junglejourney

log

age author description
Sun Apr 06 00:01:57 2014 +0200 David Boddie Corrected the instructions slightly.default tip
Fri Mar 21 19:10:25 2014 +0100 David Boddie Added comments to help explain how the joystick routine works.
Thu Oct 11 19:58:19 2012 +0200 David Boddie Added tag 1.1.4 for changeset 42c8701f4bc7
Thu Oct 11 19:58:04 2012 +0200 David Boddie Fixed an error in a collision detection mask, as reported by Kees.1.1.4
Thu Oct 11 19:53:34 2012 +0200 David Boddie Added existing documents describing plotting and collision detection.
Sun Sep 02 18:42:20 2012 +0200 David Boddie Added the remaining enemy sprites and weapon items.
Sat Sep 01 19:50:46 2012 +0200 David Boddie Added more images for the Atom version.
Sat Sep 01 19:14:05 2012 +0200 David Boddie Added more images for the Atom version.
Sun Aug 26 00:18:50 2012 +0200 David Boddie Added more sprites for the Atom and a script to convert them to screen data.
Sat Aug 18 00:50:12 2012 +0200 David Boddie Added smaller images for the Acorn Atom version.
Fri Aug 17 00:12:23 2012 +0200 David Boddie Added a banner to each level map.
Thu Aug 16 22:13:37 2012 +0200 David Boddie Fixed inverted tile colours.
Sun Feb 05 02:09:50 2012 +0100 David Boddie Added license headers.
Sun Feb 05 00:28:07 2012 +0100 David Boddie Added tools created in an experimental map making repository.
Sun Jan 22 21:04:18 2012 +0100 David Boddie Added tag 1.1.3 for changeset 4354beb73cb8
Sun Jan 22 21:04:13 2012 +0100 David Boddie Fixed the loader code to use the correct length of the game code.1.1.3
Sun Jan 22 20:29:48 2012 +0100 David Boddie Added tag 1.1.3 for changeset bcad03cec5b9
Sun Jan 22 19:43:55 2012 +0100 David Boddie Added another delay in the high score entry screen to make it easier
Fri Jan 06 20:34:41 2012 +0100 David Boddie Added the actual file, not a symbolic link.
Fri Jan 06 20:32:35 2012 +0100 David Boddie Added tag 1.1.2 for changeset b2057a7abd45
Fri Jan 06 20:32:28 2012 +0100 David Boddie Fixed bug that could cause incorrect high score table ordering.1.1.2
Sun Nov 06 21:12:02 2011 +0100 David Boddie Added tag 1.1 for changeset 9011c5310b27
Sun Nov 06 21:11:56 2011 +0100 David Boddie Updated joystick handling to move the player in the dominant1.1
Sun Nov 06 02:18:39 2011 +0100 David Boddie Adjusted the joystick threshold values.
Tue Oct 18 00:04:04 2011 +0200 David Boddie Ensured that writable sound data is stored in RAM.
Mon Oct 17 23:05:31 2011 +0200 David Boddie Moved the tile and character sprites into the code ROM to see if
Sun Oct 16 21:36:30 2011 +0200 David Boddie Finished ROM loader and main code programs.
Sun Oct 16 18:25:22 2011 +0200 David Boddie Started working on a ROM-based version of the game.
Sun Oct 16 03:04:19 2011 +0200 David Boddie Made it explicit that the version of the game is a tape version.
Sat Oct 15 20:52:19 2011 +0200 David Boddie Added a simple tool to generate PNG previews of pages.
Sun Oct 09 02:46:36 2011 +0200 David Boddie Added tag 1.0 for changeset 66abf7c5cf63
Sun Oct 09 02:44:28 2011 +0200 David Boddie Fixed a bug that caused too many types of enemy to be introduced1.0
Sun Oct 09 02:13:06 2011 +0200 David Boddie Removed items that have been done.
Sun Oct 09 01:24:50 2011 +0200 David Boddie Added tag 1.0 for changeset dcb745baf3d5
Sun Oct 09 00:41:38 2011 +0200 David Boddie Removed generated files.
Sun Oct 09 00:34:55 2011 +0200 David Boddie Fixed incoherent instructions.
Sun Oct 09 00:23:51 2011 +0200 David Boddie Added tag 1.0 for changeset 3c70453e0e03
Sun Oct 09 00:21:18 2011 +0200 David Boddie Added a cassette inlay.
Sun Oct 09 00:09:52 2011 +0200 David Boddie Added tag 1.0 for changeset 0e1ae5213c3b
Sun Oct 09 00:09:28 2011 +0200 David Boddie Added information about the sources and the hosted repository at
Sat Oct 08 23:58:34 2011 +0200 David Boddie Added tag 1.0 for changeset c0400eb6eabd
Sat Oct 08 23:58:05 2011 +0200 David Boddie Updated the README file with license information.
Sat Oct 08 23:06:44 2011 +0200 David Boddie Added the final two enemies.
Sun Oct 02 21:04:54 2011 +0200 David Boddie Made some visual fixes.
Sun Oct 02 19:45:54 2011 +0200 David Boddie Ensured that the keyboard controls cannot be used if the game is
Sat Oct 01 18:19:29 2011 +0200 David Boddie Updated the instructions for the cassette inlay.
Sat Oct 01 13:18:15 2011 +0200 David Boddie Only allow the fire button on the first joystick to be used.
Sat Oct 01 13:15:56 2011 +0200 David Boddie Updated the keyboard/joystick instructions.
Sat Oct 01 00:20:05 2011 +0200 David Boddie Reversed horizontal axis joystick checks.
Thu Sep 29 23:00:56 2011 +0200 David Boddie Made changes to the joystick handling code based on the result of
Thu Sep 29 20:56:34 2011 +0200 David Boddie Another attempt at joystick support.
Thu Sep 29 00:42:43 2011 +0200 David Boddie Modified the joystick checks, hopefully with improved results.
Wed Sep 28 23:55:16 2011 +0200 David Boddie Added SVG versions of the pages from the instructions. These will
Tue Sep 27 19:10:21 2011 +0200 David Boddie Updated the CODE file size.
Tue Sep 27 19:09:44 2011 +0200 David Boddie Fixed the logic for the fire button check.
Mon Sep 26 23:13:46 2011 +0200 David Boddie Minor improvements to the instructions and cover art.
Mon Sep 26 22:52:41 2011 +0200 David Boddie Added tag pre-release3 for changeset b3bbcce99ca1
Mon Sep 26 22:48:56 2011 +0200 David Boddie Added tag pre-release2 for changeset c33b1bdd2607
Mon Sep 26 20:13:02 2011 +0200 David Boddie Removed hard-coded page size.
Mon Sep 26 00:18:54 2011 +0200 David Boddie Resized the page to match the size of a cassette inlay I measured.
Sun Sep 25 23:10:41 2011 +0200 David Boddie Updated the instructions and added some screenshots.
Sun Sep 25 21:14:28 2011 +0200 David Boddie Started working on the front and back covers.
Sun Sep 25 01:56:19 2011 +0200 David Boddie Improved some images.pre-release3
Sun Sep 25 01:56:10 2011 +0200 David Boddie Destroy all enemies and unplot the player when leaving a level.
Sat Sep 24 20:55:10 2011 +0200 David Boddie Added the license file.
Sat Sep 24 20:54:54 2011 +0200 David Boddie Enabled new movement for certain types of enemy.
Sat Sep 24 00:59:08 2011 +0200 David Boddie Made certain types of enemies have non-homing behaviour.
Fri Sep 23 20:10:08 2011 +0200 David Boddie Updated the logo on the title screen.
Thu Sep 22 23:06:38 2011 +0200 David Boddie Shortened the text a little.
Thu Sep 22 23:06:28 2011 +0200 David Boddie Added comments about the enemy movement.
Wed Sep 21 23:42:27 2011 +0200 David Boddie Adjusted page dimensions, squeezing content to fit.
Wed Sep 21 23:33:03 2011 +0200 David Boddie Changed the tool to produce SVG files instead of PNG images.
Wed Sep 21 00:31:10 2011 +0200 David Boddie Added a bit more space at the top of each page.
Wed Sep 21 00:06:05 2011 +0200 David Boddie Updated the instructions.
Wed Sep 21 00:05:47 2011 +0200 David Boddie Updated the instructions.
Mon Sep 19 22:59:50 2011 +0200 David Boddie Improved the final exit images, completion screen and logos.
Mon Sep 19 20:35:19 2011 +0200 David Boddie Hopefully fixed the unfinished explosion bug.
Mon Sep 19 00:27:17 2011 +0200 David Boddie Reduced the width of the game title.pre-release2
Sun Sep 18 20:12:33 2011 +0200 David Boddie Removed the restriction on projectiles needing to be lined up in
Sun Sep 18 17:00:06 2011 +0200 David Boddie Fixed a feature that allowed enemies to "hide" in tiles containing
Sun Sep 18 02:23:15 2011 +0200 David Boddie Added preliminary support for analogue joysticks.
Sun Sep 18 00:59:39 2011 +0200 David Boddie Refactored delay loops.
Sun Sep 18 00:58:14 2011 +0200 David Boddie Updated the game over animation.
Sun Sep 18 00:57:26 2011 +0200 David Boddie Updated the game over animation.
Sat Sep 17 23:32:19 2011 +0200 David Boddie Updated the instructions.
Sat Sep 17 23:31:57 2011 +0200 David Boddie Slightly improved the explosion animation.
Sat Sep 17 23:31:31 2011 +0200 David Boddie Changed the behaviour of the boomerang to use the weapon counter
Sat Sep 17 22:57:57 2011 +0200 David Boddie Made projectiles fire from two different places to help the player
Sat Sep 17 22:37:45 2011 +0200 David Boddie Moved code, pictures and work areas down in memory.
Sat Sep 17 02:30:32 2011 +0200 David Boddie Updated the length of the code file.
Sat Sep 17 02:22:58 2011 +0200 David Boddie Added tag pre-release1 for changeset 8dcefb5a013d
Sat Sep 17 02:20:39 2011 +0200 David Boddie Changed the vertical movement step size to 6 pixels as suggested
Tue Sep 13 21:13:01 2011 +0200 David Boddie Grouped text items into text boxes, adding support for indentation
Tue Sep 13 20:36:35 2011 +0200 David Boddie Merged font and alignment information.
Tue Sep 13 20:32:50 2011 +0200 David Boddie Refactored font usage.
Tue Sep 13 20:19:54 2011 +0200 David Boddie Added some instructions from the README.txt file.
Mon Sep 12 23:23:09 2011 +0200 David Boddie Started working on additional materials.
Sun Sep 11 23:38:40 2011 +0200 David Boddie Updated the length information for the game code.pre-release1
Sun Sep 11 22:35:43 2011 +0200 David Boddie Added padding to the UEF file to make it load more reliably in
Sun Sep 11 02:17:33 2011 +0200 David Boddie Added some instructions.
Sun Sep 11 02:17:13 2011 +0200 David Boddie Aim to avoid problems with the object placement caused by the carry
Sun Sep 11 02:10:31 2011 +0200 David Boddie Changed the Escape key behaviour.
Sun Sep 11 00:58:39 2011 +0200 David Boddie Updated the to do list.
Sun Sep 11 00:32:12 2011 +0200 David Boddie More work on images.
Sun Sep 11 00:16:37 2011 +0200 David Boddie Updated images.
Sun Sep 11 00:00:13 2011 +0200 David Boddie Added support for pause/resume and sound on/off keys.
Sat Sep 10 23:42:04 2011 +0200 David Boddie Updated the loader with the current size of the CODE file.
Sat Sep 10 23:41:25 2011 +0200 David Boddie Added explosion images, adjusting the emerge/explode data format.
Sat Sep 10 23:40:31 2011 +0200 David Boddie Added new explosion images.
Sat Sep 10 23:40:14 2011 +0200 David Boddie Added explosion images and improved existing images.
Sat Sep 10 20:25:59 2011 +0200 David Boddie More work on sounds.
Sat Sep 10 15:27:58 2011 +0200 David Boddie Fixed the space insertion bug in the high score name entry routine.
Sat Sep 10 15:16:29 2011 +0200 David Boddie Added a palette animation to the completion screen.
Sat Sep 10 14:28:21 2011 +0200 David Boddie Moved sprites and other data up in memory to make more room for code.
Sat Sep 10 13:52:24 2011 +0200 David Boddie Moved global variables to make more space for code.
Sat Sep 10 13:27:54 2011 +0200 David Boddie Added sounds for when scenery is destroyed.
Sat Sep 10 13:18:03 2011 +0200 David Boddie Fixed completion screen decoding.
Sat Sep 10 01:48:35 2011 +0200 David Boddie Updated items.
Sat Sep 10 01:44:28 2011 +0200 David Boddie Updated the default high score names and tweaked the sounds a little.
Sat Sep 10 01:44:02 2011 +0200 David Boddie Tiny modification.
Sat Sep 10 00:59:32 2011 +0200 David Boddie Added an overlay image for the title screen.
Fri Sep 09 21:34:55 2011 +0200 David Boddie Fixed trivial rendering bug in the strength adding/plotting routine.
Fri Sep 09 21:29:38 2011 +0200 David Boddie Improved fluidity of the gameplay by updating different enemies at
Fri Sep 09 00:02:02 2011 +0200 David Boddie Attempted to improve performance by pre-calculating enemy positions
Thu Sep 08 22:10:06 2011 +0200 David Boddie Added scenery to the final exit room, making it necessary for the
Thu Sep 08 00:27:36 2011 +0200 David Boddie Made some minor adjustments to the high score entry presentation.
Wed Sep 07 00:09:07 2011 +0200 David Boddie Finished the high score entry screen.
Mon Sep 05 23:08:49 2011 +0200 David Boddie Redesigned the high score entry routine to be easier to implement.
Mon Sep 05 22:42:28 2011 +0200 David Boddie Reimplemented the text character printing routine.
Mon Sep 05 00:04:11 2011 +0200 David Boddie Removed an unused routine.
Sun Sep 04 23:28:21 2011 +0200 David Boddie Experimented with a high score entry screen, but memory is almost
Sun Sep 04 19:06:28 2011 +0200 David Boddie Moved the initialisation code into a loader file to free up some
Sun Sep 04 18:08:17 2011 +0200 David Boddie Removed unused data.
Sun Sep 04 18:04:49 2011 +0200 David Boddie Removed redundant operations to save space.
Sun Sep 04 17:51:59 2011 +0200 David Boddie Created a routine for OSBYTE 19 calls to try and save some space.
Sun Sep 04 15:18:19 2011 +0200 David Boddie Fixed incorrect offset counting that made objects appear in the
Sun Sep 04 03:47:41 2011 +0200 David Boddie Hopefully fixed problem with score text having an incorrect colour.
Sun Sep 04 02:49:24 2011 +0200 David Boddie Started to add support for high scores.
Sun Sep 04 01:38:57 2011 +0200 David Boddie Added basic sounds.
Sun Sep 04 01:37:55 2011 +0200 David Boddie Added a work in progress title screen and a completion image.
Sat Sep 03 18:47:16 2011 +0200 David Boddie Added an end of level screen.
Sat Sep 03 14:59:56 2011 +0200 David Boddie Worked on the title screen.
Sat Sep 03 14:59:39 2011 +0200 David Boddie Updated the memory map and the to do list.
Sat Sep 03 14:58:53 2011 +0200 David Boddie Hopefully fixed the routine to add strength and update the strength bar.
Sat Sep 03 01:29:27 2011 +0200 David Boddie Limit the rate at which projectiles are created when a tile is
Sat Sep 03 00:29:43 2011 +0200 David Boddie Completed the list of seeds for official levels.
Fri Sep 02 20:14:14 2011 +0200 David Boddie Fixed problem with exiting levels when not aligned with the exit.
Thu Sep 01 23:13:43 2011 +0200 David Boddie Updated the to do list.
Thu Sep 01 23:09:25 2011 +0200 David Boddie Updated the level seeds.
Thu Sep 01 23:07:26 2011 +0200 David Boddie Added two more tiles and fixed an enemy sprite.
Wed Aug 31 18:51:50 2011 +0200 David Boddie Added another enemy.
Wed Aug 31 18:51:20 2011 +0200 David Boddie Added another enemy.
Wed Aug 31 11:16:32 2011 +0200 David Boddie Moved the code up in memory to give it a chance of running on a
Wed Aug 31 11:03:04 2011 +0200 David Boddie Moved the data and characters sprites up in memory to leave more
Wed Aug 31 02:34:09 2011 +0200 David Boddie Increased the areas available to emerging enemies.
Wed Aug 31 01:52:31 2011 +0200 David Boddie Show an open exit when the player has a key.
Wed Aug 31 01:12:15 2011 +0200 David Boddie Changed the seed values for two levels.
Wed Aug 31 01:11:33 2011 +0200 David Boddie Added another hint.
Tue Aug 30 00:58:42 2011 +0200 David Boddie Ensured that the player is awarded points for shooting enemies.
Tue Aug 30 00:57:25 2011 +0200 David Boddie Added new treasure sprites.
Mon Aug 29 18:32:25 2011 +0200 David Boddie Ensured that enemies do not emerge next to the player.
Mon Aug 29 15:35:30 2011 +0200 David Boddie Fixed problem with enemies remaining on a new level.
Mon Aug 29 03:01:53 2011 +0200 David Boddie Fixed the exit sprite.
Mon Aug 29 02:48:32 2011 +0200 David Boddie Added weapon behaviour for the non-default weapons.
Mon Aug 29 00:12:21 2011 +0200 David Boddie Started to add title and game over screens.
Sun Aug 28 22:59:41 2011 +0200 David Boddie Added checks and updates for the player's strength with a demise
Sun Aug 28 19:18:35 2011 +0200 David Boddie Reorganised the sprites to allocate the old projectile explosion slot
Sun Aug 28 19:17:06 2011 +0200 David Boddie Updated the key sprite.
Sun Aug 28 18:37:58 2011 +0200 David Boddie Added more weapon sprites.
Sun Aug 28 15:17:59 2011 +0200 David Boddie Updated the to do list.
Sun Aug 28 15:17:01 2011 +0200 David Boddie Added level exit behaviour.
Sun Aug 28 15:15:31 2011 +0200 David Boddie Added a weapon image.
Sun Aug 28 03:51:33 2011 +0200 David Boddie Added support for items.
Sun Aug 28 03:50:38 2011 +0200 David Boddie Modified a test program to help diagnose room generation.
Sun Aug 28 03:49:56 2011 +0200 David Boddie Added two images.
Sun Aug 28 00:28:28 2011 +0200 David Boddie Added support for exits and multiple levels.
Sat Aug 27 20:54:27 2011 +0200 David Boddie Added a title image and key sprite.
Sat Aug 27 18:42:07 2011 +0200 David Boddie Merged the player and projectile collision routines.
Sat Aug 27 18:41:52 2011 +0200 David Boddie Updated the memory map.
Sat Aug 27 18:27:40 2011 +0200 David Boddie Added new final exit sprites.
Sat Aug 27 02:49:37 2011 +0200 David Boddie Parameterised the start, exit and key rooms so that they can be
Sat Aug 27 02:23:12 2011 +0200 David Boddie Added comments.
Sat Aug 27 00:18:57 2011 +0200 David Boddie Slight improvements.
Fri Aug 26 23:10:24 2011 +0200 David Boddie Added an early draft of the story.
Thu Aug 25 01:59:19 2011 +0200 David Boddie Load player masks into registers for convenience.
Thu Aug 25 01:42:30 2011 +0200 David Boddie Use masks to determine if collisions occur between enemies and the player.
Thu Aug 25 01:41:46 2011 +0200 David Boddie Experiment with image compression.
Thu Aug 25 01:41:20 2011 +0200 David Boddie Use the tools package.
Thu Aug 25 00:13:44 2011 +0200 David Boddie Moved the makesprites module into the newly created tools package.
Tue Aug 23 02:03:25 2011 +0200 David Boddie Moved test programs into their own directory.
Tue Aug 23 02:02:57 2011 +0200 David Boddie Removed unused files from the build.
Tue Aug 23 02:02:45 2011 +0200 David Boddie Updated the inequality test program.
Tue Aug 23 02:02:16 2011 +0200 David Boddie Attempted to solve collision detection issues caused by negative
Mon Aug 22 23:45:16 2011 +0200 David Boddie Added a test program to check the behaviour of comparisons.
Mon Aug 22 01:33:52 2011 +0200 David Boddie Added another workaround for a negative number check.
Mon Aug 22 01:17:34 2011 +0200 David Boddie Adjusted the emerge position routines.
Mon Aug 22 01:17:15 2011 +0200 David Boddie Updated the sprites.
Mon Aug 22 01:03:55 2011 +0200 David Boddie Added collision checking between the projectile and the enemies.
Sun Aug 21 21:46:42 2011 +0200 David Boddie Made the fire key independent from the other keys.
Sun Aug 21 21:30:56 2011 +0200 David Boddie Added projectile creation and movement.
Sun Aug 21 19:22:14 2011 +0200 David Boddie Added a global counter to limit the motion of characters.
Sun Aug 21 18:57:07 2011 +0200 David Boddie Slowed down the movement of enemies.
Sun Aug 21 16:02:00 2011 +0200 David Boddie Vary the emerge position depending on the player's position.
Sun Aug 21 15:56:33 2011 +0200 David Boddie Don't allow the enemies to move horizontally if they can't move
Sun Aug 21 15:46:59 2011 +0200 David Boddie Added support for more animation frames in the enemy characters.
Sun Aug 21 15:46:07 2011 +0200 David Boddie Added missing images.
Sun Aug 21 15:45:40 2011 +0200 David Boddie Added more animation frames for the enemies.
Sun Aug 21 04:13:36 2011 +0200 David Boddie Added a delay bit to the enemy objects to make them slower than
Sun Aug 21 03:09:04 2011 +0200 David Boddie Added basic enemy movement.
Sun Aug 21 01:25:03 2011 +0200 David Boddie Added new sprites.
Sun Aug 21 01:24:55 2011 +0200 David Boddie Ensured that the lists of sprites to unplot and plot are only
Sat Aug 20 23:22:01 2011 +0200 David Boddie Changed a rock image to a leaf image.
Sat Aug 20 04:34:14 2011 +0200 David Boddie Introduced a plotting buffer that records which characters need to
Fri Aug 19 02:38:05 2011 +0200 David Boddie Renamed an incorrectly named routine.
Wed Aug 17 01:26:50 2011 +0200 David Boddie Simplified the right and down movement checks.
Tue Aug 16 02:11:30 2011 +0200 David Boddie Fixed the vertically offset 16x16 sprite plotting routine.
Tue Aug 16 01:49:17 2011 +0200 David Boddie Started handling 16x16 and 8x8 sprites for enemies/explosions and
Mon Aug 15 01:26:43 2011 +0200 David Boddie Added a software license (GNU GPL v3 or later).
Mon Aug 15 01:00:12 2011 +0200 David Boddie Improved the left and right player images.
Mon Aug 15 00:35:34 2011 +0200 David Boddie Moved the playing area down two lines to try and avoid flickering
Mon Aug 15 00:34:23 2011 +0200 David Boddie Added up and down images.
Mon Aug 15 00:21:45 2011 +0200 David Boddie Fixed horizontal movement checks and added vertical movement.
Sun Aug 14 23:17:41 2011 +0200 David Boddie Added right directional player movement.
Sun Aug 14 20:58:00 2011 +0200 David Boddie Changed the layout of the room buffer in memory, making it match
Sun Aug 14 13:33:50 2011 +0200 David Boddie Started working on plotting and moving the player character.
Sat Aug 13 18:48:27 2011 +0200 David Boddie Started adding support for characters.
Sat Aug 13 15:45:29 2011 +0200 David Boddie Added code to clear the starting room.
Sat Aug 13 03:05:46 2011 +0200 David Boddie Blank the screen while preparing each room and set an appropriate
Sat Aug 13 02:41:00 2011 +0200 David Boddie Started to move the BASIC code into the main assembly code.
Fri Aug 12 01:31:35 2011 +0200 David Boddie Completed the vertically offset character plotting routine.
Tue Aug 09 02:32:27 2011 +0200 David Boddie Started working on a sprite routine for vertically displaced characters.
Tue Aug 09 01:40:46 2011 +0200 David Boddie Used 8x24 sized sprites for characters.
Mon Aug 08 23:14:12 2011 +0200 David Boddie Updated the character sprites.
Mon Aug 08 23:11:33 2011 +0200 David Boddie Updated the routine to handle larger character sprites.
Mon Aug 08 22:20:14 2011 +0200 David Boddie Enlarged the images.
Sun Aug 07 20:35:37 2011 +0200 David Boddie Added character images and started to write sprite routines for them.
Sun Aug 07 19:27:49 2011 +0200 David Boddie Added a wrapper program to test part of the room exit code.
Sun Aug 07 19:27:01 2011 +0200 David Boddie Changed the algorithm used to determine which rooms have exits.
Sun Jul 24 02:04:15 2011 +0200 David Boddie Updated the test program to read the current room data.
Sun Jul 24 02:03:23 2011 +0200 David Boddie Added proper walls for each room.