BBC Micro Z-Machine Interpreter informz3

=  by Jon Welch =

Licence
Please see the individual components' websites, as they are separately licensed. The Inform / Z-Machine v1.1 (Infocom v3) Development Environment consists of:

BBC Micro Z-Machine v1.1 (Infocom v3) Interpreter by Jon Welch BeebEm for Windows maintained by Mike Wyatt Inform 6.15 by Graham Nelson

Getting Started

 * Download the development environment archive below.
 * Unzip the archive to a folder on your computer.
 * Use your preferred text editor (or an IF Editor) to view the source code of the sample v3 Inform 6.15 game,.
 * At a command prompt, run the sample batch file  to automatically compile the Inform 6.15 source code, wrap it into a BBC Micro disk image and run the emulator & Z-Machine Interpreter with the resulting v3 Z-code file.

Now you can start building your own game! You can make a start by reading the Inform Beginner's Guide, as well as the Inform Designer's Manual 3rd and 4th edition which are supplied in the docs folder. Roger Firth's Inform 6: FAQ also contains lots of useful information.

For support developing your game with the Inform 6.15 language, the community at [nntp://rec.arts.int-fiction/ rec.arts.int-fiction] should be your first port of call. If you're having difficulty or have found any issues with the BeebEm emulator, the BBC Micro Z-Machine Interpreter or any other part of the Inform / Z-Machine v1.1 (Infocom v3) Development Environment, post to the Retro Software forum:

Discuss Inform / Z-Machine v1.1 (Infocom v3) Development Environment

Downloads
Inform / Z-Machine v1.1 (Infocom v3) Development Environment - Windows First release. http://www.retrosoftware.co.uk/informz3devenv.zip (7.5 MB)

Featured Projects
If you're developing an Inform / Z-Machine v1.1 (Infocom v3) game, let us know! Retro Software can provide you with plenty of web tools like a bug tracker, wiki page and dedicated forum, or we can just link to it from here. Either way, we want to here about it.

Change Log
First release