junglejourney
log
| age | author | description |
|---|---|---|
| Mon Aug 29 18:32:25 2011 +0200 | David Boddie | Ensured that enemies do not emerge next to the player. |
| Mon Aug 29 15:35:30 2011 +0200 | David Boddie | Fixed problem with enemies remaining on a new level. |
| Mon Aug 29 03:01:53 2011 +0200 | David Boddie | Fixed the exit sprite. |
| Mon Aug 29 02:48:32 2011 +0200 | David Boddie | Added weapon behaviour for the non-default weapons. |
| Mon Aug 29 00:12:21 2011 +0200 | David Boddie | Started to add title and game over screens. |
| Sun Aug 28 22:59:41 2011 +0200 | David Boddie | Added checks and updates for the player's strength with a demise |
| Sun Aug 28 19:18:35 2011 +0200 | David Boddie | Reorganised the sprites to allocate the old projectile explosion slot |
| Sun Aug 28 19:17:06 2011 +0200 | David Boddie | Updated the key sprite. |
| Sun Aug 28 18:37:58 2011 +0200 | David Boddie | Added more weapon sprites. |
| Sun Aug 28 15:17:59 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Aug 28 15:17:01 2011 +0200 | David Boddie | Added level exit behaviour. |
| Sun Aug 28 15:15:31 2011 +0200 | David Boddie | Added a weapon image. |
| Sun Aug 28 03:51:33 2011 +0200 | David Boddie | Added support for items. |
| Sun Aug 28 03:50:38 2011 +0200 | David Boddie | Modified a test program to help diagnose room generation. |
| Sun Aug 28 03:49:56 2011 +0200 | David Boddie | Added two images. |
| Sun Aug 28 00:28:28 2011 +0200 | David Boddie | Added support for exits and multiple levels. |
| Sat Aug 27 20:54:27 2011 +0200 | David Boddie | Added a title image and key sprite. |
| Sat Aug 27 18:42:07 2011 +0200 | David Boddie | Merged the player and projectile collision routines. |
| Sat Aug 27 18:41:52 2011 +0200 | David Boddie | Updated the memory map. |
| Sat Aug 27 18:27:40 2011 +0200 | David Boddie | Added new final exit sprites. |
| Sat Aug 27 02:49:37 2011 +0200 | David Boddie | Parameterised the start, exit and key rooms so that they can be |
| Sat Aug 27 02:23:12 2011 +0200 | David Boddie | Added comments. |
| Sat Aug 27 00:18:57 2011 +0200 | David Boddie | Slight improvements. |
| Fri Aug 26 23:10:24 2011 +0200 | David Boddie | Added an early draft of the story. |
| Thu Aug 25 01:59:19 2011 +0200 | David Boddie | Load player masks into registers for convenience. |
| Thu Aug 25 01:42:30 2011 +0200 | David Boddie | Use masks to determine if collisions occur between enemies and the player. |
| Thu Aug 25 01:41:46 2011 +0200 | David Boddie | Experiment with image compression. |
| Thu Aug 25 01:41:20 2011 +0200 | David Boddie | Use the tools package. |
| Thu Aug 25 00:13:44 2011 +0200 | David Boddie | Moved the makesprites module into the newly created tools package. |
| Tue Aug 23 02:03:25 2011 +0200 | David Boddie | Moved test programs into their own directory. |
| Tue Aug 23 02:02:57 2011 +0200 | David Boddie | Removed unused files from the build. |
| Tue Aug 23 02:02:45 2011 +0200 | David Boddie | Updated the inequality test program. |
| Tue Aug 23 02:02:16 2011 +0200 | David Boddie | Attempted to solve collision detection issues caused by negative |
| Mon Aug 22 23:45:16 2011 +0200 | David Boddie | Added a test program to check the behaviour of comparisons. |
| Mon Aug 22 01:33:52 2011 +0200 | David Boddie | Added another workaround for a negative number check. |
| Mon Aug 22 01:17:34 2011 +0200 | David Boddie | Adjusted the emerge position routines. |
| Mon Aug 22 01:17:15 2011 +0200 | David Boddie | Updated the sprites. |
| Mon Aug 22 01:03:55 2011 +0200 | David Boddie | Added collision checking between the projectile and the enemies. |
| Sun Aug 21 21:46:42 2011 +0200 | David Boddie | Made the fire key independent from the other keys. |
| Sun Aug 21 21:30:56 2011 +0200 | David Boddie | Added projectile creation and movement. |
| Sun Aug 21 19:22:14 2011 +0200 | David Boddie | Added a global counter to limit the motion of characters. |
| Sun Aug 21 18:57:07 2011 +0200 | David Boddie | Slowed down the movement of enemies. |
| Sun Aug 21 16:02:00 2011 +0200 | David Boddie | Vary the emerge position depending on the player's position. |
| Sun Aug 21 15:56:33 2011 +0200 | David Boddie | Don't allow the enemies to move horizontally if they can't move |
| Sun Aug 21 15:46:59 2011 +0200 | David Boddie | Added support for more animation frames in the enemy characters. |
| Sun Aug 21 15:46:07 2011 +0200 | David Boddie | Added missing images. |
| Sun Aug 21 15:45:40 2011 +0200 | David Boddie | Added more animation frames for the enemies. |
| Sun Aug 21 04:13:36 2011 +0200 | David Boddie | Added a delay bit to the enemy objects to make them slower than |
| Sun Aug 21 03:09:04 2011 +0200 | David Boddie | Added basic enemy movement. |
| Sun Aug 21 01:25:03 2011 +0200 | David Boddie | Added new sprites. |
| Sun Aug 21 01:24:55 2011 +0200 | David Boddie | Ensured that the lists of sprites to unplot and plot are only |
| Sat Aug 20 23:22:01 2011 +0200 | David Boddie | Changed a rock image to a leaf image. |
| Sat Aug 20 04:34:14 2011 +0200 | David Boddie | Introduced a plotting buffer that records which characters need to |
| Fri Aug 19 02:38:05 2011 +0200 | David Boddie | Renamed an incorrectly named routine. |
| Wed Aug 17 01:26:50 2011 +0200 | David Boddie | Simplified the right and down movement checks. |
| Tue Aug 16 02:11:30 2011 +0200 | David Boddie | Fixed the vertically offset 16x16 sprite plotting routine. |
| Tue Aug 16 01:49:17 2011 +0200 | David Boddie | Started handling 16x16 and 8x8 sprites for enemies/explosions and |
| Mon Aug 15 01:26:43 2011 +0200 | David Boddie | Added a software license (GNU GPL v3 or later). |
| Mon Aug 15 01:00:12 2011 +0200 | David Boddie | Improved the left and right player images. |
| Mon Aug 15 00:35:34 2011 +0200 | David Boddie | Moved the playing area down two lines to try and avoid flickering |
