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- Blurp (4,461 bytes)
1: = Blurp =
12: ...e|right|''Blurp'' on the Archimedes [[Media:Blurp.zip|(disc image here)]]]]
23: ..., the results of which can be found [[Media:Blurp.zip|here]].
26: ...Beeb original, and meanwhile my BBC conversion of Blurp using the ''Rich Tech 2'' engine, while technical...
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- Main Page (4,099 bytes)
39: ...sp; <br clear="all" />'''[[Blurp]]'''<br>(video preview)<br>''Posted: 2011-07-27'' - ProjectsInDevelopment (29,752 bytes)
62: ===[[Blurp]] by Rich Talbot-Watkins===
63: ...lass="plainlinks">[http://www.retrosoftware.co.uk/blurp http://www.retrosoftware.co.uk/wiki/images/f/f6/O...
64: '''http://www.retrosoftware.co.uk/blurp'''<br />
69: ...rosoftware.co.uk/forum/viewforum.php?f=67 Discuss Blurp] - Rich Tech 2 (1,222 bytes)
24: ...rly video preview re-using ''Onslaught'' (now ''[[Blurp]]'') gfx which will eventually be replaced with s...
26: ...tech2_video.zip|Rich Tech 2 AVI Video]] (449.1 KB zipped, expands to 15.9 MB). - Blurp (4,461 bytes)
1: = Blurp =
12: ...e|right|''Blurp'' on the Archimedes [[Media:Blurp.zip|(disc image here)]]]]
23: ..., the results of which can be found [[Media:Blurp.zip|here]].
26: ...Beeb original, and meanwhile my BBC conversion of Blurp using the ''Rich Tech 2'' engine, while technical... - OnslaughtDiary20101112 (574 bytes)
3: ...appy for that. Been thinking of renaming it to ''Blurp'', in place of my original attempt to do it with ... - DaveJ (1,070 bytes)
11: ;Blurp!
22: ;Blurp! - OnslaughtDiary20110527 (3,112 bytes)
2: [[Image:blurptitlepage.png|frame|right|The title page with obli...
3: [[Image:blurp_ingame.png|frame|right|More recent in-game shot.....
4: ... Unfortunately, I haven't had any time to work on Blurp recently... until now! So this is just a quick u... - OnslaughtDiary20110604 (4,139 bytes)
8: [[Image:blurpmapeditor.png|frame|center|Screenshot of the map e...
11: As you might remember, Blurp stores its screens, not as a 2d array of tiles, b... - OnslaughtDiary20110701 (6,623 bytes)
3: [[Image:blurploader.png|frame|right|Dave Jeffery's cool title s...
7: ...it everyone who was involved with the creation of Blurp, from my one-time Beeb collaborator, Matt Godbolt...
13: I've always been keen to give Blurp a very polished look - to the same quality of pre...
21: ...te games can load as one continuous block, so can Blurp!
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