junglejourney
changeset 109:f8ab64d9d70c
Created a routine for OSBYTE 19 calls to try and save some space.
Adjusted the behaviour of the boomerang to make it easier to aim.
| author | David Boddie <david@boddie.org.uk> |
|---|---|
| date | Sun Sep 04 17:51:59 2011 +0200 |
| parents | b20becc97203 |
| children | 66895d303b5f |
| files | mapcode.oph |
| diffstat | 1 files changed, 17 insertions(+), 18 deletions(-) [+] |
line diff
1.1 --- a/mapcode.oph Sun Sep 04 15:18:19 2011 +0200 1.2 +++ b/mapcode.oph Sun Sep 04 17:51:59 2011 +0200 1.3 @@ -2902,7 +2902,7 @@ 1.4 cmp #8 1.5 bpl move_projectile_left_exit 1.6 1.7 - ldx $3d09 ; dy 1.8 + ldx $3d05 ; player's dx 1.9 ora boomerang_horizontal,x 1.10 sta $3d07 1.11 clc 1.12 @@ -2942,7 +2942,7 @@ 1.13 sec 1.14 rts 1.15 1.16 -boomerang_horizontal: .byte $28, $28, $28, $38, $38, $38 1.17 +boomerang_horizontal: .byte $28, $28, $38, $38 1.18 1.19 move_projectile_right: 1.20 1.21 @@ -3022,7 +3022,7 @@ 1.22 cmp #8 1.23 bpl move_projectile_right_exit 1.24 1.25 - ldx $3d09 ; dy 1.26 + ldx $3d05 ; player's dx 1.27 ora boomerang_horizontal,x 1.28 sta $3d07 1.29 clc 1.30 @@ -3127,7 +3127,7 @@ 1.31 cmp #8 1.32 bpl move_projectile_up_exit 1.33 1.34 - ldx $3d0b ; dx 1.35 + ldx $3d03 ; player's dy 1.36 ora boomerang_vertical,x 1.37 sta $3d07 1.38 clc 1.39 @@ -3167,7 +3167,7 @@ 1.40 sec 1.41 rts 1.42 1.43 -boomerang_vertical: .byte $08, $08, $18, $18 1.44 +boomerang_vertical: .byte $08, $08, $08, $18, $18, $18 1.45 1.46 move_projectile_down: 1.47 1.48 @@ -3244,7 +3244,7 @@ 1.49 cmp #8 1.50 bpl move_projectile_down_exit 1.51 1.52 - ldx $3d0b ; dx 1.53 + ldx $3d03 ; player's dy 1.54 ora boomerang_vertical,x 1.55 sta $3d07 1.56 clc 1.57 @@ -4551,8 +4551,7 @@ 1.58 sta $72 1.59 1.60 show_title_wait_inner_loop: 1.61 - lda #19 1.62 - jsr $fff4 1.63 + jsr wait_for_vsync 1.64 1.65 dec $3df5 1.66 beq show_title_wait_loop 1.67 @@ -4565,6 +4564,11 @@ 1.68 1.69 rts 1.70 1.71 +wait_for_vsync: 1.72 + 1.73 + lda #19 1.74 + jmp $fff4 ; optimise away the rts 1.75 + 1.76 game_over_vdu_bytes: .byte 31,4,14, 17,2, "The journey", 31,6,15, "is over" 1.77 1.78 show_game_over: 1.79 @@ -4581,8 +4585,7 @@ 1.80 sta $3df5 1.81 show_game_over_delay_loop: 1.82 1.83 - lda #19 1.84 - jsr $fff4 1.85 + jsr wait_for_vsync 1.86 dec $3df5 1.87 bne show_game_over_delay_loop 1.88 1.89 @@ -4686,8 +4689,7 @@ 1.90 1.91 show_end_of_level_bonus_loop: 1.92 1.93 - lda #19 1.94 - jsr $fff4 1.95 + jsr wait_for_vsync 1.96 1.97 clc 1.98 lda $3dfe 1.99 @@ -4753,8 +4755,7 @@ 1.100 1.101 show_end_of_level_delay_loop1: 1.102 1.103 - lda #19 1.104 - jsr $fff4 1.105 + jsr wait_for_vsync 1.106 1.107 dec $3df5 1.108 bne show_end_of_level_delay_loop1 1.109 @@ -4777,8 +4778,7 @@ 1.110 1.111 show_end_of_level_delay_loop2: 1.112 1.113 - lda #19 1.114 - jsr $fff4 1.115 + jsr wait_for_vsync 1.116 1.117 dec $3df5 1.118 bne show_end_of_level_delay_loop2 1.119 @@ -4853,8 +4853,7 @@ 1.120 1.121 show_complete_game_delay_loop: 1.122 1.123 - lda #19 1.124 - jsr $fff4 1.125 + jsr wait_for_vsync 1.126 1.127 dec $3df5 1.128 bne show_complete_game_no_message
