junglejourney
log
| age | author | description |
|---|---|---|
| Mon Sep 26 22:52:41 2011 +0200 | David Boddie | Added tag pre-release3 for changeset b3bbcce99ca1 |
| Mon Sep 26 22:48:56 2011 +0200 | David Boddie | Added tag pre-release2 for changeset c33b1bdd2607 |
| Mon Sep 26 20:13:02 2011 +0200 | David Boddie | Removed hard-coded page size. |
| Mon Sep 26 00:18:54 2011 +0200 | David Boddie | Resized the page to match the size of a cassette inlay I measured. |
| Sun Sep 25 23:10:41 2011 +0200 | David Boddie | Updated the instructions and added some screenshots. |
| Sun Sep 25 21:14:28 2011 +0200 | David Boddie | Started working on the front and back covers. |
| Sun Sep 25 01:56:19 2011 +0200 | David Boddie | Improved some images.pre-release3 |
| Sun Sep 25 01:56:10 2011 +0200 | David Boddie | Destroy all enemies and unplot the player when leaving a level. |
| Sat Sep 24 20:55:10 2011 +0200 | David Boddie | Added the license file. |
| Sat Sep 24 20:54:54 2011 +0200 | David Boddie | Enabled new movement for certain types of enemy. |
| Sat Sep 24 00:59:08 2011 +0200 | David Boddie | Made certain types of enemies have non-homing behaviour. |
| Fri Sep 23 20:10:08 2011 +0200 | David Boddie | Updated the logo on the title screen. |
| Thu Sep 22 23:06:38 2011 +0200 | David Boddie | Shortened the text a little. |
| Thu Sep 22 23:06:28 2011 +0200 | David Boddie | Added comments about the enemy movement. |
| Wed Sep 21 23:42:27 2011 +0200 | David Boddie | Adjusted page dimensions, squeezing content to fit. |
| Wed Sep 21 23:33:03 2011 +0200 | David Boddie | Changed the tool to produce SVG files instead of PNG images. |
| Wed Sep 21 00:31:10 2011 +0200 | David Boddie | Added a bit more space at the top of each page. |
| Wed Sep 21 00:06:05 2011 +0200 | David Boddie | Updated the instructions. |
| Wed Sep 21 00:05:47 2011 +0200 | David Boddie | Updated the instructions. |
| Mon Sep 19 22:59:50 2011 +0200 | David Boddie | Improved the final exit images, completion screen and logos. |
| Mon Sep 19 20:35:19 2011 +0200 | David Boddie | Hopefully fixed the unfinished explosion bug. |
| Mon Sep 19 00:27:17 2011 +0200 | David Boddie | Reduced the width of the game title.pre-release2 |
| Sun Sep 18 20:12:33 2011 +0200 | David Boddie | Removed the restriction on projectiles needing to be lined up in |
| Sun Sep 18 17:00:06 2011 +0200 | David Boddie | Fixed a feature that allowed enemies to "hide" in tiles containing |
| Sun Sep 18 02:23:15 2011 +0200 | David Boddie | Added preliminary support for analogue joysticks. |
| Sun Sep 18 00:59:39 2011 +0200 | David Boddie | Refactored delay loops. |
| Sun Sep 18 00:58:14 2011 +0200 | David Boddie | Updated the game over animation. |
| Sun Sep 18 00:57:26 2011 +0200 | David Boddie | Updated the game over animation. |
| Sat Sep 17 23:32:19 2011 +0200 | David Boddie | Updated the instructions. |
| Sat Sep 17 23:31:57 2011 +0200 | David Boddie | Slightly improved the explosion animation. |
| Sat Sep 17 23:31:31 2011 +0200 | David Boddie | Changed the behaviour of the boomerang to use the weapon counter |
| Sat Sep 17 22:57:57 2011 +0200 | David Boddie | Made projectiles fire from two different places to help the player |
| Sat Sep 17 22:37:45 2011 +0200 | David Boddie | Moved code, pictures and work areas down in memory. |
| Sat Sep 17 02:30:32 2011 +0200 | David Boddie | Updated the length of the code file. |
| Sat Sep 17 02:22:58 2011 +0200 | David Boddie | Added tag pre-release1 for changeset 8dcefb5a013d |
| Sat Sep 17 02:20:39 2011 +0200 | David Boddie | Changed the vertical movement step size to 6 pixels as suggested |
| Tue Sep 13 21:13:01 2011 +0200 | David Boddie | Grouped text items into text boxes, adding support for indentation |
| Tue Sep 13 20:36:35 2011 +0200 | David Boddie | Merged font and alignment information. |
| Tue Sep 13 20:32:50 2011 +0200 | David Boddie | Refactored font usage. |
| Tue Sep 13 20:19:54 2011 +0200 | David Boddie | Added some instructions from the README.txt file. |
| Mon Sep 12 23:23:09 2011 +0200 | David Boddie | Started working on additional materials. |
| Sun Sep 11 23:38:40 2011 +0200 | David Boddie | Updated the length information for the game code.pre-release1 |
| Sun Sep 11 22:35:43 2011 +0200 | David Boddie | Added padding to the UEF file to make it load more reliably in |
| Sun Sep 11 02:17:33 2011 +0200 | David Boddie | Added some instructions. |
| Sun Sep 11 02:17:13 2011 +0200 | David Boddie | Aim to avoid problems with the object placement caused by the carry |
| Sun Sep 11 02:10:31 2011 +0200 | David Boddie | Changed the Escape key behaviour. |
| Sun Sep 11 00:58:39 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Sep 11 00:32:12 2011 +0200 | David Boddie | More work on images. |
| Sun Sep 11 00:16:37 2011 +0200 | David Boddie | Updated images. |
| Sun Sep 11 00:00:13 2011 +0200 | David Boddie | Added support for pause/resume and sound on/off keys. |
| Sat Sep 10 23:42:04 2011 +0200 | David Boddie | Updated the loader with the current size of the CODE file. |
| Sat Sep 10 23:41:25 2011 +0200 | David Boddie | Added explosion images, adjusting the emerge/explode data format. |
| Sat Sep 10 23:40:31 2011 +0200 | David Boddie | Added new explosion images. |
| Sat Sep 10 23:40:14 2011 +0200 | David Boddie | Added explosion images and improved existing images. |
| Sat Sep 10 20:25:59 2011 +0200 | David Boddie | More work on sounds. |
| Sat Sep 10 15:27:58 2011 +0200 | David Boddie | Fixed the space insertion bug in the high score name entry routine. |
| Sat Sep 10 15:16:29 2011 +0200 | David Boddie | Added a palette animation to the completion screen. |
| Sat Sep 10 14:28:21 2011 +0200 | David Boddie | Moved sprites and other data up in memory to make more room for code. |
| Sat Sep 10 13:52:24 2011 +0200 | David Boddie | Moved global variables to make more space for code. |
| Sat Sep 10 13:27:54 2011 +0200 | David Boddie | Added sounds for when scenery is destroyed. |
