junglejourney
log
| age | author | description |
|---|---|---|
| Sun Sep 25 23:10:41 2011 +0200 | David Boddie | Updated the instructions and added some screenshots. |
| Sun Sep 25 21:14:28 2011 +0200 | David Boddie | Started working on the front and back covers. |
| Sun Sep 25 01:56:19 2011 +0200 | David Boddie | Improved some images.pre-release3 |
| Sun Sep 25 01:56:10 2011 +0200 | David Boddie | Destroy all enemies and unplot the player when leaving a level. |
| Sat Sep 24 20:55:10 2011 +0200 | David Boddie | Added the license file. |
| Sat Sep 24 20:54:54 2011 +0200 | David Boddie | Enabled new movement for certain types of enemy. |
| Sat Sep 24 00:59:08 2011 +0200 | David Boddie | Made certain types of enemies have non-homing behaviour. |
| Fri Sep 23 20:10:08 2011 +0200 | David Boddie | Updated the logo on the title screen. |
| Thu Sep 22 23:06:38 2011 +0200 | David Boddie | Shortened the text a little. |
| Thu Sep 22 23:06:28 2011 +0200 | David Boddie | Added comments about the enemy movement. |
| Wed Sep 21 23:42:27 2011 +0200 | David Boddie | Adjusted page dimensions, squeezing content to fit. |
| Wed Sep 21 23:33:03 2011 +0200 | David Boddie | Changed the tool to produce SVG files instead of PNG images. |
| Wed Sep 21 00:31:10 2011 +0200 | David Boddie | Added a bit more space at the top of each page. |
| Wed Sep 21 00:06:05 2011 +0200 | David Boddie | Updated the instructions. |
| Wed Sep 21 00:05:47 2011 +0200 | David Boddie | Updated the instructions. |
| Mon Sep 19 22:59:50 2011 +0200 | David Boddie | Improved the final exit images, completion screen and logos. |
| Mon Sep 19 20:35:19 2011 +0200 | David Boddie | Hopefully fixed the unfinished explosion bug. |
| Mon Sep 19 00:27:17 2011 +0200 | David Boddie | Reduced the width of the game title.pre-release2 |
| Sun Sep 18 20:12:33 2011 +0200 | David Boddie | Removed the restriction on projectiles needing to be lined up in |
| Sun Sep 18 17:00:06 2011 +0200 | David Boddie | Fixed a feature that allowed enemies to "hide" in tiles containing |
| Sun Sep 18 02:23:15 2011 +0200 | David Boddie | Added preliminary support for analogue joysticks. |
| Sun Sep 18 00:59:39 2011 +0200 | David Boddie | Refactored delay loops. |
| Sun Sep 18 00:58:14 2011 +0200 | David Boddie | Updated the game over animation. |
| Sun Sep 18 00:57:26 2011 +0200 | David Boddie | Updated the game over animation. |
| Sat Sep 17 23:32:19 2011 +0200 | David Boddie | Updated the instructions. |
| Sat Sep 17 23:31:57 2011 +0200 | David Boddie | Slightly improved the explosion animation. |
| Sat Sep 17 23:31:31 2011 +0200 | David Boddie | Changed the behaviour of the boomerang to use the weapon counter |
| Sat Sep 17 22:57:57 2011 +0200 | David Boddie | Made projectiles fire from two different places to help the player |
| Sat Sep 17 22:37:45 2011 +0200 | David Boddie | Moved code, pictures and work areas down in memory. |
| Sat Sep 17 02:30:32 2011 +0200 | David Boddie | Updated the length of the code file. |
| Sat Sep 17 02:22:58 2011 +0200 | David Boddie | Added tag pre-release1 for changeset 8dcefb5a013d |
| Sat Sep 17 02:20:39 2011 +0200 | David Boddie | Changed the vertical movement step size to 6 pixels as suggested |
| Tue Sep 13 21:13:01 2011 +0200 | David Boddie | Grouped text items into text boxes, adding support for indentation |
| Tue Sep 13 20:36:35 2011 +0200 | David Boddie | Merged font and alignment information. |
| Tue Sep 13 20:32:50 2011 +0200 | David Boddie | Refactored font usage. |
| Tue Sep 13 20:19:54 2011 +0200 | David Boddie | Added some instructions from the README.txt file. |
| Mon Sep 12 23:23:09 2011 +0200 | David Boddie | Started working on additional materials. |
| Sun Sep 11 23:38:40 2011 +0200 | David Boddie | Updated the length information for the game code.pre-release1 |
| Sun Sep 11 22:35:43 2011 +0200 | David Boddie | Added padding to the UEF file to make it load more reliably in |
| Sun Sep 11 02:17:33 2011 +0200 | David Boddie | Added some instructions. |
| Sun Sep 11 02:17:13 2011 +0200 | David Boddie | Aim to avoid problems with the object placement caused by the carry |
| Sun Sep 11 02:10:31 2011 +0200 | David Boddie | Changed the Escape key behaviour. |
| Sun Sep 11 00:58:39 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Sep 11 00:32:12 2011 +0200 | David Boddie | More work on images. |
| Sun Sep 11 00:16:37 2011 +0200 | David Boddie | Updated images. |
| Sun Sep 11 00:00:13 2011 +0200 | David Boddie | Added support for pause/resume and sound on/off keys. |
| Sat Sep 10 23:42:04 2011 +0200 | David Boddie | Updated the loader with the current size of the CODE file. |
| Sat Sep 10 23:41:25 2011 +0200 | David Boddie | Added explosion images, adjusting the emerge/explode data format. |
| Sat Sep 10 23:40:31 2011 +0200 | David Boddie | Added new explosion images. |
| Sat Sep 10 23:40:14 2011 +0200 | David Boddie | Added explosion images and improved existing images. |
| Sat Sep 10 20:25:59 2011 +0200 | David Boddie | More work on sounds. |
| Sat Sep 10 15:27:58 2011 +0200 | David Boddie | Fixed the space insertion bug in the high score name entry routine. |
| Sat Sep 10 15:16:29 2011 +0200 | David Boddie | Added a palette animation to the completion screen. |
| Sat Sep 10 14:28:21 2011 +0200 | David Boddie | Moved sprites and other data up in memory to make more room for code. |
| Sat Sep 10 13:52:24 2011 +0200 | David Boddie | Moved global variables to make more space for code. |
| Sat Sep 10 13:27:54 2011 +0200 | David Boddie | Added sounds for when scenery is destroyed. |
| Sat Sep 10 13:18:03 2011 +0200 | David Boddie | Fixed completion screen decoding. |
| Sat Sep 10 01:48:35 2011 +0200 | David Boddie | Updated items. |
| Sat Sep 10 01:44:28 2011 +0200 | David Boddie | Updated the default high score names and tweaked the sounds a little. |
| Sat Sep 10 01:44:02 2011 +0200 | David Boddie | Tiny modification. |
| Sat Sep 10 00:59:32 2011 +0200 | David Boddie | Added an overlay image for the title screen. |
| Fri Sep 09 21:34:55 2011 +0200 | David Boddie | Fixed trivial rendering bug in the strength adding/plotting routine. |
| Fri Sep 09 21:29:38 2011 +0200 | David Boddie | Improved fluidity of the gameplay by updating different enemies at |
| Fri Sep 09 00:02:02 2011 +0200 | David Boddie | Attempted to improve performance by pre-calculating enemy positions |
| Thu Sep 08 22:10:06 2011 +0200 | David Boddie | Added scenery to the final exit room, making it necessary for the |
| Thu Sep 08 00:27:36 2011 +0200 | David Boddie | Made some minor adjustments to the high score entry presentation. |
| Wed Sep 07 00:09:07 2011 +0200 | David Boddie | Finished the high score entry screen. |
| Mon Sep 05 23:08:49 2011 +0200 | David Boddie | Redesigned the high score entry routine to be easier to implement. |
| Mon Sep 05 22:42:28 2011 +0200 | David Boddie | Reimplemented the text character printing routine. |
| Mon Sep 05 00:04:11 2011 +0200 | David Boddie | Removed an unused routine. |
| Sun Sep 04 23:28:21 2011 +0200 | David Boddie | Experimented with a high score entry screen, but memory is almost |
| Sun Sep 04 19:06:28 2011 +0200 | David Boddie | Moved the initialisation code into a loader file to free up some |
| Sun Sep 04 18:08:17 2011 +0200 | David Boddie | Removed unused data. |
| Sun Sep 04 18:04:49 2011 +0200 | David Boddie | Removed redundant operations to save space. |
| Sun Sep 04 17:51:59 2011 +0200 | David Boddie | Created a routine for OSBYTE 19 calls to try and save some space. |
| Sun Sep 04 15:18:19 2011 +0200 | David Boddie | Fixed incorrect offset counting that made objects appear in the |
| Sun Sep 04 03:47:41 2011 +0200 | David Boddie | Hopefully fixed problem with score text having an incorrect colour. |
| Sun Sep 04 02:49:24 2011 +0200 | David Boddie | Started to add support for high scores. |
| Sun Sep 04 01:38:57 2011 +0200 | David Boddie | Added basic sounds. |
| Sun Sep 04 01:37:55 2011 +0200 | David Boddie | Added a work in progress title screen and a completion image. |
| Sat Sep 03 18:47:16 2011 +0200 | David Boddie | Added an end of level screen. |
| Sat Sep 03 14:59:56 2011 +0200 | David Boddie | Worked on the title screen. |
| Sat Sep 03 14:59:39 2011 +0200 | David Boddie | Updated the memory map and the to do list. |
| Sat Sep 03 14:58:53 2011 +0200 | David Boddie | Hopefully fixed the routine to add strength and update the strength bar. |
| Sat Sep 03 01:29:27 2011 +0200 | David Boddie | Limit the rate at which projectiles are created when a tile is |
| Sat Sep 03 00:29:43 2011 +0200 | David Boddie | Completed the list of seeds for official levels. |
| Fri Sep 02 20:14:14 2011 +0200 | David Boddie | Fixed problem with exiting levels when not aligned with the exit. |
| Thu Sep 01 23:13:43 2011 +0200 | David Boddie | Updated the to do list. |
| Thu Sep 01 23:09:25 2011 +0200 | David Boddie | Updated the level seeds. |
| Thu Sep 01 23:07:26 2011 +0200 | David Boddie | Added two more tiles and fixed an enemy sprite. |
| Wed Aug 31 18:51:50 2011 +0200 | David Boddie | Added another enemy. |
| Wed Aug 31 18:51:20 2011 +0200 | David Boddie | Added another enemy. |
| Wed Aug 31 11:16:32 2011 +0200 | David Boddie | Moved the code up in memory to give it a chance of running on a |
| Wed Aug 31 11:03:04 2011 +0200 | David Boddie | Moved the data and characters sprites up in memory to leave more |
| Wed Aug 31 02:34:09 2011 +0200 | David Boddie | Increased the areas available to emerging enemies. |
| Wed Aug 31 01:52:31 2011 +0200 | David Boddie | Show an open exit when the player has a key. |
| Wed Aug 31 01:12:15 2011 +0200 | David Boddie | Changed the seed values for two levels. |
| Wed Aug 31 01:11:33 2011 +0200 | David Boddie | Added another hint. |
| Tue Aug 30 00:58:42 2011 +0200 | David Boddie | Ensured that the player is awarded points for shooting enemies. |
| Tue Aug 30 00:57:25 2011 +0200 | David Boddie | Added new treasure sprites. |
| Mon Aug 29 18:32:25 2011 +0200 | David Boddie | Ensured that enemies do not emerge next to the player. |
| Mon Aug 29 15:35:30 2011 +0200 | David Boddie | Fixed problem with enemies remaining on a new level. |
| Mon Aug 29 03:01:53 2011 +0200 | David Boddie | Fixed the exit sprite. |
| Mon Aug 29 02:48:32 2011 +0200 | David Boddie | Added weapon behaviour for the non-default weapons. |
| Mon Aug 29 00:12:21 2011 +0200 | David Boddie | Started to add title and game over screens. |
| Sun Aug 28 22:59:41 2011 +0200 | David Boddie | Added checks and updates for the player's strength with a demise |
| Sun Aug 28 19:18:35 2011 +0200 | David Boddie | Reorganised the sprites to allocate the old projectile explosion slot |
| Sun Aug 28 19:17:06 2011 +0200 | David Boddie | Updated the key sprite. |
| Sun Aug 28 18:37:58 2011 +0200 | David Boddie | Added more weapon sprites. |
| Sun Aug 28 15:17:59 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Aug 28 15:17:01 2011 +0200 | David Boddie | Added level exit behaviour. |
| Sun Aug 28 15:15:31 2011 +0200 | David Boddie | Added a weapon image. |
| Sun Aug 28 03:51:33 2011 +0200 | David Boddie | Added support for items. |
| Sun Aug 28 03:50:38 2011 +0200 | David Boddie | Modified a test program to help diagnose room generation. |
| Sun Aug 28 03:49:56 2011 +0200 | David Boddie | Added two images. |
| Sun Aug 28 00:28:28 2011 +0200 | David Boddie | Added support for exits and multiple levels. |
| Sat Aug 27 20:54:27 2011 +0200 | David Boddie | Added a title image and key sprite. |
| Sat Aug 27 18:42:07 2011 +0200 | David Boddie | Merged the player and projectile collision routines. |
| Sat Aug 27 18:41:52 2011 +0200 | David Boddie | Updated the memory map. |
| Sat Aug 27 18:27:40 2011 +0200 | David Boddie | Added new final exit sprites. |
