| age |
author |
description |
| Sun Apr 06 00:01:57 2014 +0200 |
David Boddie |
Corrected the instructions slightly.default tip |
| Fri Mar 21 19:10:25 2014 +0100 |
David Boddie |
Added comments to help explain how the joystick routine works. |
| Thu Oct 11 19:58:19 2012 +0200 |
David Boddie |
Added tag 1.1.4 for changeset 42c8701f4bc7 |
| Thu Oct 11 19:58:04 2012 +0200 |
David Boddie |
Fixed an error in a collision detection mask, as reported by Kees.1.1.4 |
| Thu Oct 11 19:53:34 2012 +0200 |
David Boddie |
Added existing documents describing plotting and collision detection. |
| Sun Sep 02 18:42:20 2012 +0200 |
David Boddie |
Added the remaining enemy sprites and weapon items. |
| Sat Sep 01 19:50:46 2012 +0200 |
David Boddie |
Added more images for the Atom version. |
| Sat Sep 01 19:14:05 2012 +0200 |
David Boddie |
Added more images for the Atom version. |
| Sun Aug 26 00:18:50 2012 +0200 |
David Boddie |
Added more sprites for the Atom and a script to convert them to screen data. |
| Sat Aug 18 00:50:12 2012 +0200 |
David Boddie |
Added smaller images for the Acorn Atom version. |
| Fri Aug 17 00:12:23 2012 +0200 |
David Boddie |
Added a banner to each level map. |
| Thu Aug 16 22:13:37 2012 +0200 |
David Boddie |
Fixed inverted tile colours. |
| Sun Feb 05 02:09:50 2012 +0100 |
David Boddie |
Added license headers. |
| Sun Feb 05 00:28:07 2012 +0100 |
David Boddie |
Added tools created in an experimental map making repository. |
| Sun Jan 22 21:04:18 2012 +0100 |
David Boddie |
Added tag 1.1.3 for changeset 4354beb73cb8 |
| Sun Jan 22 21:04:13 2012 +0100 |
David Boddie |
Fixed the loader code to use the correct length of the game code.1.1.3 |
| Sun Jan 22 20:29:48 2012 +0100 |
David Boddie |
Added tag 1.1.3 for changeset bcad03cec5b9 |
| Sun Jan 22 19:43:55 2012 +0100 |
David Boddie |
Added another delay in the high score entry screen to make it easier |
| Fri Jan 06 20:34:41 2012 +0100 |
David Boddie |
Added the actual file, not a symbolic link. |
| Fri Jan 06 20:32:35 2012 +0100 |
David Boddie |
Added tag 1.1.2 for changeset b2057a7abd45 |
| Fri Jan 06 20:32:28 2012 +0100 |
David Boddie |
Fixed bug that could cause incorrect high score table ordering.1.1.2 |
| Sun Nov 06 21:12:02 2011 +0100 |
David Boddie |
Added tag 1.1 for changeset 9011c5310b27 |
| Sun Nov 06 21:11:56 2011 +0100 |
David Boddie |
Updated joystick handling to move the player in the dominant1.1 |
| Sun Nov 06 02:18:39 2011 +0100 |
David Boddie |
Adjusted the joystick threshold values. |
| Tue Oct 18 00:04:04 2011 +0200 |
David Boddie |
Ensured that writable sound data is stored in RAM. |
| Mon Oct 17 23:05:31 2011 +0200 |
David Boddie |
Moved the tile and character sprites into the code ROM to see if |
| Sun Oct 16 21:36:30 2011 +0200 |
David Boddie |
Finished ROM loader and main code programs. |
| Sun Oct 16 18:25:22 2011 +0200 |
David Boddie |
Started working on a ROM-based version of the game. |
| Sun Oct 16 03:04:19 2011 +0200 |
David Boddie |
Made it explicit that the version of the game is a tape version. |
| Sat Oct 15 20:52:19 2011 +0200 |
David Boddie |
Added a simple tool to generate PNG previews of pages. |
| Sun Oct 09 02:46:36 2011 +0200 |
David Boddie |
Added tag 1.0 for changeset 66abf7c5cf63 |
| Sun Oct 09 02:44:28 2011 +0200 |
David Boddie |
Fixed a bug that caused too many types of enemy to be introduced1.0 |
| Sun Oct 09 02:13:06 2011 +0200 |
David Boddie |
Removed items that have been done. |
| Sun Oct 09 01:24:50 2011 +0200 |
David Boddie |
Added tag 1.0 for changeset dcb745baf3d5 |
| Sun Oct 09 00:41:38 2011 +0200 |
David Boddie |
Removed generated files. |
| Sun Oct 09 00:34:55 2011 +0200 |
David Boddie |
Fixed incoherent instructions. |
| Sun Oct 09 00:23:51 2011 +0200 |
David Boddie |
Added tag 1.0 for changeset 3c70453e0e03 |
| Sun Oct 09 00:21:18 2011 +0200 |
David Boddie |
Added a cassette inlay. |
| Sun Oct 09 00:09:52 2011 +0200 |
David Boddie |
Added tag 1.0 for changeset 0e1ae5213c3b |
| Sun Oct 09 00:09:28 2011 +0200 |
David Boddie |
Added information about the sources and the hosted repository at |
| Sat Oct 08 23:58:34 2011 +0200 |
David Boddie |
Added tag 1.0 for changeset c0400eb6eabd |
| Sat Oct 08 23:58:05 2011 +0200 |
David Boddie |
Updated the README file with license information. |
| Sat Oct 08 23:06:44 2011 +0200 |
David Boddie |
Added the final two enemies. |
| Sun Oct 02 21:04:54 2011 +0200 |
David Boddie |
Made some visual fixes. |
| Sun Oct 02 19:45:54 2011 +0200 |
David Boddie |
Ensured that the keyboard controls cannot be used if the game is |
| Sat Oct 01 18:19:29 2011 +0200 |
David Boddie |
Updated the instructions for the cassette inlay. |
| Sat Oct 01 13:18:15 2011 +0200 |
David Boddie |
Only allow the fire button on the first joystick to be used. |
| Sat Oct 01 13:15:56 2011 +0200 |
David Boddie |
Updated the keyboard/joystick instructions. |
| Sat Oct 01 00:20:05 2011 +0200 |
David Boddie |
Reversed horizontal axis joystick checks. |
| Thu Sep 29 23:00:56 2011 +0200 |
David Boddie |
Made changes to the joystick handling code based on the result of |
| Thu Sep 29 20:56:34 2011 +0200 |
David Boddie |
Another attempt at joystick support. |
| Thu Sep 29 00:42:43 2011 +0200 |
David Boddie |
Modified the joystick checks, hopefully with improved results. |
| Wed Sep 28 23:55:16 2011 +0200 |
David Boddie |
Added SVG versions of the pages from the instructions. These will |
| Tue Sep 27 19:10:21 2011 +0200 |
David Boddie |
Updated the CODE file size. |
| Tue Sep 27 19:09:44 2011 +0200 |
David Boddie |
Fixed the logic for the fire button check. |
| Mon Sep 26 23:13:46 2011 +0200 |
David Boddie |
Minor improvements to the instructions and cover art. |
| Mon Sep 26 22:52:41 2011 +0200 |
David Boddie |
Added tag pre-release3 for changeset b3bbcce99ca1 |
| Mon Sep 26 22:48:56 2011 +0200 |
David Boddie |
Added tag pre-release2 for changeset c33b1bdd2607 |
| Mon Sep 26 20:13:02 2011 +0200 |
David Boddie |
Removed hard-coded page size. |
| Mon Sep 26 00:18:54 2011 +0200 |
David Boddie |
Resized the page to match the size of a cassette inlay I measured. |
| Sun Sep 25 23:10:41 2011 +0200 |
David Boddie |
Updated the instructions and added some screenshots. |
| Sun Sep 25 21:14:28 2011 +0200 |
David Boddie |
Started working on the front and back covers. |
| Sun Sep 25 01:56:19 2011 +0200 |
David Boddie |
Improved some images.pre-release3 |
| Sun Sep 25 01:56:10 2011 +0200 |
David Boddie |
Destroy all enemies and unplot the player when leaving a level. |
| Sat Sep 24 20:55:10 2011 +0200 |
David Boddie |
Added the license file. |
| Sat Sep 24 20:54:54 2011 +0200 |
David Boddie |
Enabled new movement for certain types of enemy. |
| Sat Sep 24 00:59:08 2011 +0200 |
David Boddie |
Made certain types of enemies have non-homing behaviour. |
| Fri Sep 23 20:10:08 2011 +0200 |
David Boddie |
Updated the logo on the title screen. |
| Thu Sep 22 23:06:38 2011 +0200 |
David Boddie |
Shortened the text a little. |
| Thu Sep 22 23:06:28 2011 +0200 |
David Boddie |
Added comments about the enemy movement. |
| Wed Sep 21 23:42:27 2011 +0200 |
David Boddie |
Adjusted page dimensions, squeezing content to fit. |
| Wed Sep 21 23:33:03 2011 +0200 |
David Boddie |
Changed the tool to produce SVG files instead of PNG images. |
| Wed Sep 21 00:31:10 2011 +0200 |
David Boddie |
Added a bit more space at the top of each page. |
| Wed Sep 21 00:06:05 2011 +0200 |
David Boddie |
Updated the instructions. |
| Wed Sep 21 00:05:47 2011 +0200 |
David Boddie |
Updated the instructions. |
| Mon Sep 19 22:59:50 2011 +0200 |
David Boddie |
Improved the final exit images, completion screen and logos. |
| Mon Sep 19 20:35:19 2011 +0200 |
David Boddie |
Hopefully fixed the unfinished explosion bug. |
| Mon Sep 19 00:27:17 2011 +0200 |
David Boddie |
Reduced the width of the game title.pre-release2 |
| Sun Sep 18 20:12:33 2011 +0200 |
David Boddie |
Removed the restriction on projectiles needing to be lined up in |
| Sun Sep 18 17:00:06 2011 +0200 |
David Boddie |
Fixed a feature that allowed enemies to "hide" in tiles containing |
| Sun Sep 18 02:23:15 2011 +0200 |
David Boddie |
Added preliminary support for analogue joysticks. |
| Sun Sep 18 00:59:39 2011 +0200 |
David Boddie |
Refactored delay loops. |
| Sun Sep 18 00:58:14 2011 +0200 |
David Boddie |
Updated the game over animation. |
| Sun Sep 18 00:57:26 2011 +0200 |
David Boddie |
Updated the game over animation. |
| Sat Sep 17 23:32:19 2011 +0200 |
David Boddie |
Updated the instructions. |
| Sat Sep 17 23:31:57 2011 +0200 |
David Boddie |
Slightly improved the explosion animation. |
| Sat Sep 17 23:31:31 2011 +0200 |
David Boddie |
Changed the behaviour of the boomerang to use the weapon counter |
| Sat Sep 17 22:57:57 2011 +0200 |
David Boddie |
Made projectiles fire from two different places to help the player |
| Sat Sep 17 22:37:45 2011 +0200 |
David Boddie |
Moved code, pictures and work areas down in memory. |
| Sat Sep 17 02:30:32 2011 +0200 |
David Boddie |
Updated the length of the code file. |
| Sat Sep 17 02:22:58 2011 +0200 |
David Boddie |
Added tag pre-release1 for changeset 8dcefb5a013d |
| Sat Sep 17 02:20:39 2011 +0200 |
David Boddie |
Changed the vertical movement step size to 6 pixels as suggested |
| Tue Sep 13 21:13:01 2011 +0200 |
David Boddie |
Grouped text items into text boxes, adding support for indentation |
| Tue Sep 13 20:36:35 2011 +0200 |
David Boddie |
Merged font and alignment information. |
| Tue Sep 13 20:32:50 2011 +0200 |
David Boddie |
Refactored font usage. |
| Tue Sep 13 20:19:54 2011 +0200 |
David Boddie |
Added some instructions from the README.txt file. |
| Mon Sep 12 23:23:09 2011 +0200 |
David Boddie |
Started working on additional materials. |
| Sun Sep 11 23:38:40 2011 +0200 |
David Boddie |
Updated the length information for the game code.pre-release1 |
| Sun Sep 11 22:35:43 2011 +0200 |
David Boddie |
Added padding to the UEF file to make it load more reliably in |
| Sun Sep 11 02:17:33 2011 +0200 |
David Boddie |
Added some instructions. |
| Sun Sep 11 02:17:13 2011 +0200 |
David Boddie |
Aim to avoid problems with the object placement caused by the carry |
| Sun Sep 11 02:10:31 2011 +0200 |
David Boddie |
Changed the Escape key behaviour. |
| Sun Sep 11 00:58:39 2011 +0200 |
David Boddie |
Updated the to do list. |
| Sun Sep 11 00:32:12 2011 +0200 |
David Boddie |
More work on images. |
| Sun Sep 11 00:16:37 2011 +0200 |
David Boddie |
Updated images. |
| Sun Sep 11 00:00:13 2011 +0200 |
David Boddie |
Added support for pause/resume and sound on/off keys. |
| Sat Sep 10 23:42:04 2011 +0200 |
David Boddie |
Updated the loader with the current size of the CODE file. |
| Sat Sep 10 23:41:25 2011 +0200 |
David Boddie |
Added explosion images, adjusting the emerge/explode data format. |
| Sat Sep 10 23:40:31 2011 +0200 |
David Boddie |
Added new explosion images. |
| Sat Sep 10 23:40:14 2011 +0200 |
David Boddie |
Added explosion images and improved existing images. |
| Sat Sep 10 20:25:59 2011 +0200 |
David Boddie |
More work on sounds. |
| Sat Sep 10 15:27:58 2011 +0200 |
David Boddie |
Fixed the space insertion bug in the high score name entry routine. |
| Sat Sep 10 15:16:29 2011 +0200 |
David Boddie |
Added a palette animation to the completion screen. |
| Sat Sep 10 14:28:21 2011 +0200 |
David Boddie |
Moved sprites and other data up in memory to make more room for code. |
| Sat Sep 10 13:52:24 2011 +0200 |
David Boddie |
Moved global variables to make more space for code. |
| Sat Sep 10 13:27:54 2011 +0200 |
David Boddie |
Added sounds for when scenery is destroyed. |
| Sat Sep 10 13:18:03 2011 +0200 |
David Boddie |
Fixed completion screen decoding. |
| Sat Sep 10 01:48:35 2011 +0200 |
David Boddie |
Updated items. |
| Sat Sep 10 01:44:28 2011 +0200 |
David Boddie |
Updated the default high score names and tweaked the sounds a little. |
| Sat Sep 10 01:44:02 2011 +0200 |
David Boddie |
Tiny modification. |
| Sat Sep 10 00:59:32 2011 +0200 |
David Boddie |
Added an overlay image for the title screen. |
| Fri Sep 09 21:34:55 2011 +0200 |
David Boddie |
Fixed trivial rendering bug in the strength adding/plotting routine. |
| Fri Sep 09 21:29:38 2011 +0200 |
David Boddie |
Improved fluidity of the gameplay by updating different enemies at |
| Fri Sep 09 00:02:02 2011 +0200 |
David Boddie |
Attempted to improve performance by pre-calculating enemy positions |
| Thu Sep 08 22:10:06 2011 +0200 |
David Boddie |
Added scenery to the final exit room, making it necessary for the |
| Thu Sep 08 00:27:36 2011 +0200 |
David Boddie |
Made some minor adjustments to the high score entry presentation. |
| Wed Sep 07 00:09:07 2011 +0200 |
David Boddie |
Finished the high score entry screen. |
| Mon Sep 05 23:08:49 2011 +0200 |
David Boddie |
Redesigned the high score entry routine to be easier to implement. |
| Mon Sep 05 22:42:28 2011 +0200 |
David Boddie |
Reimplemented the text character printing routine. |
| Mon Sep 05 00:04:11 2011 +0200 |
David Boddie |
Removed an unused routine. |
| Sun Sep 04 23:28:21 2011 +0200 |
David Boddie |
Experimented with a high score entry screen, but memory is almost |
| Sun Sep 04 19:06:28 2011 +0200 |
David Boddie |
Moved the initialisation code into a loader file to free up some |
| Sun Sep 04 18:08:17 2011 +0200 |
David Boddie |
Removed unused data. |
| Sun Sep 04 18:04:49 2011 +0200 |
David Boddie |
Removed redundant operations to save space. |
| Sun Sep 04 17:51:59 2011 +0200 |
David Boddie |
Created a routine for OSBYTE 19 calls to try and save some space. |
| Sun Sep 04 15:18:19 2011 +0200 |
David Boddie |
Fixed incorrect offset counting that made objects appear in the |
| Sun Sep 04 03:47:41 2011 +0200 |
David Boddie |
Hopefully fixed problem with score text having an incorrect colour. |
| Sun Sep 04 02:49:24 2011 +0200 |
David Boddie |
Started to add support for high scores. |
| Sun Sep 04 01:38:57 2011 +0200 |
David Boddie |
Added basic sounds. |
| Sun Sep 04 01:37:55 2011 +0200 |
David Boddie |
Added a work in progress title screen and a completion image. |
| Sat Sep 03 18:47:16 2011 +0200 |
David Boddie |
Added an end of level screen. |
| Sat Sep 03 14:59:56 2011 +0200 |
David Boddie |
Worked on the title screen. |
| Sat Sep 03 14:59:39 2011 +0200 |
David Boddie |
Updated the memory map and the to do list. |
| Sat Sep 03 14:58:53 2011 +0200 |
David Boddie |
Hopefully fixed the routine to add strength and update the strength bar. |
| Sat Sep 03 01:29:27 2011 +0200 |
David Boddie |
Limit the rate at which projectiles are created when a tile is |
| Sat Sep 03 00:29:43 2011 +0200 |
David Boddie |
Completed the list of seeds for official levels. |
| Fri Sep 02 20:14:14 2011 +0200 |
David Boddie |
Fixed problem with exiting levels when not aligned with the exit. |
| Thu Sep 01 23:13:43 2011 +0200 |
David Boddie |
Updated the to do list. |
| Thu Sep 01 23:09:25 2011 +0200 |
David Boddie |
Updated the level seeds. |
| Thu Sep 01 23:07:26 2011 +0200 |
David Boddie |
Added two more tiles and fixed an enemy sprite. |
| Wed Aug 31 18:51:50 2011 +0200 |
David Boddie |
Added another enemy. |
| Wed Aug 31 18:51:20 2011 +0200 |
David Boddie |
Added another enemy. |
| Wed Aug 31 11:16:32 2011 +0200 |
David Boddie |
Moved the code up in memory to give it a chance of running on a |
| Wed Aug 31 11:03:04 2011 +0200 |
David Boddie |
Moved the data and characters sprites up in memory to leave more |
| Wed Aug 31 02:34:09 2011 +0200 |
David Boddie |
Increased the areas available to emerging enemies. |
| Wed Aug 31 01:52:31 2011 +0200 |
David Boddie |
Show an open exit when the player has a key. |
| Wed Aug 31 01:12:15 2011 +0200 |
David Boddie |
Changed the seed values for two levels. |
| Wed Aug 31 01:11:33 2011 +0200 |
David Boddie |
Added another hint. |
| Tue Aug 30 00:58:42 2011 +0200 |
David Boddie |
Ensured that the player is awarded points for shooting enemies. |
| Tue Aug 30 00:57:25 2011 +0200 |
David Boddie |
Added new treasure sprites. |
| Mon Aug 29 18:32:25 2011 +0200 |
David Boddie |
Ensured that enemies do not emerge next to the player. |
| Mon Aug 29 15:35:30 2011 +0200 |
David Boddie |
Fixed problem with enemies remaining on a new level. |
| Mon Aug 29 03:01:53 2011 +0200 |
David Boddie |
Fixed the exit sprite. |
| Mon Aug 29 02:48:32 2011 +0200 |
David Boddie |
Added weapon behaviour for the non-default weapons. |
| Mon Aug 29 00:12:21 2011 +0200 |
David Boddie |
Started to add title and game over screens. |
| Sun Aug 28 22:59:41 2011 +0200 |
David Boddie |
Added checks and updates for the player's strength with a demise |
| Sun Aug 28 19:18:35 2011 +0200 |
David Boddie |
Reorganised the sprites to allocate the old projectile explosion slot |
| Sun Aug 28 19:17:06 2011 +0200 |
David Boddie |
Updated the key sprite. |
| Sun Aug 28 18:37:58 2011 +0200 |
David Boddie |
Added more weapon sprites. |
| Sun Aug 28 15:17:59 2011 +0200 |
David Boddie |
Updated the to do list. |
| Sun Aug 28 15:17:01 2011 +0200 |
David Boddie |
Added level exit behaviour. |
| Sun Aug 28 15:15:31 2011 +0200 |
David Boddie |
Added a weapon image. |
| Sun Aug 28 03:51:33 2011 +0200 |
David Boddie |
Added support for items. |
| Sun Aug 28 03:50:38 2011 +0200 |
David Boddie |
Modified a test program to help diagnose room generation. |
| Sun Aug 28 03:49:56 2011 +0200 |
David Boddie |
Added two images. |
| Sun Aug 28 00:28:28 2011 +0200 |
David Boddie |
Added support for exits and multiple levels. |
| Sat Aug 27 20:54:27 2011 +0200 |
David Boddie |
Added a title image and key sprite. |
| Sat Aug 27 18:42:07 2011 +0200 |
David Boddie |
Merged the player and projectile collision routines. |
| Sat Aug 27 18:41:52 2011 +0200 |
David Boddie |
Updated the memory map. |
| Sat Aug 27 18:27:40 2011 +0200 |
David Boddie |
Added new final exit sprites. |
| Sat Aug 27 02:49:37 2011 +0200 |
David Boddie |
Parameterised the start, exit and key rooms so that they can be |
| Sat Aug 27 02:23:12 2011 +0200 |
David Boddie |
Added comments. |
| Sat Aug 27 00:18:57 2011 +0200 |
David Boddie |
Slight improvements. |
| Fri Aug 26 23:10:24 2011 +0200 |
David Boddie |
Added an early draft of the story. |
| Thu Aug 25 01:59:19 2011 +0200 |
David Boddie |
Load player masks into registers for convenience. |
| Thu Aug 25 01:42:30 2011 +0200 |
David Boddie |
Use masks to determine if collisions occur between enemies and the player. |
| Thu Aug 25 01:41:46 2011 +0200 |
David Boddie |
Experiment with image compression. |
| Thu Aug 25 01:41:20 2011 +0200 |
David Boddie |
Use the tools package. |
| Thu Aug 25 00:13:44 2011 +0200 |
David Boddie |
Moved the makesprites module into the newly created tools package. |
| Tue Aug 23 02:03:25 2011 +0200 |
David Boddie |
Moved test programs into their own directory. |
| Tue Aug 23 02:02:57 2011 +0200 |
David Boddie |
Removed unused files from the build. |
| Tue Aug 23 02:02:45 2011 +0200 |
David Boddie |
Updated the inequality test program. |
| Tue Aug 23 02:02:16 2011 +0200 |
David Boddie |
Attempted to solve collision detection issues caused by negative |
| Mon Aug 22 23:45:16 2011 +0200 |
David Boddie |
Added a test program to check the behaviour of comparisons. |
| Mon Aug 22 01:33:52 2011 +0200 |
David Boddie |
Added another workaround for a negative number check. |
| Mon Aug 22 01:17:34 2011 +0200 |
David Boddie |
Adjusted the emerge position routines. |
| Mon Aug 22 01:17:15 2011 +0200 |
David Boddie |
Updated the sprites. |
| Mon Aug 22 01:03:55 2011 +0200 |
David Boddie |
Added collision checking between the projectile and the enemies. |
| Sun Aug 21 21:46:42 2011 +0200 |
David Boddie |
Made the fire key independent from the other keys. |
| Sun Aug 21 21:30:56 2011 +0200 |
David Boddie |
Added projectile creation and movement. |
| Sun Aug 21 19:22:14 2011 +0200 |
David Boddie |
Added a global counter to limit the motion of characters. |
| Sun Aug 21 18:57:07 2011 +0200 |
David Boddie |
Slowed down the movement of enemies. |
| Sun Aug 21 16:02:00 2011 +0200 |
David Boddie |
Vary the emerge position depending on the player's position. |
| Sun Aug 21 15:56:33 2011 +0200 |
David Boddie |
Don't allow the enemies to move horizontally if they can't move |
| Sun Aug 21 15:46:59 2011 +0200 |
David Boddie |
Added support for more animation frames in the enemy characters. |
| Sun Aug 21 15:46:07 2011 +0200 |
David Boddie |
Added missing images. |
| Sun Aug 21 15:45:40 2011 +0200 |
David Boddie |
Added more animation frames for the enemies. |
| Sun Aug 21 04:13:36 2011 +0200 |
David Boddie |
Added a delay bit to the enemy objects to make them slower than |
| Sun Aug 21 03:09:04 2011 +0200 |
David Boddie |
Added basic enemy movement. |
| Sun Aug 21 01:25:03 2011 +0200 |
David Boddie |
Added new sprites. |
| Sun Aug 21 01:24:55 2011 +0200 |
David Boddie |
Ensured that the lists of sprites to unplot and plot are only |
| Sat Aug 20 23:22:01 2011 +0200 |
David Boddie |
Changed a rock image to a leaf image. |
| Sat Aug 20 04:34:14 2011 +0200 |
David Boddie |
Introduced a plotting buffer that records which characters need to |
| Fri Aug 19 02:38:05 2011 +0200 |
David Boddie |
Renamed an incorrectly named routine. |
| Wed Aug 17 01:26:50 2011 +0200 |
David Boddie |
Simplified the right and down movement checks. |
| Tue Aug 16 02:11:30 2011 +0200 |
David Boddie |
Fixed the vertically offset 16x16 sprite plotting routine. |
| Tue Aug 16 01:49:17 2011 +0200 |
David Boddie |
Started handling 16x16 and 8x8 sprites for enemies/explosions and |
| Mon Aug 15 01:26:43 2011 +0200 |
David Boddie |
Added a software license (GNU GPL v3 or later). |
| Mon Aug 15 01:00:12 2011 +0200 |
David Boddie |
Improved the left and right player images. |
| Mon Aug 15 00:35:34 2011 +0200 |
David Boddie |
Moved the playing area down two lines to try and avoid flickering |
| Mon Aug 15 00:34:23 2011 +0200 |
David Boddie |
Added up and down images. |
| Mon Aug 15 00:21:45 2011 +0200 |
David Boddie |
Fixed horizontal movement checks and added vertical movement. |
| Sun Aug 14 23:17:41 2011 +0200 |
David Boddie |
Added right directional player movement. |
| Sun Aug 14 20:58:00 2011 +0200 |
David Boddie |
Changed the layout of the room buffer in memory, making it match |
| Sun Aug 14 13:33:50 2011 +0200 |
David Boddie |
Started working on plotting and moving the player character. |
| Sat Aug 13 18:48:27 2011 +0200 |
David Boddie |
Started adding support for characters. |
| Sat Aug 13 15:45:29 2011 +0200 |
David Boddie |
Added code to clear the starting room. |
| Sat Aug 13 03:05:46 2011 +0200 |
David Boddie |
Blank the screen while preparing each room and set an appropriate |
| Sat Aug 13 02:41:00 2011 +0200 |
David Boddie |
Started to move the BASIC code into the main assembly code. |
| Fri Aug 12 01:31:35 2011 +0200 |
David Boddie |
Completed the vertically offset character plotting routine. |
| Tue Aug 09 02:32:27 2011 +0200 |
David Boddie |
Started working on a sprite routine for vertically displaced characters. |
| Tue Aug 09 01:40:46 2011 +0200 |
David Boddie |
Used 8x24 sized sprites for characters. |
| Mon Aug 08 23:14:12 2011 +0200 |
David Boddie |
Updated the character sprites. |
| Mon Aug 08 23:11:33 2011 +0200 |
David Boddie |
Updated the routine to handle larger character sprites. |
| Mon Aug 08 22:20:14 2011 +0200 |
David Boddie |
Enlarged the images. |
| Sun Aug 07 20:35:37 2011 +0200 |
David Boddie |
Added character images and started to write sprite routines for them. |
| Sun Aug 07 19:27:49 2011 +0200 |
David Boddie |
Added a wrapper program to test part of the room exit code. |
| Sun Aug 07 19:27:01 2011 +0200 |
David Boddie |
Changed the algorithm used to determine which rooms have exits. |
| Sun Jul 24 02:04:15 2011 +0200 |
David Boddie |
Updated the test program to read the current room data. |
| Sun Jul 24 02:03:23 2011 +0200 |
David Boddie |
Added proper walls for each room. |