junglejourney
log
| age | author | description |
|---|---|---|
| Sun Sep 11 02:17:13 2011 +0200 | David Boddie | Aim to avoid problems with the object placement caused by the carry |
| Sun Sep 11 02:10:31 2011 +0200 | David Boddie | Changed the Escape key behaviour. |
| Sun Sep 11 00:58:39 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Sep 11 00:32:12 2011 +0200 | David Boddie | More work on images. |
| Sun Sep 11 00:16:37 2011 +0200 | David Boddie | Updated images. |
| Sun Sep 11 00:00:13 2011 +0200 | David Boddie | Added support for pause/resume and sound on/off keys. |
| Sat Sep 10 23:42:04 2011 +0200 | David Boddie | Updated the loader with the current size of the CODE file. |
| Sat Sep 10 23:41:25 2011 +0200 | David Boddie | Added explosion images, adjusting the emerge/explode data format. |
| Sat Sep 10 23:40:31 2011 +0200 | David Boddie | Added new explosion images. |
| Sat Sep 10 23:40:14 2011 +0200 | David Boddie | Added explosion images and improved existing images. |
| Sat Sep 10 20:25:59 2011 +0200 | David Boddie | More work on sounds. |
| Sat Sep 10 15:27:58 2011 +0200 | David Boddie | Fixed the space insertion bug in the high score name entry routine. |
| Sat Sep 10 15:16:29 2011 +0200 | David Boddie | Added a palette animation to the completion screen. |
| Sat Sep 10 14:28:21 2011 +0200 | David Boddie | Moved sprites and other data up in memory to make more room for code. |
| Sat Sep 10 13:52:24 2011 +0200 | David Boddie | Moved global variables to make more space for code. |
| Sat Sep 10 13:27:54 2011 +0200 | David Boddie | Added sounds for when scenery is destroyed. |
| Sat Sep 10 13:18:03 2011 +0200 | David Boddie | Fixed completion screen decoding. |
| Sat Sep 10 01:48:35 2011 +0200 | David Boddie | Updated items. |
| Sat Sep 10 01:44:28 2011 +0200 | David Boddie | Updated the default high score names and tweaked the sounds a little. |
| Sat Sep 10 01:44:02 2011 +0200 | David Boddie | Tiny modification. |
| Sat Sep 10 00:59:32 2011 +0200 | David Boddie | Added an overlay image for the title screen. |
| Fri Sep 09 21:34:55 2011 +0200 | David Boddie | Fixed trivial rendering bug in the strength adding/plotting routine. |
| Fri Sep 09 21:29:38 2011 +0200 | David Boddie | Improved fluidity of the gameplay by updating different enemies at |
| Fri Sep 09 00:02:02 2011 +0200 | David Boddie | Attempted to improve performance by pre-calculating enemy positions |
| Thu Sep 08 22:10:06 2011 +0200 | David Boddie | Added scenery to the final exit room, making it necessary for the |
| Thu Sep 08 00:27:36 2011 +0200 | David Boddie | Made some minor adjustments to the high score entry presentation. |
| Wed Sep 07 00:09:07 2011 +0200 | David Boddie | Finished the high score entry screen. |
| Mon Sep 05 23:08:49 2011 +0200 | David Boddie | Redesigned the high score entry routine to be easier to implement. |
| Mon Sep 05 22:42:28 2011 +0200 | David Boddie | Reimplemented the text character printing routine. |
| Mon Sep 05 00:04:11 2011 +0200 | David Boddie | Removed an unused routine. |
| Sun Sep 04 23:28:21 2011 +0200 | David Boddie | Experimented with a high score entry screen, but memory is almost |
| Sun Sep 04 19:06:28 2011 +0200 | David Boddie | Moved the initialisation code into a loader file to free up some |
| Sun Sep 04 18:08:17 2011 +0200 | David Boddie | Removed unused data. |
| Sun Sep 04 18:04:49 2011 +0200 | David Boddie | Removed redundant operations to save space. |
| Sun Sep 04 17:51:59 2011 +0200 | David Boddie | Created a routine for OSBYTE 19 calls to try and save some space. |
| Sun Sep 04 15:18:19 2011 +0200 | David Boddie | Fixed incorrect offset counting that made objects appear in the |
| Sun Sep 04 03:47:41 2011 +0200 | David Boddie | Hopefully fixed problem with score text having an incorrect colour. |
| Sun Sep 04 02:49:24 2011 +0200 | David Boddie | Started to add support for high scores. |
| Sun Sep 04 01:38:57 2011 +0200 | David Boddie | Added basic sounds. |
| Sun Sep 04 01:37:55 2011 +0200 | David Boddie | Added a work in progress title screen and a completion image. |
| Sat Sep 03 18:47:16 2011 +0200 | David Boddie | Added an end of level screen. |
| Sat Sep 03 14:59:56 2011 +0200 | David Boddie | Worked on the title screen. |
| Sat Sep 03 14:59:39 2011 +0200 | David Boddie | Updated the memory map and the to do list. |
| Sat Sep 03 14:58:53 2011 +0200 | David Boddie | Hopefully fixed the routine to add strength and update the strength bar. |
| Sat Sep 03 01:29:27 2011 +0200 | David Boddie | Limit the rate at which projectiles are created when a tile is |
| Sat Sep 03 00:29:43 2011 +0200 | David Boddie | Completed the list of seeds for official levels. |
| Fri Sep 02 20:14:14 2011 +0200 | David Boddie | Fixed problem with exiting levels when not aligned with the exit. |
| Thu Sep 01 23:13:43 2011 +0200 | David Boddie | Updated the to do list. |
| Thu Sep 01 23:09:25 2011 +0200 | David Boddie | Updated the level seeds. |
| Thu Sep 01 23:07:26 2011 +0200 | David Boddie | Added two more tiles and fixed an enemy sprite. |
| Wed Aug 31 18:51:50 2011 +0200 | David Boddie | Added another enemy. |
| Wed Aug 31 18:51:20 2011 +0200 | David Boddie | Added another enemy. |
| Wed Aug 31 11:16:32 2011 +0200 | David Boddie | Moved the code up in memory to give it a chance of running on a |
| Wed Aug 31 11:03:04 2011 +0200 | David Boddie | Moved the data and characters sprites up in memory to leave more |
| Wed Aug 31 02:34:09 2011 +0200 | David Boddie | Increased the areas available to emerging enemies. |
| Wed Aug 31 01:52:31 2011 +0200 | David Boddie | Show an open exit when the player has a key. |
| Wed Aug 31 01:12:15 2011 +0200 | David Boddie | Changed the seed values for two levels. |
| Wed Aug 31 01:11:33 2011 +0200 | David Boddie | Added another hint. |
| Tue Aug 30 00:58:42 2011 +0200 | David Boddie | Ensured that the player is awarded points for shooting enemies. |
| Tue Aug 30 00:57:25 2011 +0200 | David Boddie | Added new treasure sprites. |
| Mon Aug 29 18:32:25 2011 +0200 | David Boddie | Ensured that enemies do not emerge next to the player. |
| Mon Aug 29 15:35:30 2011 +0200 | David Boddie | Fixed problem with enemies remaining on a new level. |
| Mon Aug 29 03:01:53 2011 +0200 | David Boddie | Fixed the exit sprite. |
| Mon Aug 29 02:48:32 2011 +0200 | David Boddie | Added weapon behaviour for the non-default weapons. |
| Mon Aug 29 00:12:21 2011 +0200 | David Boddie | Started to add title and game over screens. |
| Sun Aug 28 22:59:41 2011 +0200 | David Boddie | Added checks and updates for the player's strength with a demise |
| Sun Aug 28 19:18:35 2011 +0200 | David Boddie | Reorganised the sprites to allocate the old projectile explosion slot |
| Sun Aug 28 19:17:06 2011 +0200 | David Boddie | Updated the key sprite. |
| Sun Aug 28 18:37:58 2011 +0200 | David Boddie | Added more weapon sprites. |
| Sun Aug 28 15:17:59 2011 +0200 | David Boddie | Updated the to do list. |
| Sun Aug 28 15:17:01 2011 +0200 | David Boddie | Added level exit behaviour. |
| Sun Aug 28 15:15:31 2011 +0200 | David Boddie | Added a weapon image. |
| Sun Aug 28 03:51:33 2011 +0200 | David Boddie | Added support for items. |
| Sun Aug 28 03:50:38 2011 +0200 | David Boddie | Modified a test program to help diagnose room generation. |
| Sun Aug 28 03:49:56 2011 +0200 | David Boddie | Added two images. |
| Sun Aug 28 00:28:28 2011 +0200 | David Boddie | Added support for exits and multiple levels. |
| Sat Aug 27 20:54:27 2011 +0200 | David Boddie | Added a title image and key sprite. |
| Sat Aug 27 18:42:07 2011 +0200 | David Boddie | Merged the player and projectile collision routines. |
| Sat Aug 27 18:41:52 2011 +0200 | David Boddie | Updated the memory map. |
| Sat Aug 27 18:27:40 2011 +0200 | David Boddie | Added new final exit sprites. |
| Sat Aug 27 02:49:37 2011 +0200 | David Boddie | Parameterised the start, exit and key rooms so that they can be |
| Sat Aug 27 02:23:12 2011 +0200 | David Boddie | Added comments. |
| Sat Aug 27 00:18:57 2011 +0200 | David Boddie | Slight improvements. |
| Fri Aug 26 23:10:24 2011 +0200 | David Boddie | Added an early draft of the story. |
| Thu Aug 25 01:59:19 2011 +0200 | David Boddie | Load player masks into registers for convenience. |
| Thu Aug 25 01:42:30 2011 +0200 | David Boddie | Use masks to determine if collisions occur between enemies and the player. |
| Thu Aug 25 01:41:46 2011 +0200 | David Boddie | Experiment with image compression. |
| Thu Aug 25 01:41:20 2011 +0200 | David Boddie | Use the tools package. |
| Thu Aug 25 00:13:44 2011 +0200 | David Boddie | Moved the makesprites module into the newly created tools package. |
| Tue Aug 23 02:03:25 2011 +0200 | David Boddie | Moved test programs into their own directory. |
| Tue Aug 23 02:02:57 2011 +0200 | David Boddie | Removed unused files from the build. |
| Tue Aug 23 02:02:45 2011 +0200 | David Boddie | Updated the inequality test program. |
| Tue Aug 23 02:02:16 2011 +0200 | David Boddie | Attempted to solve collision detection issues caused by negative |
| Mon Aug 22 23:45:16 2011 +0200 | David Boddie | Added a test program to check the behaviour of comparisons. |
| Mon Aug 22 01:33:52 2011 +0200 | David Boddie | Added another workaround for a negative number check. |
| Mon Aug 22 01:17:34 2011 +0200 | David Boddie | Adjusted the emerge position routines. |
| Mon Aug 22 01:17:15 2011 +0200 | David Boddie | Updated the sprites. |
| Mon Aug 22 01:03:55 2011 +0200 | David Boddie | Added collision checking between the projectile and the enemies. |
| Sun Aug 21 21:46:42 2011 +0200 | David Boddie | Made the fire key independent from the other keys. |
| Sun Aug 21 21:30:56 2011 +0200 | David Boddie | Added projectile creation and movement. |
| Sun Aug 21 19:22:14 2011 +0200 | David Boddie | Added a global counter to limit the motion of characters. |
| Sun Aug 21 18:57:07 2011 +0200 | David Boddie | Slowed down the movement of enemies. |
| Sun Aug 21 16:02:00 2011 +0200 | David Boddie | Vary the emerge position depending on the player's position. |
| Sun Aug 21 15:56:33 2011 +0200 | David Boddie | Don't allow the enemies to move horizontally if they can't move |
| Sun Aug 21 15:46:59 2011 +0200 | David Boddie | Added support for more animation frames in the enemy characters. |
| Sun Aug 21 15:46:07 2011 +0200 | David Boddie | Added missing images. |
| Sun Aug 21 15:45:40 2011 +0200 | David Boddie | Added more animation frames for the enemies. |
| Sun Aug 21 04:13:36 2011 +0200 | David Boddie | Added a delay bit to the enemy objects to make them slower than |
| Sun Aug 21 03:09:04 2011 +0200 | David Boddie | Added basic enemy movement. |
| Sun Aug 21 01:25:03 2011 +0200 | David Boddie | Added new sprites. |
| Sun Aug 21 01:24:55 2011 +0200 | David Boddie | Ensured that the lists of sprites to unplot and plot are only |
| Sat Aug 20 23:22:01 2011 +0200 | David Boddie | Changed a rock image to a leaf image. |
| Sat Aug 20 04:34:14 2011 +0200 | David Boddie | Introduced a plotting buffer that records which characters need to |
| Fri Aug 19 02:38:05 2011 +0200 | David Boddie | Renamed an incorrectly named routine. |
| Wed Aug 17 01:26:50 2011 +0200 | David Boddie | Simplified the right and down movement checks. |
| Tue Aug 16 02:11:30 2011 +0200 | David Boddie | Fixed the vertically offset 16x16 sprite plotting routine. |
| Tue Aug 16 01:49:17 2011 +0200 | David Boddie | Started handling 16x16 and 8x8 sprites for enemies/explosions and |
| Mon Aug 15 01:26:43 2011 +0200 | David Boddie | Added a software license (GNU GPL v3 or later). |
| Mon Aug 15 01:00:12 2011 +0200 | David Boddie | Improved the left and right player images. |
| Mon Aug 15 00:35:34 2011 +0200 | David Boddie | Moved the playing area down two lines to try and avoid flickering |
