |[[Image:Plat3064Screenshot2.png|320px|Plat 3064 second level, Posted: Aug 21, 201...
    45: |[[Image:Plat3064Screenshot3.png|320px|Plat 3064 third level, Posted: Aug 21, 2011...
    46: |[[Image:Plat3064Screenshot4.png|320px|Plat 3064 fourth level, Posted: Aug 21, 201...
    77: |[[Image:JetSetMinerLoadingScreen.png|256px|Loading screen, Posted: Jul 30, 2011]]<br>'...
  16. Treasure Island (7,842 bytes)
    57: |[[Image:Treasure_Island_title_screen.png]]<br>'''Treasure Island BBC title screen'''<br>''...
    58: |[[Image:Treasure_Island_high_score.png]]<br>'''Treasure Island BBC high score screen'''<...
    60: |[[Image:Treasure_Island_elk_title_screen.png]]<br>'''Treasure Island Electron title screen'''<...
    61: |[[Image:Treasure_Island_screenshot_2c.png]]<br>'''Treasure Island BBC screen 2c'''<br>''Pos...
    63: |[[Image:Treasure_Island_screenshot_4g.png]]<br>'''Treasure Island BBC screen 4g'''<br>''Pos...
  17. Calculate Screen Address (14,429 bytes)
    58: [[Image:Mode2ScreenLayout.png]]
  18. Mode2 MaskedSprite Plotter (40,151 bytes)
    21: [[Image:SpritePlotDemo.png]]
  19. Fast fixed-point multiplication library (23,151 bytes)
  20. Calculate Screen Address10KMode (13,217 bytes)

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