junglejourney

log

age author description
Sun Sep 11 02:17:13 2011 +0200 David Boddie Aim to avoid problems with the object placement caused by the carry
Sun Sep 11 02:10:31 2011 +0200 David Boddie Changed the Escape key behaviour.
Sun Sep 11 00:58:39 2011 +0200 David Boddie Updated the to do list.
Sun Sep 11 00:32:12 2011 +0200 David Boddie More work on images.
Sun Sep 11 00:16:37 2011 +0200 David Boddie Updated images.
Sun Sep 11 00:00:13 2011 +0200 David Boddie Added support for pause/resume and sound on/off keys.
Sat Sep 10 23:42:04 2011 +0200 David Boddie Updated the loader with the current size of the CODE file.
Sat Sep 10 23:41:25 2011 +0200 David Boddie Added explosion images, adjusting the emerge/explode data format.
Sat Sep 10 23:40:31 2011 +0200 David Boddie Added new explosion images.
Sat Sep 10 23:40:14 2011 +0200 David Boddie Added explosion images and improved existing images.
Sat Sep 10 20:25:59 2011 +0200 David Boddie More work on sounds.
Sat Sep 10 15:27:58 2011 +0200 David Boddie Fixed the space insertion bug in the high score name entry routine.
Sat Sep 10 15:16:29 2011 +0200 David Boddie Added a palette animation to the completion screen.
Sat Sep 10 14:28:21 2011 +0200 David Boddie Moved sprites and other data up in memory to make more room for code.
Sat Sep 10 13:52:24 2011 +0200 David Boddie Moved global variables to make more space for code.
Sat Sep 10 13:27:54 2011 +0200 David Boddie Added sounds for when scenery is destroyed.
Sat Sep 10 13:18:03 2011 +0200 David Boddie Fixed completion screen decoding.
Sat Sep 10 01:48:35 2011 +0200 David Boddie Updated items.
Sat Sep 10 01:44:28 2011 +0200 David Boddie Updated the default high score names and tweaked the sounds a little.
Sat Sep 10 01:44:02 2011 +0200 David Boddie Tiny modification.
Sat Sep 10 00:59:32 2011 +0200 David Boddie Added an overlay image for the title screen.
Fri Sep 09 21:34:55 2011 +0200 David Boddie Fixed trivial rendering bug in the strength adding/plotting routine.
Fri Sep 09 21:29:38 2011 +0200 David Boddie Improved fluidity of the gameplay by updating different enemies at
Fri Sep 09 00:02:02 2011 +0200 David Boddie Attempted to improve performance by pre-calculating enemy positions
Thu Sep 08 22:10:06 2011 +0200 David Boddie Added scenery to the final exit room, making it necessary for the
Thu Sep 08 00:27:36 2011 +0200 David Boddie Made some minor adjustments to the high score entry presentation.
Wed Sep 07 00:09:07 2011 +0200 David Boddie Finished the high score entry screen.
Mon Sep 05 23:08:49 2011 +0200 David Boddie Redesigned the high score entry routine to be easier to implement.
Mon Sep 05 22:42:28 2011 +0200 David Boddie Reimplemented the text character printing routine.
Mon Sep 05 00:04:11 2011 +0200 David Boddie Removed an unused routine.