log
graph
tags
bookmarks
branches
changeset
browse
bz2
zip
gz
help
junglejourney
log
find changesets by author, revision, files, or words in the commit message
less
more
| rev 59:
(0)
+60
+100
tip
age
author
description
Thu Aug 25 01:59:19 2011 +0200
David Boddie
Load player masks into registers for convenience.
Thu Aug 25 01:42:30 2011 +0200
David Boddie
Use masks to determine if collisions occur between enemies and the player.
Thu Aug 25 01:41:46 2011 +0200
David Boddie
Experiment with image compression.
Thu Aug 25 01:41:20 2011 +0200
David Boddie
Use the tools package.
Thu Aug 25 00:13:44 2011 +0200
David Boddie
Moved the makesprites module into the newly created tools package.
Tue Aug 23 02:03:25 2011 +0200
David Boddie
Moved test programs into their own directory.
Tue Aug 23 02:02:57 2011 +0200
David Boddie
Removed unused files from the build.
Tue Aug 23 02:02:45 2011 +0200
David Boddie
Updated the inequality test program.
Tue Aug 23 02:02:16 2011 +0200
David Boddie
Attempted to solve collision detection issues caused by negative
Mon Aug 22 23:45:16 2011 +0200
David Boddie
Added a test program to check the behaviour of comparisons.
Mon Aug 22 01:33:52 2011 +0200
David Boddie
Added another workaround for a negative number check.
Mon Aug 22 01:17:34 2011 +0200
David Boddie
Adjusted the emerge position routines.
Mon Aug 22 01:17:15 2011 +0200
David Boddie
Updated the sprites.
Mon Aug 22 01:03:55 2011 +0200
David Boddie
Added collision checking between the projectile and the enemies.
Sun Aug 21 21:46:42 2011 +0200
David Boddie
Made the fire key independent from the other keys.
Sun Aug 21 21:30:56 2011 +0200
David Boddie
Added projectile creation and movement.
Sun Aug 21 19:22:14 2011 +0200
David Boddie
Added a global counter to limit the motion of characters.
Sun Aug 21 18:57:07 2011 +0200
David Boddie
Slowed down the movement of enemies.
Sun Aug 21 16:02:00 2011 +0200
David Boddie
Vary the emerge position depending on the player's position.
Sun Aug 21 15:56:33 2011 +0200
David Boddie
Don't allow the enemies to move horizontally if they can't move
Sun Aug 21 15:46:59 2011 +0200
David Boddie
Added support for more animation frames in the enemy characters.
Sun Aug 21 15:46:07 2011 +0200
David Boddie
Added missing images.
Sun Aug 21 15:45:40 2011 +0200
David Boddie
Added more animation frames for the enemies.
Sun Aug 21 04:13:36 2011 +0200
David Boddie
Added a delay bit to the enemy objects to make them slower than
Sun Aug 21 03:09:04 2011 +0200
David Boddie
Added basic enemy movement.
Sun Aug 21 01:25:03 2011 +0200
David Boddie
Added new sprites.
Sun Aug 21 01:24:55 2011 +0200
David Boddie
Ensured that the lists of sprites to unplot and plot are only
Sat Aug 20 23:22:01 2011 +0200
David Boddie
Changed a rock image to a leaf image.
Sat Aug 20 04:34:14 2011 +0200
David Boddie
Introduced a plotting buffer that records which characters need to
Fri Aug 19 02:38:05 2011 +0200
David Boddie
Renamed an incorrectly named routine.
Wed Aug 17 01:26:50 2011 +0200
David Boddie
Simplified the right and down movement checks.
Tue Aug 16 02:11:30 2011 +0200
David Boddie
Fixed the vertically offset 16x16 sprite plotting routine.
Tue Aug 16 01:49:17 2011 +0200
David Boddie
Started handling 16x16 and 8x8 sprites for enemies/explosions and
Mon Aug 15 01:26:43 2011 +0200
David Boddie
Added a software license (GNU GPL v3 or later).
Mon Aug 15 01:00:12 2011 +0200
David Boddie
Improved the left and right player images.
Mon Aug 15 00:35:34 2011 +0200
David Boddie
Moved the playing area down two lines to try and avoid flickering
Mon Aug 15 00:34:23 2011 +0200
David Boddie
Added up and down images.
Mon Aug 15 00:21:45 2011 +0200
David Boddie
Fixed horizontal movement checks and added vertical movement.
Sun Aug 14 23:17:41 2011 +0200
David Boddie
Added right directional player movement.
Sun Aug 14 20:58:00 2011 +0200
David Boddie
Changed the layout of the room buffer in memory, making it match
Sun Aug 14 13:33:50 2011 +0200
David Boddie
Started working on plotting and moving the player character.
Sat Aug 13 18:48:27 2011 +0200
David Boddie
Started adding support for characters.
Sat Aug 13 15:45:29 2011 +0200
David Boddie
Added code to clear the starting room.
Sat Aug 13 03:05:46 2011 +0200
David Boddie
Blank the screen while preparing each room and set an appropriate
Sat Aug 13 02:41:00 2011 +0200
David Boddie
Started to move the BASIC code into the main assembly code.
Fri Aug 12 01:31:35 2011 +0200
David Boddie
Completed the vertically offset character plotting routine.
Tue Aug 09 02:32:27 2011 +0200
David Boddie
Started working on a sprite routine for vertically displaced characters.
Tue Aug 09 01:40:46 2011 +0200
David Boddie
Used 8x24 sized sprites for characters.
Mon Aug 08 23:14:12 2011 +0200
David Boddie
Updated the character sprites.
Mon Aug 08 23:11:33 2011 +0200
David Boddie
Updated the routine to handle larger character sprites.
Mon Aug 08 22:20:14 2011 +0200
David Boddie
Enlarged the images.
Sun Aug 07 20:35:37 2011 +0200
David Boddie
Added character images and started to write sprite routines for them.
Sun Aug 07 19:27:49 2011 +0200
David Boddie
Added a wrapper program to test part of the room exit code.
Sun Aug 07 19:27:01 2011 +0200
David Boddie
Changed the algorithm used to determine which rooms have exits.
Sun Jul 24 02:04:15 2011 +0200
David Boddie
Updated the test program to read the current room data.
Sun Jul 24 02:03:23 2011 +0200
David Boddie
Added proper walls for each room.
Sat Jul 23 01:32:29 2011 +0200
David Boddie
Updated the address of the code in the loader.
Sat Jul 23 01:31:53 2011 +0200
David Boddie
Added a test program for the value series generation code.
Sat Jul 23 01:31:20 2011 +0200
David Boddie
Reproduced the map generation algorithm used in the series map
Fri Jul 22 02:00:13 2011 +0200
David Boddie
Started working on a pseudo-random map-based game.
less
more
| rev 59:
(0)
+60
+100
tip