junglejourney
log
| age | author | description |
|---|---|---|
| Thu Sep 08 22:10:06 2011 +0200 | David Boddie | Added scenery to the final exit room, making it necessary for the |
| Thu Sep 08 00:27:36 2011 +0200 | David Boddie | Made some minor adjustments to the high score entry presentation. |
| Wed Sep 07 00:09:07 2011 +0200 | David Boddie | Finished the high score entry screen. |
| Mon Sep 05 23:08:49 2011 +0200 | David Boddie | Redesigned the high score entry routine to be easier to implement. |
| Mon Sep 05 22:42:28 2011 +0200 | David Boddie | Reimplemented the text character printing routine. |
| Mon Sep 05 00:04:11 2011 +0200 | David Boddie | Removed an unused routine. |
| Sun Sep 04 23:28:21 2011 +0200 | David Boddie | Experimented with a high score entry screen, but memory is almost |
| Sun Sep 04 19:06:28 2011 +0200 | David Boddie | Moved the initialisation code into a loader file to free up some |
| Sun Sep 04 18:08:17 2011 +0200 | David Boddie | Removed unused data. |
| Sun Sep 04 18:04:49 2011 +0200 | David Boddie | Removed redundant operations to save space. |
| Sun Sep 04 17:51:59 2011 +0200 | David Boddie | Created a routine for OSBYTE 19 calls to try and save some space. |
| Sun Sep 04 15:18:19 2011 +0200 | David Boddie | Fixed incorrect offset counting that made objects appear in the |
| Sun Sep 04 03:47:41 2011 +0200 | David Boddie | Hopefully fixed problem with score text having an incorrect colour. |
| Sun Sep 04 02:49:24 2011 +0200 | David Boddie | Started to add support for high scores. |
| Sun Sep 04 01:38:57 2011 +0200 | David Boddie | Added basic sounds. |
| Sun Sep 04 01:37:55 2011 +0200 | David Boddie | Added a work in progress title screen and a completion image. |
| Sat Sep 03 18:47:16 2011 +0200 | David Boddie | Added an end of level screen. |
| Sat Sep 03 14:59:56 2011 +0200 | David Boddie | Worked on the title screen. |
| Sat Sep 03 14:59:39 2011 +0200 | David Boddie | Updated the memory map and the to do list. |
| Sat Sep 03 14:58:53 2011 +0200 | David Boddie | Hopefully fixed the routine to add strength and update the strength bar. |
| Sat Sep 03 01:29:27 2011 +0200 | David Boddie | Limit the rate at which projectiles are created when a tile is |
| Sat Sep 03 00:29:43 2011 +0200 | David Boddie | Completed the list of seeds for official levels. |
| Fri Sep 02 20:14:14 2011 +0200 | David Boddie | Fixed problem with exiting levels when not aligned with the exit. |
| Thu Sep 01 23:13:43 2011 +0200 | David Boddie | Updated the to do list. |
| Thu Sep 01 23:09:25 2011 +0200 | David Boddie | Updated the level seeds. |
| Thu Sep 01 23:07:26 2011 +0200 | David Boddie | Added two more tiles and fixed an enemy sprite. |
| Wed Aug 31 18:51:50 2011 +0200 | David Boddie | Added another enemy. |
| Wed Aug 31 18:51:20 2011 +0200 | David Boddie | Added another enemy. |
| Wed Aug 31 11:16:32 2011 +0200 | David Boddie | Moved the code up in memory to give it a chance of running on a |
| Wed Aug 31 11:03:04 2011 +0200 | David Boddie | Moved the data and characters sprites up in memory to leave more |
| Wed Aug 31 02:34:09 2011 +0200 | David Boddie | Increased the areas available to emerging enemies. |
| Wed Aug 31 01:52:31 2011 +0200 | David Boddie | Show an open exit when the player has a key. |
| Wed Aug 31 01:12:15 2011 +0200 | David Boddie | Changed the seed values for two levels. |
| Wed Aug 31 01:11:33 2011 +0200 | David Boddie | Added another hint. |
| Tue Aug 30 00:58:42 2011 +0200 | David Boddie | Ensured that the player is awarded points for shooting enemies. |
| Tue Aug 30 00:57:25 2011 +0200 | David Boddie | Added new treasure sprites. |
| Mon Aug 29 18:32:25 2011 +0200 | David Boddie | Ensured that enemies do not emerge next to the player. |
| Mon Aug 29 15:35:30 2011 +0200 | David Boddie | Fixed problem with enemies remaining on a new level. |
| Mon Aug 29 03:01:53 2011 +0200 | David Boddie | Fixed the exit sprite. |
| Mon Aug 29 02:48:32 2011 +0200 | David Boddie | Added weapon behaviour for the non-default weapons. |
| Mon Aug 29 00:12:21 2011 +0200 | David Boddie | Started to add title and game over screens. |
| Sun Aug 28 22:59:41 2011 +0200 | David Boddie | Added checks and updates for the player's strength with a demise |
| Sun Aug 28 19:18:35 2011 +0200 | David Boddie | Reorganised the sprites to allocate the old projectile explosion slot |
| Sun Aug 28 19:17:06 2011 +0200 | David Boddie | Updated the key sprite. |
| Sun Aug 28 18:37:58 2011 +0200 | David Boddie | Added more weapon sprites. |
| Sun Aug 28 15:17:59 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Aug 28 15:17:01 2011 +0200 | David Boddie | Added level exit behaviour. |
| Sun Aug 28 15:15:31 2011 +0200 | David Boddie | Added a weapon image. |
| Sun Aug 28 03:51:33 2011 +0200 | David Boddie | Added support for items. |
| Sun Aug 28 03:50:38 2011 +0200 | David Boddie | Modified a test program to help diagnose room generation. |
| Sun Aug 28 03:49:56 2011 +0200 | David Boddie | Added two images. |
| Sun Aug 28 00:28:28 2011 +0200 | David Boddie | Added support for exits and multiple levels. |
| Sat Aug 27 20:54:27 2011 +0200 | David Boddie | Added a title image and key sprite. |
| Sat Aug 27 18:42:07 2011 +0200 | David Boddie | Merged the player and projectile collision routines. |
| Sat Aug 27 18:41:52 2011 +0200 | David Boddie | Updated the memory map. |
| Sat Aug 27 18:27:40 2011 +0200 | David Boddie | Added new final exit sprites. |
| Sat Aug 27 02:49:37 2011 +0200 | David Boddie | Parameterised the start, exit and key rooms so that they can be |
| Sat Aug 27 02:23:12 2011 +0200 | David Boddie | Added comments. |
| Sat Aug 27 00:18:57 2011 +0200 | David Boddie | Slight improvements. |
| Fri Aug 26 23:10:24 2011 +0200 | David Boddie | Added an early draft of the story. |
