junglejourney

changeset 21:a8765ab185b8

Added right directional player movement.
author David Boddie <david@boddie.org.uk>
date Sun Aug 14 23:17:41 2011 +0200
parents df2cb7f1ff50
children 2315e8b48a4a
files mapcode.oph
diffstat 1 files changed, 101 insertions(+), 9 deletions(-) [+]
line diff
     1.1 --- a/mapcode.oph	Sun Aug 14 20:58:00 2011 +0200
     1.2 +++ b/mapcode.oph	Sun Aug 14 23:17:41 2011 +0200
     1.3 @@ -928,31 +928,42 @@
     1.4      sta $3301
     1.5      rts
     1.6  
     1.7 +animate_player_right:
     1.8 +
     1.9 +    ; Set the direction and toggle the animation bit.
    1.10 +
    1.11 +    lda $3301
    1.12 +    and #1      ; remove direction information (result is 0)
    1.13 +    eor #1      ; toggle animation flag
    1.14 +    ora #2      ; right
    1.15 +    sta $3301
    1.16 +    rts
    1.17 +
    1.18  move_player:
    1.19  
    1.20 -    ldx #158            ; handle left key
    1.21 +    ; Handle the left key.
    1.22 +
    1.23 +    ldx #158            ; (Z)
    1.24      jsr check_key
    1.25      cpy #255
    1.26      bne move_player_not_left_key
    1.27  
    1.28 -    ; Handle the left key.
    1.29 -
    1.30      lda $3305           ; read dx
    1.31      cmp #0
    1.32 -    beq move_player_check_x
    1.33 +    beq move_player_left_check_x
    1.34  
    1.35      dec $3305
    1.36      clc
    1.37      jmp animate_player_left ; optimise away the rts
    1.38      
    1.39 -    move_player_check_x:    ; Check the x offset.
    1.40 +    move_player_left_check_x:   ; Check the x offset.
    1.41  
    1.42      lda $3304
    1.43      cmp #0
    1.44      beq move_player_leave_room_left
    1.45  
    1.46      sec
    1.47 -    sbc #1                  ; x - 1
    1.48 +    sbc #1                      ; x - 1
    1.49      tay
    1.50      lda $3302                   ; load the y offset
    1.51      tax                         ; as an index
    1.52 @@ -998,12 +1009,93 @@
    1.53      sta $3305
    1.54  
    1.55      sec                     ; indicate to the calling routine that the player
    1.56 -    jsr animate_player_left ; has left the room
    1.57 -    rts
    1.58 +    jmp animate_player_left ; has left the room (optimising away the rts)
    1.59  
    1.60      move_player_not_left_key:
    1.61  
    1.62 -    move_player_not_up_key:
    1.63 +    ; Handle the right key.
    1.64 +
    1.65 +    ldx #189            ; (X)
    1.66 +    jsr check_key
    1.67 +    cpy #255
    1.68 +    bne move_player_not_right_key
    1.69 +
    1.70 +    lda $3305                   ; read dx
    1.71 +    cmp #2
    1.72 +    bpl move_player_right_check_x
    1.73 +
    1.74 +    inc $3305
    1.75 +    clc
    1.76 +    jmp animate_player_right    ; optimise away the rts
    1.77 +    
    1.78 +    move_player_right_check_x:  ; Check the x offset.
    1.79 +
    1.80 +    lda $3304
    1.81 +    cmp #9
    1.82 +    beq move_player_leave_room_right
    1.83 +
    1.84 +    clc
    1.85 +    adc #1                      ; x + 1
    1.86 +    tay
    1.87 +    lda $3302                   ; load the y offset
    1.88 +    tax                         ; as an index
    1.89 +    lda room_row_offsets_low,x  ; read the address of the row
    1.90 +    sta $70
    1.91 +    lda #$57
    1.92 +    sta $71
    1.93 +    lda ($70),y                 ; load the tile to the right
    1.94 +
    1.95 +    cmp #0
    1.96 +    bne move_player_not_right_key
    1.97 +
    1.98 +    lda $3303                   ; dy
    1.99 +    cmp #0
   1.100 +    bne move_player_allow_right
   1.101 +    lda $70
   1.102 +    adc #10
   1.103 +    lda ($70),y                 ; load the tile below and to the right
   1.104 +
   1.105 +    cmp #0
   1.106 +    bne move_player_not_right_key
   1.107 +
   1.108 +    move_player_allow_right:
   1.109 +
   1.110 +    lda $3305                   ; only if the player is leaving the tile
   1.111 +    cmp #3                      ; do we update the x offset
   1.112 +    beq move_player_right_tile
   1.113 +
   1.114 +    inc $3305                   ; otherwise, we update dx instead
   1.115 +    clc
   1.116 +    jmp animate_player_right    ; optimise away the rts
   1.117 +
   1.118 +    move_player_right_tile:
   1.119 +
   1.120 +    tya
   1.121 +    sta $3304               ; store the new room x offset
   1.122 +    lda #0
   1.123 +    sta $3305               ; dx = 0
   1.124 +    clc
   1.125 +    jmp animate_player_right ; optimise away the rts
   1.126 +
   1.127 +    move_player_leave_room_right:
   1.128 +    clc
   1.129 +    lda $33f3
   1.130 +    adc #1
   1.131 +    sta $33f3
   1.132 +    clc
   1.133 +
   1.134 +    ; Set the player's position on the left of the screen.
   1.135 +
   1.136 +    lda #0      ; x = 0
   1.137 +    sta $3304
   1.138 +    lda #0      ; dx = 0
   1.139 +    sta $3305
   1.140 +
   1.141 +    sec                         ; indicate to the calling routine that the
   1.142 +    jmp animate_player_right    ; player has left the room (optimising away the
   1.143 +                                ; rts)
   1.144 +
   1.145 +    move_player_not_right_key:
   1.146      clc
   1.147      rts
   1.148