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Sun Sep 11 02:17:13 2011 +0200
David Boddie
Aim to avoid problems with the object placement caused by the carry
Sun Sep 11 02:10:31 2011 +0200
David Boddie
Changed the Escape key behaviour.
Sun Sep 11 00:58:39 2011 +0200
David Boddie
Updated the to do list.
Sun Sep 11 00:32:12 2011 +0200
David Boddie
More work on images.
Sun Sep 11 00:16:37 2011 +0200
David Boddie
Updated images.
Sun Sep 11 00:00:13 2011 +0200
David Boddie
Added support for pause/resume and sound on/off keys.
Sat Sep 10 23:42:04 2011 +0200
David Boddie
Updated the loader with the current size of the CODE file.
Sat Sep 10 23:41:25 2011 +0200
David Boddie
Added explosion images, adjusting the emerge/explode data format.
Sat Sep 10 23:40:31 2011 +0200
David Boddie
Added new explosion images.
Sat Sep 10 23:40:14 2011 +0200
David Boddie
Added explosion images and improved existing images.
Sat Sep 10 20:25:59 2011 +0200
David Boddie
More work on sounds.
Sat Sep 10 15:27:58 2011 +0200
David Boddie
Fixed the space insertion bug in the high score name entry routine.
Sat Sep 10 15:16:29 2011 +0200
David Boddie
Added a palette animation to the completion screen.
Sat Sep 10 14:28:21 2011 +0200
David Boddie
Moved sprites and other data up in memory to make more room for code.
Sat Sep 10 13:52:24 2011 +0200
David Boddie
Moved global variables to make more space for code.
Sat Sep 10 13:27:54 2011 +0200
David Boddie
Added sounds for when scenery is destroyed.
Sat Sep 10 13:18:03 2011 +0200
David Boddie
Fixed completion screen decoding.
Sat Sep 10 01:48:35 2011 +0200
David Boddie
Updated items.
Sat Sep 10 01:44:28 2011 +0200
David Boddie
Updated the default high score names and tweaked the sounds a little.
Sat Sep 10 01:44:02 2011 +0200
David Boddie
Tiny modification.
Sat Sep 10 00:59:32 2011 +0200
David Boddie
Added an overlay image for the title screen.
Fri Sep 09 21:34:55 2011 +0200
David Boddie
Fixed trivial rendering bug in the strength adding/plotting routine.
Fri Sep 09 21:29:38 2011 +0200
David Boddie
Improved fluidity of the gameplay by updating different enemies at
Fri Sep 09 00:02:02 2011 +0200
David Boddie
Attempted to improve performance by pre-calculating enemy positions
Thu Sep 08 22:10:06 2011 +0200
David Boddie
Added scenery to the final exit room, making it necessary for the
Thu Sep 08 00:27:36 2011 +0200
David Boddie
Made some minor adjustments to the high score entry presentation.
Wed Sep 07 00:09:07 2011 +0200
David Boddie
Finished the high score entry screen.
Mon Sep 05 23:08:49 2011 +0200
David Boddie
Redesigned the high score entry routine to be easier to implement.
Mon Sep 05 22:42:28 2011 +0200
David Boddie
Reimplemented the text character printing routine.
Mon Sep 05 00:04:11 2011 +0200
David Boddie
Removed an unused routine.
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