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  1. Faq (7,712 bytes)
    84: ... wiki so they are displayed in a monospace-spaced font?===
  2. SWIFT (8,800 bytes)
    4: [[Image:Swift-v4.2_ScreenShotThumb.png]]
    32: ...ndows can be configured for background colour and font
    115: ...ging "General Settings" - text editor colours and fonts
  3. BeebAsm (37,462 bytes)
    97: [[Image:Beebasm.png|frame|right]]
    413: ...bject code for each character. Suppose you have a font which contains the following symbols - space, fol...
    719: [[Image:Beebasm_demoscreen.png|frame|right]]
  4. BBC Micro Z-Machine Interpreter v3 (7,814 bytes)
    1: [[Image:z-machineinterpreterv3logo.png|left|400x94px|BBC Micro Z-Machine v1.1 (Infocom v...
    68: |[[Image:BBCModelBZMachineInterpreter-zorkIz3.png|375px|'''BBC Micro Model B version of Z-Machine v...
    69: ...'Leather Goddesses of Phobos''<br>with a racy red font colour'''<br>''Posted: Sat May 31, 2008 16:18''<b...
  5. BBC Micro Z-Machine Interpreter v5 (10,396 bytes)
    92: ...ve'' by Crowther & Woods with a traditional green font colour'''<br>''Posted: Sat May 31, 2008 16:17''
    93: |[[Image:BBCMasterZMachineInterpreter-TheHobbitz5.png|375px|'''BBC Micro Master 128 version of Z-Machin...
  6. Treasure Island (7,842 bytes)
    57: |[[Image:Treasure_Island_title_screen.png]]<br>'''Treasure Island BBC title screen'''<br>''...
    58: |[[Image:Treasure_Island_high_score.png]]<br>'''Treasure Island BBC high score screen'''<...
    60: |[[Image:Treasure_Island_elk_title_screen.png]]<br>'''Treasure Island Electron title screen'''<...
    61: |[[Image:Treasure_Island_screenshot_2c.png]]<br>'''Treasure Island BBC screen 2c'''<br>''Pos...
    63: |[[Image:Treasure_Island_screenshot_4g.png]]<br>'''Treasure Island BBC screen 4g'''<br>''Pos...
  7. Sparse Invaders Source - BlockDrawer.txt (6,366 bytes)
    130: ...osition on the screen. Block graphics include the font for the text, the score, the lifes etc. You will ...
  8. Saga20110122 (2,212 bytes)
    11: ...the game in MODE 5 and use a half width character font (like [http://solutionarchive.com/game/id%2C2371/...
  9. OnslaughtDiary20101117 (4,025 bytes)
    15: [[Image:Texttest.png|frame|right|Go on, you know you wanna...]]
    16: ...ad the word 'SCORE' written in an unusual-looking font, and I decided to see if I could create a whole a...
    28: ...screen, it'll be fine. And more importantly, the font hardly takes up any memory - only 156 bytes for t...
    31: ...the game, and at least it's not the standard Beeb font, or the ubiquitous 4x8 one found in Repton and al...
  10. ReverseEngineered Hobgoblin (5,043 bytes)
    20: |Mode 5 half size font
  11. Saga20101115 (2,007 bytes)
    5: [[Image:roomdescriptions.png|right]]
    8: ...t to window them, or give them a half-size mode 5 font). I've also been writing search routines, so for ...
  12. Saga20110215 (4,329 bytes)
    2: [[Image:tgb-screen-multiple.png|right]]As I've done a beta release of a pure text...
    13: ... don't quite work and an interrupt or alternative font will be needed to place the text in mode 4. Of co...
  13. OnslaughtDiary20110701 (6,623 bytes)
    3: [[Image:blurploader.png|frame|right|Dave Jeffery's cool title screen, and...
    13: ... the Acorn font, and use the standard Sega arcade font, just because it looks a little bit different - s...
  14. GalaforceAtomDevDiary (17,239 bytes)
    14: <tr><td><b>11-08-2011</b></td><td>Analyzed the font and storage</td></tr>
    54: [[Image:colours.PNG]]
    59: [[Image:coloursets.PNG]]
    155: 230 OSCLI("LOAD O.SPFONT "+STR$~(S%-&200))
    184: * TITLE, Display title in double height/width font
  15. Jungle Journey (7,518 bytes)
    5: |[[Image:Jungle-Journey-Cover.png]]
    90: |[[Image:JungleJourneyScreenshot1.png|Jungle Journey WIP screenshot, Posted: 00:19, 30 ...
    91: |[[Image:Boomerang.png|Jungle Journey: using the boomerang round a corne...
    118: ...e and well documented. Converting the screens and font was relative easy. Next were the graphic sprites/...
    140: |[[Image:Intro.PNG|Jungle Journey: Intro screen, Posted: 14:14, 27 S...
  16. Events/VideolympicsHBGW2012 (6,211 bytes)
    113: |[[Image:AW1.PNG|thumb|none]]
    114: |[[Image:AW2.PNG|thumb|none]]
    115: |[[Image:AW3.PNG|thumb|none]]
    117: ...hange the font because it's a software font. This font can be displayed using attributes to print bold, ...
  17. NyanSIDBBCMicroDevDiary (28,092 bytes)
    8: <span style="font-variant:small-caps; font-weight:bold;">Mon 19 Sept 2011: A Funny Demo</spa...
    10: <center>[[Image:Nyan_bbc.png|320px]]</center>
    29: <span style="font-variant:small-caps; font-weight:bold;">Sat 26 Nov 2011: Making some music<...
    37: <span style="font-variant:small-caps; font-weight:bold;">Wed 14 Dec 2011: Detecting the SID ...
    76: <span style="font-variant:small-caps; font-weight:bold;">Thu 15 Dec 2011: The Sprites</span>...
  18. MixedGrillMarchBBCMicroDiary (8,238 bytes)
    61: * Drew a whole font in the style of the scoreboard, so I can give the...
    64: ...ns. That's got rid of all of the ugly mode 2 beeb font from the game :)
  19. ClapTraps (8,939 bytes)
    43: ... graphics were created in The GIMP with a special font created in CHARGEN (by Ian Trackman, on the Makin...
    52: |[[Image:claptraps-level1.png|512px|'''The BBC Micro graphics on the first leve...
    54: ...'''<br>''Posted: Feb 17, 2013'']]<br>'''ClapTraps font designed in CHARGEN. '''<br>''Posted: Feb 17, 201...
  20. Bandit Kings for Ancient Acorns (7,322 bytes)
    30: |[[Image:banditkingsforancientacorns.png|350px|Bandit Kings for Ancient Acorns WIP screens...
    31: |[[Image:Banditkingsforancientacorns2.png|350px|Bandit Kings for Ancient Acorns WIP screens...
    75: ...ize in mode 2 I'll need something like JHGs 4 bit font. Unfortunately that does not play nice with the B...
    77: ...the color the detail might make up for it and the font is not a problem anymore. I'll have to make some ...
    87: [[Image:swift.png]]

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