PCem
changeset 60:a039bc6ad4d4
Updated documentation for next release.
Added missing folders in roms directory.
| author | TomW |
|---|---|
| date | Sat Dec 21 17:53:13 2013 +0000 |
| parents | 76baf8ee183e |
| children | 4a7f078c8174 |
| files | readme.txt roms/mach64gx/roms.txt roms/oti067/roms.txt |
| diffstat | 3 files changed, 246 insertions(+), 148 deletions(-) [+] |
line diff
1.1 --- a/readme.txt Sat Dec 21 09:55:49 2013 +0000 1.2 +++ b/readme.txt Sat Dec 21 17:53:13 2013 +0000 1.3 @@ -1,22 +1,22 @@ 1.4 -PCem v0.7 1.5 +PCem v8 1.6 1.7 -Changes since v0.6: 1.8 +Changes since v0.7: 1.9 1.10 -- New machines - DTK XT clone, Amstrad PC2086, Amstrad PC3086, Olivetti M24, Commodore PC 30 III, 1.11 - PCI 486 clone 1.12 -- New graphics cards - IBM EGA, Diamond Stealth 32 (ET4000/W32p), Paradise Bahamas 64 (S3 Vision864) 1.13 -- IDE hard disc emulation. This replaces the old INT 13 trapping emulation on all models. For machines 1.14 - which don't natively have IDE support, the XTIDE board is emulated. See the readme file for details. 1.15 -- Fixed wrong code segment on page fault - eliminates some Win95 crashes 1.16 -- Fixed trap flag on POPF/IRET - improves DOS box on Win95 1.17 -- Fixed various pmode stuff, OS/2 v1.3 works 1.18 -- Fixed MMU caching bug, Win95 more stable, IE4 now works, Win98 now works, Linux now appears to work 1.19 -- Major improvements to floppy disc emulation - fixed occasional disc corruption, works with OS/2 and Linux 1.20 -- ATAPI identify command now returns an ATAPI version, Win95 native CD-ROM drivers now work. 1.21 -- CD-ROM emulation now uses raw read for audio - works on Windows 7 1.22 -- Major internal changes to graphics emulation 1.23 -- Major internal changes to memory and IO emulation 1.24 -- Many other changes 1.25 +- New machines - SiS496/497, 430VX 1.26 +- WinChip emulation (including MMX emulation) 1.27 +- New graphics cards - S3 Trio64, Trident TGUI9440AGi, ATI VGA Edge-16, ATI VGA Charger, 1.28 + OAK OTI-067, ATI Mach64 1.29 +- New sound cards - Adlib Gold, Windows Sound System, SB AWE32 1.30 +- Improved GUS emulation 1.31 +- MPU-401 emulation (UART mode only) on SB16 and AWE32 1.32 +- Fixed DMA bug, floppy drives work properly in Windows 3.x 1.33 +- Fixed bug in FXAM - fixes Wolf 3D, Dogz, some other stuff as well 1.34 +- Other FPU fixes 1.35 +- Fixed serial bugs, mouse no longer disappears in Windows 9x hardware detection 1.36 +- Major reorganisation of CPU emulation 1.37 +- Direct3D output mode 1.38 +- Fullscreen mode 1.39 +- Various internal changes 1.40 1.41 1.42 PCem emulates the following machines: 1.43 @@ -245,109 +245,229 @@ 1.44 hot-433.ami 1.45 1.46 1.47 +Award SiS 496/497 (1995) 1.48 +A 486 clone using the SiS 496/497 chipset, with PCI bus and Award BIOS. 1.49 + 1.50 +ROM files needed: 1.51 + 1.52 +SIS496-1.AWA 1.53 + 1.54 + 1.55 +Award 430VX PCI (1996) 1.56 +A generic Socket 5/7 board with 430VX chipset. 1.57 + 1.58 +ROM files needed: 1.59 + 1.60 +55XWUQ0E.BIN 1.61 + 1.62 + 1.63 + 1.64 PCem emulates the following graphics adapters : 1.65 1.66 -MDA - The original PC adapter. This displays 80x25 text in monochrome. 1.67 +MDA 1.68 +The original PC adapter. This displays 80x25 text in monochrome. 1.69 1.70 -Hercules - A clone of MDA, with the addition of a high-resolution 720x348 graphics mode. 1.71 1.72 -CGA - The most common of the original adapters, supporting 40x25 and 80x25 text, and 1.73 - 320x200 in 4 colours, 640x200 in 2 colours, and a composite mode giving 160x200 in 16 colours. 1.74 +Hercules 1.75 +A clone of MDA, with the addition of a high-resolution 720x348 graphics mode. 1.76 1.77 -IBM EGA - The original 1984 IBM EGA card, with 256k VRAM. 1.78 1.79 -Trident 8900D SVGA - A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but 1.80 - it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes. 1.81 +CGA 1.82 +The most common of the original adapters, supporting 40x25 and 80x25 text, and 1.83 +320x200 in 4 colours, 640x200 in 2 colours, and a composite mode giving 160x200 1.84 +in 16 colours. 1.85 1.86 -Tseng ET4000AX SVGA - A somewhat better SVGA board than the Trident, here you get better compatibility 1.87 - and speed (on the real card, not the emulator) in exchange for being limited to 8-bit colour. 1.88 1.89 -Diamond Stealth 32 SVGA - An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration. 1.90 - There is an odd bug with this one, where Windows 9x DOS boxes won't open with modes beyond 8-bit 1.91 - colour. Supports PCI. 1.92 +IBM EGA 1.93 +The original 1984 IBM EGA card, with 256k VRAM. 1.94 1.95 -Paradise Bahamas 64 - An S3 Vision864 based board. This has the best Windows drivers, but the default 1.96 - VESA driver is poor. Supports PCI. 1.97 +ROM files needed: 1.98 + 1.99 +ibm_6277356_ega_card_u44_27128.bin 1.100 + 1.101 + 1.102 +Trident 8900D SVGA 1.103 +A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but 1.104 +it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes. 1.105 + 1.106 +ROM files needed: 1.107 + 1.108 +trident.bin 1.109 + 1.110 + 1.111 +Trident TGUI9440 1.112 +A later Trident board with GUI acceleration. Windows 9x doesn't include drivers 1.113 +for this, so they have to be downloaded and installed separately. 1.114 + 1.115 +ROM files needed: 1.116 + 1.117 +9440.vbi 1.118 + 1.119 + 1.120 +Tseng ET4000AX SVGA 1.121 +A somewhat better SVGA board than the Trident, here you get better compatibility 1.122 +and speed (on the real card, not the emulator) in exchange for being limited to 1.123 +8-bit colour. 1.124 + 1.125 +ROM files needed: 1.126 + 1.127 +et4000.bin 1.128 + 1.129 + 1.130 +Diamond Stealth 32 SVGA 1.131 +An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration. 1.132 + 1.133 +ROM files needed: 1.134 + 1.135 +et4000w32.bin 1.136 + 1.137 + 1.138 +Paradise Bahamas 64 1.139 +An S3 Vision864 based board. 1.140 + 1.141 +ROM files needed: 1.142 + 1.143 +bahamas64.bin 1.144 + 1.145 + 1.146 +Number Nine 9FX 1.147 +An S3 Trio64 based board. 1.148 + 1.149 +ROM files needed: 1.150 + 1.151 +s3_764.bin 1.152 + 1.153 + 1.154 +ATI VGA Edge-16 1.155 +A basic SVGA clone. 1.156 + 1.157 +ROM files needed: 1.158 + 1.159 +vgaedge16.vbi 1.160 + 1.161 + 1.162 +ATI VGA Charger 1.163 +A basic SVGA clone, similar to the Edge-16. 1.164 + 1.165 +ROM files needed: 1.166 + 1.167 +bios.bin 1.168 + 1.169 + 1.170 +ATI Graphics Pro Turbo 1.171 +A Mach64GX based board. Probably the best of the emulated boards for use in 1.172 +Windows. 1.173 + 1.174 +ROM files needed: 1.175 + 1.176 +mach64gx/bios.bin 1.177 + 1.178 + 1.179 +OAK OTI-067 1.180 +A basic SVGA clone. 1.181 + 1.182 +ROM files needed: 1.183 + 1.184 +oti067/bios.bin 1.185 1.186 1.187 Some models have fixed graphics adapters : 1.188 1.189 -Olivetti M24 - CGA with double-res text modes and a 640x400 mode. I haven't seen a dump of the font 1.190 - ROM for this yet, so if one is not provided the MDA font will be used - which looks slightly odd 1.191 - as it is 14-line instead of 16-line. 1.192 +Olivetti M24 1.193 +CGA with double-res text modes and a 640x400 mode. I haven't seen a dump of the font 1.194 +ROM for this yet, so if one is not provided the MDA font will be used - which looks slightly odd 1.195 +as it is 14-line instead of 16-line. 1.196 1.197 -Tandy 1000 - CGA with various new modes - 160x200x16, 320x200x16, 640x200x4. Widely supported in 80s 1.198 - games. 1.199 +Tandy 1000 1.200 +CGA with various new modes - 160x200x16, 320x200x16, 640x200x4. Widely supported in 80s 1.201 +games. 1.202 1.203 -Amstrad PC1512 - CGA with a new mode (640x200x16). Only supported in GEM to my knowledge. 1.204 +Amstrad PC1512 1.205 +CGA with a new mode (640x200x16). Only supported in GEM to my knowledge. 1.206 1.207 -Amstrad PC1640 - Paradise EGA. 1.208 +Amstrad PC1640 1.209 +Paradise EGA. 1.210 1.211 -Amstrad PC2086/PC3086 - Paradise PVGA1. An early SVGA clone with 256kb VRAM. 1.212 +Amstrad PC2086/PC3086 1.213 +Paradise PVGA1. An early SVGA clone with 256kb VRAM. 1.214 1.215 -Amstrad MegaPC - Paradise 90C11. A development of the PVGA1, with 512kb VRAM. 1.216 +Amstrad MegaPC 1.217 +Paradise 90C11. A development of the PVGA1, with 512kb VRAM. 1.218 1.219 -Acer 386SX/25N - Oak OTI-067. Another 512kb SVGA clone. 1.220 +Acer 386SX/25N 1.221 +Oak OTI-067. Another 512kb SVGA clone. 1.222 1.223 1.224 -Pcem emulates the following sound devices : 1.225 1.226 -PC speaker - The standard beeper on all PCs. Supports samples/RealSound. 1.227 +PCem emulates the following sound devices : 1.228 1.229 -Tandy PSG - The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus 1.230 - noise. I reused the emulator in B-em for this (slightly modified). 1.231 +PC speaker 1.232 +The standard beeper on all PCs. Supports samples/RealSound. 1.233 1.234 -Gameblaster - The Creative Labs Gameblaster/Creative Music System, Creative's first sound card 1.235 - introduced in 1987. Has two Philips SAA1099, giving 12 voices of square waves plus 4 noise 1.236 - voices. In stereo! 1.237 +Tandy PSG 1.238 +The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus 1.239 +noise. I reused the emulator in B-em for this (slightly modified). 1.240 1.241 -Adlib - Has a Yamaha YM3812, giving 9 voices of 2 op FM, or 6 voices plus a useless drum section. 1.242 - PCem uses Jarek Burczynski's emulator for this. 1.243 +Gameblaster 1.244 +The Creative Labs Gameblaster/Creative Music System, Creative's first sound card 1.245 +introduced in 1987. Has two Philips SAA1099, giving 12 voices of square waves plus 4 noise 1.246 +voices. In stereo! 1.247 1.248 -Sound Blaster - Several Sound Blasters are emulated : 1.249 +Adlib 1.250 +Has a Yamaha YM3812, giving 9 voices of 2 op FM, or 6 voices plus a useless section. PCem 1.251 +uses Jarek Burczynski's emulator for this. 1.252 + 1.253 +Adlib Gold 1.254 +OPL3 with YM318Z 12-bit digital section. Possibly some bugs (not a lot of software to test). 1.255 + 1.256 +Sound Blaster 1.257 +Several Sound Blasters are emulated : 1.258 SB v1.0 - The original. Limited to 22khz, and no auto-init DMA (can cause crackles sometimes). 1.259 SB v1.5 - Adds auto-init DMA 1.260 SB v2.0 - Upped to 41khz 1.261 SB Pro v1.0 - Stereo, with twin OPL2 chips. 1.262 SB Pro v2.0 - Stereo, with OPL 3 chip 1.263 SB 16 - 16 bit stereo 1.264 - All are set to Address 220, IRQ 7 and DMA 1 (and High DMA 5). IRQ and DMA can be changed for the 1.265 - SB16. 1.266 - The relevant SET line for autoexec.bat is 1.267 - SET BLASTER = A220 I7 D1 Tx - where Tx is T1 for SB v1.0, T3 for SB v2.0, T4 for SB Pro, 1.268 - and T6 for SB16. 1.269 - The SB16 software seems to work (including Windows drivers), but you must stick to these settings. 1.270 + SB AWE32 - SB 16 + wavetable MIDI. This requires a ROM dump from a real AWE32. 1.271 +All are set to Address 220, IRQ 7 and DMA 1 (and High DMA 5). IRQ and DMA can be changed for the 1.272 +SB16 & AWE32 in the drivers. 1.273 +The relevant SET line for autoexec.bat is 1.274 + SET BLASTER = A220 I7 D1 Tx - where Tx is T1 for SB v1.0, T3 for SB v2.0, T4 for SB Pro, 1.275 + and T6 for SB16. 1.276 1.277 -Gravis Ultrasound - 32 voice sample playback. PCem's emulation of this is a bit preliminary : 1.278 - - Only older ULTRASND setup programs work, ie text mode instead of graphics (3.xx?) 1.279 - - MIDI playback occasionally goes wrong 1.280 - - 16-bit playback only uses top 8 bits of samples 1.281 - - Some games, eg later versions of Epic Pinball, have no music 1.282 - - No stereo 1.283 - - Some clicking in sound output 1.284 - - Does work well in lots of stuff though, eg Worms, Pinball Fantasies, Zone 66 etc. 1.285 - - Settings are hardwired to Address 240, IRQ 5, DMA 3. The relevant SET line for autoexec.bat is 1.286 - SET ULTRASND=240,3,3,5,12 1.287 - This means unlike on a real board, you don't have to run a init program on bootup for sound 1.288 - to work. You do need to install the ULTRAMID patches if you want MIDI. 1.289 +AWE32 requires a ROM dump called awe32.raw. AWE-DUMP is a utility which can get a dump from a real 1.290 +card. Most EMU8000 functionality should work, however filters are not correct and reverb/chorus 1.291 +effects are not currently emulated. 1.292 + 1.293 + 1.294 +Gravis Ultrasound 1.295 +32 voice sample playback. Port address is fixed to 240, IRQ and DMA can be changed from the drivers. 1.296 +Emulation is improved significantly over previous versions. 1.297 + 1.298 + 1.299 +Windows Sound System 1.300 +16-bit digital + OPL3. Note that this only emulates WSS itself, and should not be used with drivers 1.301 +from compatible boards with additional components (eg Turtle Beach Monte Carlo) 1.302 1.303 1.304 Other stuff emulated : 1.305 1.306 -Serial mouse - A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the 1.307 - place for this. 1.308 +Serial mouse 1.309 +A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the place for this. 1.310 1.311 -M24 mouse - I haven't seen a DOS mouse driver for this yet, but the regular scancode mode works, as 1.312 - does the Windows 1.x driver. 1.313 +M24 mouse 1.314 +I haven't seen a DOS mouse driver for this yet, but the regular scancode mode works, as does the 1.315 +Windows 1.x driver. 1.316 1.317 -PC1512 mouse - The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this 1.318 - one. 1.319 +PC1512 mouse 1.320 +The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one. 1.321 1.322 -PS/2 mouse - A PS/2 mouse is emulated on the MegaPC and 386SX/25N model. As with serial, compatible 1.323 - drivers are common. 1.324 +PS/2 mouse 1.325 +A PS/2 mouse is emulated on the MegaPC and 386SX/25N model. As with serial, compatible drivers are common. 1.326 1.327 -ATAPI CD-ROM - Works with OAKCDROM.SYS and Windows 9x. It can only work with actual CD-ROM drives 1.328 - at the minute, so to use ISO images you need a virtual CD drive. 1.329 +ATAPI CD-ROM 1.330 +Works with OAKCDROM.SYS. It can only work with actual CD-ROM drives at the minute, so to use ISO images 1.331 +you need a virtual CD drive. 1.332 1.333 1.334 XTIDE : 1.335 @@ -380,12 +500,11 @@ 1.336 - Windows 3.x should work okay in all modes now. 1.337 1.338 - Windows 95/98 run, with the following caveats : 1.339 - - Mouse is not detected. Strangely, it still works - except during setup, when it stops working at one point. 1.340 - Sometimes running the 'Add New Hardware' wizard a couple of times will find it. 1.341 - - The default Trident driver only allows 16 and 256 colour modes. There is an alternative driver which enables 1.342 - high and true colour modes, but it doesn't work with DirectX. 1.343 - Setup sometimes crashes in the first stage (during file copying). This appears to be a side effect of the 1.344 bugs fixed making OS/2 work. Unfortunately I haven't been able to eliminate this issue. 1.345 + - On some versions of Windows the AWE32 is not set up correctly, claiming a resource conflict. To correct 1.346 + this open the relevant item in Device Manager, choose 'Set Configuration Manually' and accept the 1.347 + options presented. 1.348 1.349 - OS/2 1.3 seems to work okay, but I haven't tested it very thoroughly. 1.350 1.351 @@ -399,13 +518,6 @@ 1.352 1.353 I removed most of this, and only put the stuff I actually tested on this release. 1.354 1.355 -Booter games : 1.356 - 1.357 -King's Quest (Tandy) 1.358 -King's Quest (CGA) 1.359 - 1.360 - 1.361 -DOS stuff : 1.362 1.363 MS-DOS 3.30 1.364 PC-DOS 3.30 1.365 @@ -414,70 +526,54 @@ 1.366 - Most of the supplied software seems to work, eg Drivespace, Defrag, Scandisk, QBASIC 1.367 etc 1.368 1.369 -OS/2 v1.3 1.370 - 1.371 -Windows 3.0 (CGA, Hercules, EGA, VGA) (real and standard modes only) 1.372 -Windows 3.1 (VGA, SVGA) (standard & enhanced modes) 1.373 +Windows/286 1.374 +Windows/386 1.375 +Windows 3.0 1.376 +Windows 3.1 1.377 +Windows 3.11 for Workgroups 1.378 Windows 95 1.379 +Windows 95 OSR 2.5 1.380 Windows 98 1.381 - 1.382 -Works for Windows 3.0 1.383 -Microsoft Arcade 1.384 -Internet Explorer 4 1.385 - 1.386 -Jill of the Jungle (CGA,EGA,VGA) 1.387 -Tetris 1.388 -Zak McKraken (CGA, Tandy) 1.389 - 1.390 -Brix (VGA) 1.391 -Commander Keen 4 (EGA) 1.392 -Duke Nukem 2 (VGA) 1.393 -Heartlight (VGA) 1.394 -Jetpack (VGA) 1.395 - 1.396 -Cascada - Cronologia (VGA) 1.397 -EMF - Verses 1.398 -Renaissance - Amnesia 1.399 -Future Crew - Second Reality 1.400 - 1.401 -386/486 stuff : 1.402 - 1.403 -Jungle Strike (EMM386) 1.404 -Dawn Patrol (EMM386) (use ET4000 driver) 1.405 - 1.406 -Doom 1.407 -Doom 2 1.408 -Duke Nukem 3D 1.409 -Heretic 1.410 -Hexen 1.411 -Jazz Jackrabbit 1.412 -Rise of the Triad 1.413 -Simcity 2000 1.414 -Terminal Velocity 1.415 -Tyrian 1.416 -Trasnport Tycoon 1.417 -Transport Tycoon Deluxe 1.418 -X-Com : Terror From The Deep 1.419 -Theme Hospital - DOS and Windows versions 1.420 -Zone 66 (don't use DOS 6.22) 1.421 -Pro Pinball : Timeshock 1.422 +Windows 98 SE 1.423 +Windows ME 1.424 1.425 Actua Soccer 1.426 +Age of Empires 1.427 +All New World of Lemmings 1.428 +Bust-a-Move 2 1.429 +Civilization 1.430 +Colonization 1.431 +Command & Conquer : Red Alert 1.432 +Dawn Patrol 1.433 +Doom 1.434 +Duke Nukem 3D (not AWE32) 1.435 +Epic Pinball 1.436 +Final Fantasy 7 (i430VX only) 1.437 Grand Theft Auto 1.438 -Jazz Jackrabbit 2 1.439 -Magic Carpet 1.440 +Lemmings 1.441 +Mortal Kombat 2 1.442 +Mortal Kombat Trilogy 1.443 +Need For Speed II SE 1.444 Network Q RAC Rally 1.445 +Oddworld : Abe's Oddysee (with visual errors) 1.446 +One Must Fall 1.447 +Pro Pinball : Big Race USA (use Mach64 or TGUI9440) 1.448 Quake 1.449 -WinQuake 1.450 Quake 2 (SLOW - unsurprisingly) 1.451 +Screamer 2 1.452 +Stargunner 1.453 +Syndicate 1.454 +System Shock 1.455 +Terminal Velocity 1.456 +Theme Hospital 1.457 +Theme Park 1.458 Tomb Raider 1.459 -Screamer 1.460 -Screamer Rally 1.461 -Virtual Pool (accelerated drivers work with both S3 and ET4000/W32) 1.462 -Jedi Knight 1.463 -Command & Conquer : Red Alert 1.464 -Simcity 2000 1.465 - 1.466 -ZSNES 1.467 -Genecyst 1.468 -Kgen98 1.469 +Tomb Raider 2 1.470 +Transport Tycoon 1.471 +Wolfenstein 3D 1.472 +Worms 1.473 +Worms 2 1.474 +X-Com : Terror From The Deep 1.475 +Xargon 1.476 +Zone 66 1.477 +Zool 2 1.478 \ No newline at end of file
