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Sun Sep 11 02:17:13 2011 +0200
David Boddie
Aim to avoid problems with the object placement caused by the carry
Sun Sep 11 02:10:31 2011 +0200
David Boddie
Changed the Escape key behaviour.
Sun Sep 11 00:58:39 2011 +0200
David Boddie
Updated the to do list.
Sun Sep 11 00:32:12 2011 +0200
David Boddie
More work on images.
Sun Sep 11 00:16:37 2011 +0200
David Boddie
Updated images.
Sun Sep 11 00:00:13 2011 +0200
David Boddie
Added support for pause/resume and sound on/off keys.
Sat Sep 10 23:42:04 2011 +0200
David Boddie
Updated the loader with the current size of the CODE file.
Sat Sep 10 23:41:25 2011 +0200
David Boddie
Added explosion images, adjusting the emerge/explode data format.
Sat Sep 10 23:40:31 2011 +0200
David Boddie
Added new explosion images.
Sat Sep 10 23:40:14 2011 +0200
David Boddie
Added explosion images and improved existing images.
Sat Sep 10 20:25:59 2011 +0200
David Boddie
More work on sounds.
Sat Sep 10 15:27:58 2011 +0200
David Boddie
Fixed the space insertion bug in the high score name entry routine.
Sat Sep 10 15:16:29 2011 +0200
David Boddie
Added a palette animation to the completion screen.
Sat Sep 10 14:28:21 2011 +0200
David Boddie
Moved sprites and other data up in memory to make more room for code.
Sat Sep 10 13:52:24 2011 +0200
David Boddie
Moved global variables to make more space for code.
Sat Sep 10 13:27:54 2011 +0200
David Boddie
Added sounds for when scenery is destroyed.
Sat Sep 10 13:18:03 2011 +0200
David Boddie
Fixed completion screen decoding.
Sat Sep 10 01:48:35 2011 +0200
David Boddie
Updated items.
Sat Sep 10 01:44:28 2011 +0200
David Boddie
Updated the default high score names and tweaked the sounds a little.
Sat Sep 10 01:44:02 2011 +0200
David Boddie
Tiny modification.
Sat Sep 10 00:59:32 2011 +0200
David Boddie
Added an overlay image for the title screen.
Fri Sep 09 21:34:55 2011 +0200
David Boddie
Fixed trivial rendering bug in the strength adding/plotting routine.
Fri Sep 09 21:29:38 2011 +0200
David Boddie
Improved fluidity of the gameplay by updating different enemies at
Fri Sep 09 00:02:02 2011 +0200
David Boddie
Attempted to improve performance by pre-calculating enemy positions
Thu Sep 08 22:10:06 2011 +0200
David Boddie
Added scenery to the final exit room, making it necessary for the
Thu Sep 08 00:27:36 2011 +0200
David Boddie
Made some minor adjustments to the high score entry presentation.
Wed Sep 07 00:09:07 2011 +0200
David Boddie
Finished the high score entry screen.
Mon Sep 05 23:08:49 2011 +0200
David Boddie
Redesigned the high score entry routine to be easier to implement.
Mon Sep 05 22:42:28 2011 +0200
David Boddie
Reimplemented the text character printing routine.
Mon Sep 05 00:04:11 2011 +0200
David Boddie
Removed an unused routine.
Sun Sep 04 23:28:21 2011 +0200
David Boddie
Experimented with a high score entry screen, but memory is almost
Sun Sep 04 19:06:28 2011 +0200
David Boddie
Moved the initialisation code into a loader file to free up some
Sun Sep 04 18:08:17 2011 +0200
David Boddie
Removed unused data.
Sun Sep 04 18:04:49 2011 +0200
David Boddie
Removed redundant operations to save space.
Sun Sep 04 17:51:59 2011 +0200
David Boddie
Created a routine for OSBYTE 19 calls to try and save some space.
Sun Sep 04 15:18:19 2011 +0200
David Boddie
Fixed incorrect offset counting that made objects appear in the
Sun Sep 04 03:47:41 2011 +0200
David Boddie
Hopefully fixed problem with score text having an incorrect colour.
Sun Sep 04 02:49:24 2011 +0200
David Boddie
Started to add support for high scores.
Sun Sep 04 01:38:57 2011 +0200
David Boddie
Added basic sounds.
Sun Sep 04 01:37:55 2011 +0200
David Boddie
Added a work in progress title screen and a completion image.
Sat Sep 03 18:47:16 2011 +0200
David Boddie
Added an end of level screen.
Sat Sep 03 14:59:56 2011 +0200
David Boddie
Worked on the title screen.
Sat Sep 03 14:59:39 2011 +0200
David Boddie
Updated the memory map and the to do list.
Sat Sep 03 14:58:53 2011 +0200
David Boddie
Hopefully fixed the routine to add strength and update the strength bar.
Sat Sep 03 01:29:27 2011 +0200
David Boddie
Limit the rate at which projectiles are created when a tile is
Sat Sep 03 00:29:43 2011 +0200
David Boddie
Completed the list of seeds for official levels.
Fri Sep 02 20:14:14 2011 +0200
David Boddie
Fixed problem with exiting levels when not aligned with the exit.
Thu Sep 01 23:13:43 2011 +0200
David Boddie
Updated the to do list.
Thu Sep 01 23:09:25 2011 +0200
David Boddie
Updated the level seeds.
Thu Sep 01 23:07:26 2011 +0200
David Boddie
Added two more tiles and fixed an enemy sprite.
Wed Aug 31 18:51:50 2011 +0200
David Boddie
Added another enemy.
Wed Aug 31 18:51:20 2011 +0200
David Boddie
Added another enemy.
Wed Aug 31 11:16:32 2011 +0200
David Boddie
Moved the code up in memory to give it a chance of running on a
Wed Aug 31 11:03:04 2011 +0200
David Boddie
Moved the data and characters sprites up in memory to leave more
Wed Aug 31 02:34:09 2011 +0200
David Boddie
Increased the areas available to emerging enemies.
Wed Aug 31 01:52:31 2011 +0200
David Boddie
Show an open exit when the player has a key.
Wed Aug 31 01:12:15 2011 +0200
David Boddie
Changed the seed values for two levels.
Wed Aug 31 01:11:33 2011 +0200
David Boddie
Added another hint.
Tue Aug 30 00:58:42 2011 +0200
David Boddie
Ensured that the player is awarded points for shooting enemies.
Tue Aug 30 00:57:25 2011 +0200
David Boddie
Added new treasure sprites.
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