junglejourney
log
| age | author | description |
|---|---|---|
| Sun Apr 06 00:01:57 2014 +0200 | David Boddie | Corrected the instructions slightly.default tip |
| Fri Mar 21 19:10:25 2014 +0100 | David Boddie | Added comments to help explain how the joystick routine works. |
| Thu Oct 11 19:58:19 2012 +0200 | David Boddie | Added tag 1.1.4 for changeset 42c8701f4bc7 |
| Thu Oct 11 19:58:04 2012 +0200 | David Boddie | Fixed an error in a collision detection mask, as reported by Kees.1.1.4 |
| Thu Oct 11 19:53:34 2012 +0200 | David Boddie | Added existing documents describing plotting and collision detection. |
| Sun Sep 02 18:42:20 2012 +0200 | David Boddie | Added the remaining enemy sprites and weapon items. |
| Sat Sep 01 19:50:46 2012 +0200 | David Boddie | Added more images for the Atom version. |
| Sat Sep 01 19:14:05 2012 +0200 | David Boddie | Added more images for the Atom version. |
| Sun Aug 26 00:18:50 2012 +0200 | David Boddie | Added more sprites for the Atom and a script to convert them to screen data. |
| Sat Aug 18 00:50:12 2012 +0200 | David Boddie | Added smaller images for the Acorn Atom version. |
| Fri Aug 17 00:12:23 2012 +0200 | David Boddie | Added a banner to each level map. |
| Thu Aug 16 22:13:37 2012 +0200 | David Boddie | Fixed inverted tile colours. |
| Sun Feb 05 02:09:50 2012 +0100 | David Boddie | Added license headers. |
| Sun Feb 05 00:28:07 2012 +0100 | David Boddie | Added tools created in an experimental map making repository. |
| Sun Jan 22 21:04:18 2012 +0100 | David Boddie | Added tag 1.1.3 for changeset 4354beb73cb8 |
| Sun Jan 22 21:04:13 2012 +0100 | David Boddie | Fixed the loader code to use the correct length of the game code.1.1.3 |
| Sun Jan 22 20:29:48 2012 +0100 | David Boddie | Added tag 1.1.3 for changeset bcad03cec5b9 |
| Sun Jan 22 19:43:55 2012 +0100 | David Boddie | Added another delay in the high score entry screen to make it easier |
| Fri Jan 06 20:34:41 2012 +0100 | David Boddie | Added the actual file, not a symbolic link. |
| Fri Jan 06 20:32:35 2012 +0100 | David Boddie | Added tag 1.1.2 for changeset b2057a7abd45 |
| Fri Jan 06 20:32:28 2012 +0100 | David Boddie | Fixed bug that could cause incorrect high score table ordering.1.1.2 |
| Sun Nov 06 21:12:02 2011 +0100 | David Boddie | Added tag 1.1 for changeset 9011c5310b27 |
| Sun Nov 06 21:11:56 2011 +0100 | David Boddie | Updated joystick handling to move the player in the dominant1.1 |
| Sun Nov 06 02:18:39 2011 +0100 | David Boddie | Adjusted the joystick threshold values. |
| Tue Oct 18 00:04:04 2011 +0200 | David Boddie | Ensured that writable sound data is stored in RAM. |
| Mon Oct 17 23:05:31 2011 +0200 | David Boddie | Moved the tile and character sprites into the code ROM to see if |
| Sun Oct 16 21:36:30 2011 +0200 | David Boddie | Finished ROM loader and main code programs. |
| Sun Oct 16 18:25:22 2011 +0200 | David Boddie | Started working on a ROM-based version of the game. |
| Sun Oct 16 03:04:19 2011 +0200 | David Boddie | Made it explicit that the version of the game is a tape version. |
| Sat Oct 15 20:52:19 2011 +0200 | David Boddie | Added a simple tool to generate PNG previews of pages. |
| Sun Oct 09 02:46:36 2011 +0200 | David Boddie | Added tag 1.0 for changeset 66abf7c5cf63 |
| Sun Oct 09 02:44:28 2011 +0200 | David Boddie | Fixed a bug that caused too many types of enemy to be introduced1.0 |
| Sun Oct 09 02:13:06 2011 +0200 | David Boddie | Removed items that have been done. |
| Sun Oct 09 01:24:50 2011 +0200 | David Boddie | Added tag 1.0 for changeset dcb745baf3d5 |
| Sun Oct 09 00:41:38 2011 +0200 | David Boddie | Removed generated files. |
| Sun Oct 09 00:34:55 2011 +0200 | David Boddie | Fixed incoherent instructions. |
| Sun Oct 09 00:23:51 2011 +0200 | David Boddie | Added tag 1.0 for changeset 3c70453e0e03 |
| Sun Oct 09 00:21:18 2011 +0200 | David Boddie | Added a cassette inlay. |
| Sun Oct 09 00:09:52 2011 +0200 | David Boddie | Added tag 1.0 for changeset 0e1ae5213c3b |
| Sun Oct 09 00:09:28 2011 +0200 | David Boddie | Added information about the sources and the hosted repository at |
| Sat Oct 08 23:58:34 2011 +0200 | David Boddie | Added tag 1.0 for changeset c0400eb6eabd |
| Sat Oct 08 23:58:05 2011 +0200 | David Boddie | Updated the README file with license information. |
| Sat Oct 08 23:06:44 2011 +0200 | David Boddie | Added the final two enemies. |
| Sun Oct 02 21:04:54 2011 +0200 | David Boddie | Made some visual fixes. |
| Sun Oct 02 19:45:54 2011 +0200 | David Boddie | Ensured that the keyboard controls cannot be used if the game is |
| Sat Oct 01 18:19:29 2011 +0200 | David Boddie | Updated the instructions for the cassette inlay. |
| Sat Oct 01 13:18:15 2011 +0200 | David Boddie | Only allow the fire button on the first joystick to be used. |
| Sat Oct 01 13:15:56 2011 +0200 | David Boddie | Updated the keyboard/joystick instructions. |
| Sat Oct 01 00:20:05 2011 +0200 | David Boddie | Reversed horizontal axis joystick checks. |
| Thu Sep 29 23:00:56 2011 +0200 | David Boddie | Made changes to the joystick handling code based on the result of |
| Thu Sep 29 20:56:34 2011 +0200 | David Boddie | Another attempt at joystick support. |
| Thu Sep 29 00:42:43 2011 +0200 | David Boddie | Modified the joystick checks, hopefully with improved results. |
| Wed Sep 28 23:55:16 2011 +0200 | David Boddie | Added SVG versions of the pages from the instructions. These will |
| Tue Sep 27 19:10:21 2011 +0200 | David Boddie | Updated the CODE file size. |
| Tue Sep 27 19:09:44 2011 +0200 | David Boddie | Fixed the logic for the fire button check. |
| Mon Sep 26 23:13:46 2011 +0200 | David Boddie | Minor improvements to the instructions and cover art. |
| Mon Sep 26 22:52:41 2011 +0200 | David Boddie | Added tag pre-release3 for changeset b3bbcce99ca1 |
| Mon Sep 26 22:48:56 2011 +0200 | David Boddie | Added tag pre-release2 for changeset c33b1bdd2607 |
| Mon Sep 26 20:13:02 2011 +0200 | David Boddie | Removed hard-coded page size. |
| Mon Sep 26 00:18:54 2011 +0200 | David Boddie | Resized the page to match the size of a cassette inlay I measured. |
| Sun Sep 25 23:10:41 2011 +0200 | David Boddie | Updated the instructions and added some screenshots. |
| Sun Sep 25 21:14:28 2011 +0200 | David Boddie | Started working on the front and back covers. |
| Sun Sep 25 01:56:19 2011 +0200 | David Boddie | Improved some images.pre-release3 |
| Sun Sep 25 01:56:10 2011 +0200 | David Boddie | Destroy all enemies and unplot the player when leaving a level. |
| Sat Sep 24 20:55:10 2011 +0200 | David Boddie | Added the license file. |
| Sat Sep 24 20:54:54 2011 +0200 | David Boddie | Enabled new movement for certain types of enemy. |
| Sat Sep 24 00:59:08 2011 +0200 | David Boddie | Made certain types of enemies have non-homing behaviour. |
| Fri Sep 23 20:10:08 2011 +0200 | David Boddie | Updated the logo on the title screen. |
| Thu Sep 22 23:06:38 2011 +0200 | David Boddie | Shortened the text a little. |
| Thu Sep 22 23:06:28 2011 +0200 | David Boddie | Added comments about the enemy movement. |
| Wed Sep 21 23:42:27 2011 +0200 | David Boddie | Adjusted page dimensions, squeezing content to fit. |
| Wed Sep 21 23:33:03 2011 +0200 | David Boddie | Changed the tool to produce SVG files instead of PNG images. |
| Wed Sep 21 00:31:10 2011 +0200 | David Boddie | Added a bit more space at the top of each page. |
| Wed Sep 21 00:06:05 2011 +0200 | David Boddie | Updated the instructions. |
| Wed Sep 21 00:05:47 2011 +0200 | David Boddie | Updated the instructions. |
| Mon Sep 19 22:59:50 2011 +0200 | David Boddie | Improved the final exit images, completion screen and logos. |
| Mon Sep 19 20:35:19 2011 +0200 | David Boddie | Hopefully fixed the unfinished explosion bug. |
| Mon Sep 19 00:27:17 2011 +0200 | David Boddie | Reduced the width of the game title.pre-release2 |
| Sun Sep 18 20:12:33 2011 +0200 | David Boddie | Removed the restriction on projectiles needing to be lined up in |
| Sun Sep 18 17:00:06 2011 +0200 | David Boddie | Fixed a feature that allowed enemies to "hide" in tiles containing |
| Sun Sep 18 02:23:15 2011 +0200 | David Boddie | Added preliminary support for analogue joysticks. |
| Sun Sep 18 00:59:39 2011 +0200 | David Boddie | Refactored delay loops. |
| Sun Sep 18 00:58:14 2011 +0200 | David Boddie | Updated the game over animation. |
| Sun Sep 18 00:57:26 2011 +0200 | David Boddie | Updated the game over animation. |
| Sat Sep 17 23:32:19 2011 +0200 | David Boddie | Updated the instructions. |
| Sat Sep 17 23:31:57 2011 +0200 | David Boddie | Slightly improved the explosion animation. |
| Sat Sep 17 23:31:31 2011 +0200 | David Boddie | Changed the behaviour of the boomerang to use the weapon counter |
| Sat Sep 17 22:57:57 2011 +0200 | David Boddie | Made projectiles fire from two different places to help the player |
| Sat Sep 17 22:37:45 2011 +0200 | David Boddie | Moved code, pictures and work areas down in memory. |
| Sat Sep 17 02:30:32 2011 +0200 | David Boddie | Updated the length of the code file. |
| Sat Sep 17 02:22:58 2011 +0200 | David Boddie | Added tag pre-release1 for changeset 8dcefb5a013d |
| Sat Sep 17 02:20:39 2011 +0200 | David Boddie | Changed the vertical movement step size to 6 pixels as suggested |
| Tue Sep 13 21:13:01 2011 +0200 | David Boddie | Grouped text items into text boxes, adding support for indentation |
| Tue Sep 13 20:36:35 2011 +0200 | David Boddie | Merged font and alignment information. |
| Tue Sep 13 20:32:50 2011 +0200 | David Boddie | Refactored font usage. |
| Tue Sep 13 20:19:54 2011 +0200 | David Boddie | Added some instructions from the README.txt file. |
| Mon Sep 12 23:23:09 2011 +0200 | David Boddie | Started working on additional materials. |
| Sun Sep 11 23:38:40 2011 +0200 | David Boddie | Updated the length information for the game code.pre-release1 |
| Sun Sep 11 22:35:43 2011 +0200 | David Boddie | Added padding to the UEF file to make it load more reliably in |
| Sun Sep 11 02:17:33 2011 +0200 | David Boddie | Added some instructions. |
| Sun Sep 11 02:17:13 2011 +0200 | David Boddie | Aim to avoid problems with the object placement caused by the carry |
| Sun Sep 11 02:10:31 2011 +0200 | David Boddie | Changed the Escape key behaviour. |
| Sun Sep 11 00:58:39 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Sep 11 00:32:12 2011 +0200 | David Boddie | More work on images. |
| Sun Sep 11 00:16:37 2011 +0200 | David Boddie | Updated images. |
| Sun Sep 11 00:00:13 2011 +0200 | David Boddie | Added support for pause/resume and sound on/off keys. |
| Sat Sep 10 23:42:04 2011 +0200 | David Boddie | Updated the loader with the current size of the CODE file. |
| Sat Sep 10 23:41:25 2011 +0200 | David Boddie | Added explosion images, adjusting the emerge/explode data format. |
| Sat Sep 10 23:40:31 2011 +0200 | David Boddie | Added new explosion images. |
| Sat Sep 10 23:40:14 2011 +0200 | David Boddie | Added explosion images and improved existing images. |
| Sat Sep 10 20:25:59 2011 +0200 | David Boddie | More work on sounds. |
| Sat Sep 10 15:27:58 2011 +0200 | David Boddie | Fixed the space insertion bug in the high score name entry routine. |
| Sat Sep 10 15:16:29 2011 +0200 | David Boddie | Added a palette animation to the completion screen. |
| Sat Sep 10 14:28:21 2011 +0200 | David Boddie | Moved sprites and other data up in memory to make more room for code. |
| Sat Sep 10 13:52:24 2011 +0200 | David Boddie | Moved global variables to make more space for code. |
| Sat Sep 10 13:27:54 2011 +0200 | David Boddie | Added sounds for when scenery is destroyed. |
| Sat Sep 10 13:18:03 2011 +0200 | David Boddie | Fixed completion screen decoding. |
| Sat Sep 10 01:48:35 2011 +0200 | David Boddie | Updated items. |
| Sat Sep 10 01:44:28 2011 +0200 | David Boddie | Updated the default high score names and tweaked the sounds a little. |
| Sat Sep 10 01:44:02 2011 +0200 | David Boddie | Tiny modification. |
